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anyone know how to make synth at 1 :30 ? http://www.youtube.com/watch?v=_-CXdhBfvro |
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| ^ | Joined: 18 Nov 2011 Member: #268942 | ||
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Seriously? It's just straight saws.
The rest is chords, panning separate voices, and mixing. |
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| ^ | Joined: 16 Nov 2007 Member: #165920 Location: Seattle, WA | ||
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im also interested in this sound!
can you please be more specific? |
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| ^ | Joined: 03 Aug 2011 Member: #261937 | ||
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It's hard to be more specific. It's very close to a single, un-affected saw waveform.
I'm sure there's some treatment on them, but basically it's for mixing sake, not for the sake of the texture. The texture IS a straight up saw. The chords are well made, as is the pitch-bend. Here's a midi for the chords & bend, near as I can tell, if that's whats the big problem for you guys. Make sure your pitchbend range is +/-12. The middle voice should be quieter than the low and high voice. http://www2.zippyshare.com/v/41968287/file.html The real trick is trying to get the notes to play cleanly without the phase getting screwy and turning it all to crap. That, I don't know how to fix. It's a problem that I've always run into when playing out unfiltered saws by 5th and octave intervals. |
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| ^ | Joined: 16 Nov 2007 Member: #165920 Location: Seattle, WA | ||
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MOK19 wrote: It's hard to be more specific. It's very close to a single, un-affected saw waveform.
its not a straight up saw. im actually quite experienced in sound design and i can tell you this is not a straight up sawI'm sure there's some treatment on them, but basically it's for mixing sake, not for the sake of the texture. The texture IS a straight up saw. The chords are well made, as is the pitch-bend. Here's a midi for the chords & bend, near as I can tell, if that's whats the big problem for you guys. Make sure your pitchbend range is +/-12. The middle voice should be quieter than the low and high voice. http://www2.zippyshare.com/v/41968287/file.html The real trick is trying to get the notes to play cleanly without the phase getting screwy and turning it all to crap. That, I don't know how to fix. It's a problem that I've always run into when playing out unfiltered saws by 5th and octave intervals. |
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| ^ | Joined: 18 Nov 2011 Member: #268942 | ||
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Cool, I'd love to hear your attempt at it. I must be overlooking something about it's texture. What is it you're hearing from it? |
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| ^ | Joined: 16 Nov 2007 Member: #165920 Location: Seattle, WA | ||
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in the beginning it seems there's a big phaser or flanger effect, I think it is @ 1.30seconds as well, just really lower, and alot of reverb as well it seems. One oscillator is +1 or 2 octaves (depending on where you start and what sounds the best, probably +1 octave), then very detuned saw's in the other oscillators, with abit of phasing and maybe a slight (very little) pitch modulation which is controlled by the LFO. So the LFO makes the slight vibrato in the sound, and then you apply the pitchbend seperately in your DAW ofc, I think you're often fooled by the sound effects and not the actual sound itself. Since this really spices up the sound alot. ALSO, don't forget, sounds are often layered with other sounds to fill out the different frequencies, so it sounds more 'full'. It's probably 1-2 other saws from other synths or presets aswell, pretty low mixed. Maybe there's a little amount of glide aswell between the notes, or it's modulated. That's my guess.
oh yeah, now I noticed another detail. @ 4.56ish, you can hear the pitched up sound that is layered together with the saw waves. It IS another sound that is layered on top of the saw waves in order to make the saw waves sound more interesting, instead of just normal saw waves. You can clearly hear that the saw waves are filtered around 5.00 in the clip you linked. and the higher pitch sound continues to play, which make me believe they are separated sounds. Layering is the key here. Try different combinations and synths on top of the saw wave to make it more interesting, for sure. Add some other harmonics and effects to it such as a slight amount of phase or flanger to make the synths "come alive" more. I'll do an attempt when I come home to make this synth, I might upload it here aswell! I'm not an expert of sound design though, eventhough I know how it all works and been struggling with it for a year or two now. It's fun to learn new sounds, but sometimes you limit yourself too much, sometimes I find myself being "too scared" to try new things. You really gotta go crazy with everything in order to get the cool and unique sounds. So GO CRAZY! |
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| ^ | Joined: 31 Oct 2011 Member: #267740 Location: Sverige | ||
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MOK19 wrote: It's hard to be more specific. It's very close to a single, un-affected saw waveform.
I'm sure there's some treatment on them, but basically it's for mixing sake, not for the sake of the texture. The texture IS a straight up saw. The chords are well made, as is the pitch-bend. Here's a midi for the chords & bend, near as I can tell, if that's whats the big problem for you guys. Make sure your pitchbend range is +/-12. The middle voice should be quieter than the low and high voice. http://www2.zippyshare.com/v/41968287/file.html The real trick is trying to get the notes to play cleanly without the phase getting screwy and turning it all to crap. That, I don't know how to fix. It's a problem that I've always run into when playing out unfiltered saws by 5th and octave intervals. nice work on the chords man. i was trying to nail them but was doubling the 5ths instead of inverting the 3rds. it all makes sense now. |
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| ^ | Joined: 23 Dec 2008 Member: #196626 | ||
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Hey there!
Just looked this thread up and noticed that there wasn't any clear answer even though jontah nailed the description pretty well. Anyways, i just gave myself a 10 min break to recreate this sound and i've got to admit it was easier than expected. It's all about layering simple saw waves and then treating them with multi band compression and adding a flanger or a chorus with pretty crazy setting on one of the backing layers to give it more background/ambient sound. The bass seems to be a low saw wave with another more crispy layer of saw/triangle bass that then get bit crushed,excited and compressed together with the sub. There's probably a lot more to it to get it spot on, but basically, it's all about stacking saw waves and processing them in interesting ways anyways, here's my 10 min try : http://kiwi6.com/file/9lfz7rgkmo Doesn't really sound spot on but i still hope it helps ps, sorry for the grammatical/spelling misstakes |
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| ^ | Joined: 11 Jul 2011 Member: #260465 | ||
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satzen wrote: Hey there!
Just looked this thread up and noticed that there wasn't any clear answer even though jontah nailed the description pretty well. Anyways, i just gave myself a 10 min break to recreate this sound and i've got to admit it was easier than expected. It's all about layering simple saw waves and then treating them with multi band compression and adding a flanger or a chorus with pretty crazy setting on one of the backing layers to give it more background/ambient sound. The bass seems to be a low saw wave with another more crispy layer of saw/triangle bass that then get bit crushed,excited and compressed together with the sub. There's probably a lot more to it to get it spot on, but basically, it's all about stacking saw waves and processing them in interesting ways anyways, here's my 10 min try : http://kiwi6.com/file/9lfz7rgkmo Doesn't really sound spot on but i still hope it helps ps, sorry for the grammatical/spelling misstakes awesome job i thought i was the real track when i ehard it expect for the pitchbends. do u mind giving us an indepth tutroial of how you did this? i already read the other tips but im still retarded it seems like |
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| ^ | Joined: 07 Feb 2011 Member: #249844 | ||
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| ^ | Joined: 07 Feb 2011 Member: #249844 | ||
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saw with pink/bright or white noise included with it, can't tell which, but actually very easy to recreate! |
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| ^ | Joined: 24 May 2012 Member: #281043 | ||
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Hey all,
Long time reader, first time poster! My thanks to everyone who contributed on this thread, it made for very interesting reading. I'd spent quite a while trying to deconstruct this sound, with very little success. Look forward to seeing more of these Cal |
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| ^ | Joined: 23 Jul 2012 Member: #284723 |
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