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At least two people here at KVR use Milan Marusinec's AggPas graphics engine. I've been in touch with one, who's been modernizing the code, about this. Might as well post the link here.
http://contrastonehundred.com/aggpasmoddoc/TAgg2D.html The original documentation is one huge, half-megabyte page. I've broken it down into separate pages, cleaned up the English in some (but not all) places, reformatted the examples, and converted it into -- I hope -- 100% valid XHTML 1.0 Transitional / CSS Level 3. I'll test each page today to be certain they validate with zero errors. [edit: Tested, caught a few missing alt attributes and paragraph closing tags. It all validates perfectly now.] It's ready to use, though there will doubtless be rough edges here and there. Feel free to let me know of any major blunders I've made. My eventual goal is to generate a compiled HTML Help file that can be integrated into RAD Studio's help system. That must wait. For now I've got to use this stuff in my own main project (not musical, nothing anyone here would enjoy). |
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| ^ | Joined: 10 Jun 2004 Member: #29021 Location: Pony Pasture | ||
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Thanks for posting the link here Meffy. I'm sure these docs will come in use. Shannon |
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| ^ | Joined: 14 Dec 2003 Member: #11047 Location: Melbourne, Australia | ||
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oh, good stuff I like AGG, but settled on Graphics32 in the end as it seemed to make more sense at the time I was doing a lot of work with it - it was after doing that work that the aggpas stuff became a little less opaque. It would have benefited me no end now tho', with a conversion project of the Delphi to C++ [with is now faltering badly].. going from G32 to VSTGUI has been an absolute nightmare; at least if I'd used AGG I would only have had a language transition rather than swapping out complete class libraries and their inherent conventions as well as the language change. I wonder if aggpas will work OK with FireMonkey.. if so I have a project ready to use it! I've have a gander over your work in the coming days |
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| ^ | Joined: 11 Apr 2003 Member: #6706 Location: now on the flat | ||
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Pleased to be able to help out in this small way.
AGG is output-agnostic, should work with any kind of rendering target. That said, I've not tried using it with FMX 'cos I haven't really learnt that stuff yet. Got too much invested in homemade VCL controls to switch over just now. I should mention that this documentation is only an API function / data type reference. There's just a little bit of introductory and tutorial info, though many of the reference pages include examples that constitute a pretty decent tutorial. It's just what Milano, who ported AGG to Pascal, wrote -- recoded and rearranged for convenience and otherwise slightly reformatted. With a favicon. Just checked out Christian's latest revisions. Everything I need is now in perfect order, so it's back to writing medical visualization code for the next half year or so. Assuming the investors come up with some cash PDQ. |
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| ^ | Joined: 10 Jun 2004 Member: #29021 Location: Pony Pasture | ||
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| ^ | Joined: 11 Apr 2003 Member: #6706 Location: now on the flat |
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