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Humanizing module
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Reincke
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PostPosted: Wed May 23, 2012 11:33 pm reply with quote
Hi Jo,

last year you posted about a humanizing module, which I'm very interested in:

http://www.kvraudio.com/forum/viewtopic.php?p=4616796&sid=45 b70d32dcdebd248ea04b4455efb9f1#4616796

Did you realize this module in the meantime? What is it's name? Can I specify timing deviations in a milli-second range (instead of ticks)? Can I specify velocity deviations in a percentual range, which is multiplied with the note's velocity?

That would be a fine replacement for Tobybears humanizing VST.

Jochen
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janamdo
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PostPosted: Thu May 24, 2012 3:53 am reply with quote
Under "functions" of edting a part you can do something with the notes ?
There is no humanize preset there.
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Reincke
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PostPosted: Thu May 24, 2012 5:02 am reply with quote
janamdo wrote:
Under "functions" of edting a part you can do something with the notes ?
There is no humanize preset there.
You're right, although there is the randomize function that allows to bump notes in timing, velocity and other parameters in a persistant (!) way. But I would like to leave the notes as I composed them. Furthermore you can specify timing deviations only via ticks, not "ms".
What I'm asking for is a module that provides event processing in the described manner. Tobybear's "Humanisator" is a VST plugin and works like that. But I'm sure an internal module would be much better.
JR
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mutools
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PostPosted: Thu May 24, 2012 9:14 am reply with quote
See the Event Delay module!
Of course events cannot be shifted in the past.
Does that one do what you're looking for?
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Reincke
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PostPosted: Thu May 24, 2012 11:35 pm reply with quote
mutools wrote:
See the Event Delay module!
Does that one do what you're looking for?
Yeees, event delay is perfect for humanizing timing. Thanks or the hint. Must crawl through all the modules.
How can I get something similar for note's velocity and eventually pitch? I would like to create a mux with all that stuff inside.
mutools wrote:
Of course events cannot be shifted in the past.
Shame on you Wink. Will come in M5? HiHi
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mutools
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PostPosted: Fri May 25, 2012 1:16 am reply with quote
Reincke wrote:
How can I get something similar for note's velocity and eventually pitch? I would like to create a mux with all that stuff inside.


See the Note To Moduation module, it also has a random output that varies on each note, then you can connect this to any modulation input eg oscillator pitch Smile
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Reincke
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PostPosted: Fri May 25, 2012 2:03 am reply with quote
mutools wrote:
See the Note To Moduation module, it also has a random output that varies on each note, then you can connect this to any modulation input eg oscillator pitch Smile
Cool! Will try this, especially with VSTi (sorry, but I like working with acoustic sounding instruments).
And (how) can I use this signal to vary the origin note's velocity? Haven't found a modulation input at the "note modifier" module. Embarassed
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mutools
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PostPosted: Fri May 25, 2012 3:58 am reply with quote
Use the random value on an amplifier?
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Reincke
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PostPosted: Fri May 25, 2012 4:19 am reply with quote
mutools wrote:
Use the random value on an amplifier?
That's an obvious approach, but unfortunately not sufficient. Note's velocity is an attribute per note, however amplifying is finally an attribute of the audio stream and therefore affects all notes in stream at that time.
A human playing e.g. the same chord on a real piano several times, each played chord will vary in velocity (and also timing) of every note. Modulating the amplifying will affect the volume of a whole chord, but not the velocity ratio between the notes.
Can MuLab modulate the velocity of note events?
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> DiGiT <
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PostPosted: Fri May 25, 2012 4:23 am reply with quote
i think unless a guitar player bent a string or something of that sort, an acoustic source's pitch would pretty much stay constant over time. the timbre and or phase would change however.
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Reincke
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PostPosted: Fri May 25, 2012 4:47 am reply with quote
> DiGiT < wrote:
i think unless a guitar player bent a string or something of that sort, an acoustic source's pitch would pretty much stay constant over time. the timbre and or phase would change however.
I agree. Indeed pitch randomizing isn't interesting for me. Tobybears VST allows also pitch control, which I don't use. I "humanize" drums in timing, piano in timing and velocity, resulting in a huge step from a mechanical music machine to a real band's sound.
Does anyone know how to modulate velocity in MuLab? Would be really fine Smile.
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mutools
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PostPosted: Fri May 25, 2012 5:26 am reply with quote
Reincke wrote:
mutools wrote:
Use the random value on an amplifier?
That's an obvious approach, but unfortunately not sufficient. Note's velocity is an attribute per note, however amplifying is finally an attribute of the audio stream and therefore affects all notes in stream at that time.


Not if you use the amp in a PolySynth, then it's per voice.

Quote:
Can MuLab modulate the velocity of note events?


Not directly. But i don't think there is missing something, cfr the amp solution.
But maybe it's not yet what you're looking for?
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Reincke
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PostPosted: Fri May 25, 2012 5:57 am reply with quote
mutools wrote:
Not if you use the amp in a PolySynth, then it's per voice.
Sorry, I'm still not very familiar with mux, polysnyth & Co.
Let's say my instrument is a multisampla or a VSTi. Will the amp approach work and sound as expected? And do I have to "hide" the instrument inside the polysynth?
Then: VST Instruments often has further effects (e.g. reverb). This will also be affected by the amp.
To whine again: Is it difficult to implement a modulation input at the "note modifier"?
Anyway, I'll check the "event delay" as you described above and probably will permanently randomize velocity by sequence functions.
Thank you Jo and Digit for your contributions.
JR
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Reincke
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PostPosted: Tue May 29, 2012 12:58 am reply with quote
Little update:
Have tested humanizing velocity via amplifing. Didn't sound well because the whole chord will be affected. Sounds like someone is playing at the volume knob (as the Beach Boys did in "Help Me, Rhonda").
Humanizing via "event delay" module works fine!
Is there any way to drag the min/max delay of the "event delay" module as parameter knobs? Controlling them is (for me) more intuitive then the delay and random parameters.
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mutools
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PostPosted: Wed May 30, 2012 1:41 am reply with quote
Reincke wrote:
Let's say my instrument is a multisampla or a VSTi. Will the amp approach work and sound as expected? And do I have to "hide" the instrument inside the polysynth?


No you can't put a complete MultiSampla or Vst plugin inside the polysynth. Please study the polysynth docs a bit more and you'll understand why.
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