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MauSynth VSTi official thread
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HiEnergy
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PostPosted: Sat Apr 14, 2012 10:14 am reply with quote
mr.bungle wrote:
There's one instruction that might be SSE3. I can try removing it.

Thanks!
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alvfaria
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PostPosted: Sat Apr 14, 2012 11:18 am reply with quote
I think the controls are a bit "over responsive". It's a little difficult to do fine adjustments.

There is much "free space" in the GUI. Things could be more compact.
^ Joined: 03 Apr 2011  Member: #253968  
mystran
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PostPosted: Sat Apr 14, 2012 11:34 am reply with quote
Bug report: doesn't respect resets. Practically every plugin mutes any notes and fading delay tail and everything when you hit do some host-specific thing that most commonly involves hitting stop on transport twice. This plugin does not.

In technical terms, what most hosts do on double-stop is suspend()/resume() combination, so normally doing full reset on resume() is what you'd probably want.
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^ Joined: 11 Feb 2006  Member: #97939  Location: Helsinki, Finland
gepetto1000
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PostPosted: Sat Apr 14, 2012 10:24 pm reply with quote
Xcuse me my language: Pitkään aikaan hienointa mitä voi tehdä housut jalassa.
Works well with energyXt.
^ Joined: 24 Feb 2011  Member: #251229  Location: Ahlmanintie
pwal
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PostPosted: Sun Apr 15, 2012 2:31 am reply with quote
working in minihost Thumbs Up! thanks for sharing Smile
^ Joined: 13 Mar 2004  Member: #16810  Location: hamster jam
Jonathan Shepherd
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PostPosted: Sun Apr 15, 2012 4:31 am reply with quote
Works fine here in Podium. A little high on the cpu, but really great for a first beta. Full bodied and slightly deranged. 'Tis a keeper! Thank you.
^ Joined: 28 Jan 2003  Member: #5644  
BrufordRules
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PostPosted: Sun Apr 15, 2012 2:14 pm reply with quote
I love this synth so far. But I have noticed that velocity has very impact in the sound (amplitude/timbre) in many of the presets, so a knob for controlling the Velocity Sensitivity would be great in future updates. I solved this using different velocity curves.

Thanks for this synth. It sounds really good! Well Done
----
< Bill Bruford on King Crimson: This is a band where you get to play in weird time signatures and still stay in nice hotels >
^ Joined: 05 Dec 2002  Member: #4882  
mr.bungle
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PostPosted: Mon Apr 16, 2012 9:23 am reply with quote
I had quite productive two hours and fixed some issues:

Vaylos wrote:
I wonder if there could be a way to keep the note on in memory or something so it behaves more like a monophonic synth in that aspect. Not sure how they do it on other VSTi.)


Legato works now. Legato is active when the synth's monophonic (when unison = polyphony). I still have to implement non-legato mono mode that would be active when glide is 0.

HiEnergy wrote:
Does MauSynth perhaps require SSE3 or hyperthreading?

The single SSE3 instruction is now removed. Hopefully that's enough.

Mystran wrote:
Bug report: doesn't respect resets.

Resets (both midi CC 121 and VST resume) work now, thanks for the heads-up.

Updated version is available on the website, as usual.
^ Joined: 25 Jul 2007  Member: #156204  Location: Finland
mr.bungle
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PostPosted: Mon Apr 16, 2012 9:27 am reply with quote
alvfaria wrote:
I think the controls are a bit "over responsive". It's a little difficult to do fine adjustments.

There is much "free space" in the GUI. Things could be more compact.


I have to identify the controls that feel most unresponsive (probably osc1 & osc2 frequency controls?) and fix them somehow. The free space in GUI is intentional design choice so I'd prefer not adding much extra there.
^ Joined: 25 Jul 2007  Member: #156204  Location: Finland
mr.bungle
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PostPosted: Mon Apr 16, 2012 9:32 am reply with quote
BrufordRules wrote:
I love this synth so far. But I have noticed that velocity has very impact in the sound (amplitude/timbre) in many of the presets, so a knob for controlling the Velocity Sensitivity would be great in future updates. I solved this using different velocity curves.

Thanks for this synth. It sounds really good! Well Done


Thanks! Velocity is currently hardwired to control both envelopes. It might be a tad too sensitive (I'm not a keyboard player really) at the moment. I could put a velocity sensitivity control there, but I don't know where to put it in the GUI (maybe it could be "hidden" in the VST control list)...
^ Joined: 25 Jul 2007  Member: #156204  Location: Finland
Z3R0T0N1N
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PostPosted: Mon Apr 16, 2012 10:39 am reply with quote
I'm quite impressed by the sound quality of this synth. Well done Smile
And it's nice to see a different take on the synth GUI. Metro is one of my favourite developments in GUI in a long time, so I get why you would want to give it a try w/ a synth.

-g
----
resistors are futile.
you will be simulated.
^ Joined: 17 Apr 2002  Member: #2534  Location: British Columbia, Canada
zerocrossing
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PostPosted: Mon Apr 16, 2012 11:37 am reply with quote
Demo mp3 sounds very good. I'll try to check it out in Live tonight.
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^ Joined: 26 Jun 2006  Member: #111565  Location: San Francisco Bay Area
1-2-Many
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PostPosted: Mon Apr 16, 2012 11:58 am reply with quote
Might have missed it but....What platform was this developed on?

EDIT - from his page it looks like C++
^ Joined: 22 Feb 2004  Member: #13429  Location: Planet Earth...for now
hebb
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PostPosted: Mon Apr 16, 2012 12:08 pm reply with quote
Any chance for a better interface?

Also, is it skinnable?
^ Joined: 05 Apr 2011  Member: #254110  
Holophonic
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PostPosted: Fri Apr 20, 2012 6:56 pm reply with quote
The latest build crashes energy XT versions 1 & 2 the minute i try to load it, Reaper crashes on startup while trying to scan the synth.

running on an athlon II quadcore chipset.
^ Joined: 22 Nov 2005  Member: #88648  
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