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I did a comparison between the Bricasti M7 (HW) files that were placed a few years ago on GS, and Reverberate w Samplecity's Bricasti. on my system, with my monitoring facilities... I couldn't tell the difference (Large Hall, BTW) |
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| ^ | Joined: 21 Apr 2010 Member: #230214 | ||
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eytanmich123 wrote: I did a comparison between the Bricasti M7 (HW) files that were placed a few years ago on GS, and Reverberate w Samplecity's Bricasti. on my system, with my monitoring facilities... I couldn't tell the difference (Large Hall, BTW) If you use Samplicity's M7 IRs in true stereo mode versus either the signaltonoize M7 IRs or Acousticas M7 (the link is now dead), hopefully you should hear (as I do) a little more depth of character as I think true stereo mode really makes a difference. |
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| ^ | Joined: 30 Jan 2009 Member: #199657 Location: UK | ||
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liquidsonics wrote: If you use Samplicity's M7 IRs in true stereo mode versus either the signaltonoize M7 IRs or Acousticas M7 (the link is now dead), hopefully you should hear (as I do) a little more depth of character as I think true stereo mode really makes a difference.
I didn't compare the IR's. I do have the StN one but once I tried the Samplicity one... it was game over to me. BTW, we tend to hail modulations but having seen an interview with Casey Dowdell, Bricasty's DSP software engineer... I don't know... he seems to kind of "dismiss" it as "myth" claiming the in "real" spaces there are NO modulations... interview with Casey Dowdell Last edited by eytanmich123 on Thu May 17, 2012 4:15 am; edited 1 time in total |
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| ^ | Joined: 21 Apr 2010 Member: #230214 | ||
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edit. sorry |
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| ^ | Joined: 21 Apr 2010 Member: #230214 | ||
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eytanmich123 wrote: BTW, we tend to hail modulations but having seen an interview with Casey Dowdell, Bricasty's DSP software engineer... I don't know... he seems to kind of "dismiss" it as "myth" claiming the in "real" spaces there are NO modulations... Indeed a real room is static so modulating an IR (or even really an algorithmic reverb) isn't strictly necessary, but it seems to be an effect a lot of people find adds some depth to their productions. Convolution can sound really static and a bit lifeless, so when you add in true stereo IRs and a little movement either through post-effects or subtle variations in the IR mix, it can help to tackle that problem. It's not going to be the solution for everybody, but I'm glad some people find it helps. |
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| ^ | Joined: 30 Jan 2009 Member: #199657 Location: UK | ||
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A real room has some movement in the air - even just due to themal effects (eg the warming due to electrical or human heat sources or some surfaces being hotter than others). Warm air would rise to the ceiling and perhaps be cooled by contact with that surface and then sink back to the floor - these sections of the air in the room moving up and down or between inlet and out vents would create many small shifts in the trajectory of audio waves which would accumulate.
This movement could conceivably create some doppler shifting I would have thought - which would alter pitch to some degree for a stationary obsverver or a microphone. In a room with a 60 dB reverb time of 3 seconds sound will have travelled over a kilometer by the time you are getting to the end of the reverb tail. |
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| ^ | Joined: 20 Oct 2001 Member: #1279 Location: my bolthole in the south pacific | ||
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As requested by a number of people, the browser in the latest release of Reverberate now keeps the previous directory selector visible at all times to speed up directory navigation. |
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| ^ | Joined: 30 Jan 2009 Member: #199657 Location: UK |
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