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Gregjazz wrote: hubble78 wrote: your update is incredible, but I have a question how to make falls before I did that with CC64, how it can work with this update I hope you'll find falls and slides into notes more convenient using the pitch wheel (with the wheel mode on "Slide"), because it's a lot easier to sequence or play live. That way you don't have to tweak velocities to get the right speed, etc. It also means you can slide entire chords as well. thank you i'll try it |
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| ^ | Joined: 05 May 2012 Member: #279843 Location: paris | ||
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Had a chance to try out the update over the weekend. Great job! Having those effects right there is so convenient.
Two questions: 1. Any way of seeing which preset is loaded? I was auditioning them and sometimes would forget which one I had loaded in. 2. Any way of scrolling through or pushing a next button on the presets? These are minor details, the important one being the sound which is great. |
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| ^ | Joined: 08 May 2010 Member: #231379 Location: US-Washington | ||
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musicdoc wrote: Had a chance to try out the update over the weekend. Great job! Having those effects right there is so convenient.
Two questions: 1. Any way of seeing which preset is loaded? I was auditioning them and sometimes would forget which one I had loaded in. 2. Any way of scrolling through or pushing a next button on the presets? These are minor details, the important one being the sound which is great. Both those questions hit on one of the limitations in Kontakt that developers would really like to see NI improve. There is currently no way to access the filename of the preset, which is not only why it can't be displayed, but also why the script can't grab the proper filename of presets for loading the next/previous preset. The only workaround for the filename issue is to have users type in the preset name using a crude built-in keyboard graphic in Kontakt, but I feel like that would impede usability as opposed to being able to just type using your keyboard in the standard Windows/Mac OS save dialog. |
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| ^ | Joined: 17 Aug 2004 Member: #37457 Location: California, United States | ||
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Thanks Greg. Maybe in Kontakt 6 then:) |
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| ^ | Joined: 08 May 2010 Member: #231379 Location: US-Washington | ||
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Gregjazz wrote: musicdoc wrote: Had a chance to try out the update over the weekend. Great job! Having those effects right there is so convenient.
Two questions: 1. Any way of seeing which preset is loaded? I was auditioning them and sometimes would forget which one I had loaded in. 2. Any way of scrolling through or pushing a next button on the presets? These are minor details, the important one being the sound which is great. Both those questions hit on one of the limitations in Kontakt that developers would really like to see NI improve. There is currently no way to access the filename of the preset, which is not only why it can't be displayed, but also why the script can't grab the proper filename of presets for loading the next/previous preset. The only workaround for the filename issue is to have users type in the preset name using a crude built-in keyboard graphic in Kontakt, but I feel like that would impede usability as opposed to being able to just type using your keyboard in the standard Windows/Mac OS save dialog. That's only to mention if you want to keep supporting Kontakt 4. With Kontakt 5 you can read user text input and save string arrays to NKA files as well, which would enable you to display preset names on the interface... |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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EvilDragon wrote: That's only to mention if you want to keep supporting Kontakt 4. With Kontakt 5 you can read user text input and save string arrays to NKA files as well, which would enable you to display preset names on the interface... There might be a way to set up a master preset name list in order to make that work. However, you wouldn't get an actual save file dialog box, it would just have to be within Kontakt's interface. I'm waiting until NI implements actual string functions (like even just being able to compare two strings) before working more with them. |
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| ^ | Joined: 17 Aug 2004 Member: #37457 Location: California, United States | ||
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That might prove to be a very long wait, though. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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I can't seem to find anything about the whammy bar flutter in the new patch. Was it taken out? |
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| ^ | Joined: 15 Nov 2011 Member: #268702 | ||
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J-Rokujuushi wrote: I can't seem to find anything about the whammy bar flutter in the new patch. Was it taken out?
Yeah, the flutter isn't there any more, but I'll have to see if I can add it back in. |
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| ^ | Joined: 17 Aug 2004 Member: #37457 Location: California, United States | ||
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I miss the flutter, too. You might wanna add a special page for it, so we could adjust the speed, LFO delay etc. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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EvilDragon wrote: I miss the flutter, too. You might wanna add a special page for it, so we could adjust the speed, LFO delay etc.
But it should still be a key that triggers it, right? |
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| ^ | Joined: 17 Aug 2004 Member: #37457 Location: California, United States | ||
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Yeah, correct. Perhaps with an option that velocity adjusts the speed of the flutter? |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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Whammy flutter and Aftertouch-Vibrato.
If you could get both harmonics and regular strums to be triggered at the same time, keyswitch could be used to switch to harmonics after the initial pluck. ---- Intel Core2 Quad CPU + 4 GIG RAM |
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| ^ | Joined: 05 May 2002 Member: #2696 | ||
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You can get aftertouch vibrato if you use Kontakt's transform multiscript to convert aftertouch to a usable MIDI CC--then just map the MIDI CC to vibrato. |
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| ^ | Joined: 17 Aug 2004 Member: #37457 Location: California, United States | ||
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True, but it would still be cool if it were all in one package I told you privately that I'm kind of sad that Mind Control layer system was removed from the update, but I understand your decision to comply to non-techie users, and the simplifications are most certainly well done. But some of those things that were removed should be making a comeback IMHO |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia |
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