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eXode wrote: captain caveman wrote: Thanks, I'd like to ask how this plugin format is so special and different when it only takes a "few hours" to port from VST (from previous blurb)? Surely that has Wrapper written all over it?
And what advantages does this have over you guys writing a VST -> Reason API wrapper? A wrapper which would ensure that plugins that work today, work FOREVER (or as long as Props exist)? That is the simplest question of all to answer: Because Rack Extensions fit in the Reason rack. Other plugins don't. Always problems with you, never solutions. I can think of solutions, can't you... lol |
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| ^ | Joined: 13 Sep 2005 Member: #81138 | ||
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headquest wrote: To quote the same Chris Randall that Anosou quoted, but from a different post (...!...):
Chris Randall wrote: Look at it this way: Rack Extensions are highly-educated Swedes with a good job, a nice family, and nationalized health care. VSTs live in a trailer park in Alabama, watch NASCAR, and are married to their 1st cousin. While both are arguably human, in very real terms they simply can't understand one another, and it isn't likely they'd ever be friends. Fixed that for you. Taken from the same post that Anosou quoted earlier... :P ---- Sound Designer | Reason ReFill Producer |
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| ^ | Joined: 02 Jun 2004 Member: #28051 Location: Tellus | ||
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headquest wrote: captain caveman wrote: Thanks, I'd like to ask how this plugin format is so special and different when it only takes a "few hours" to port from VST (from previous blurb)? Surely that has Wrapper written all over it?
It doesn't take the 15 minutes Ernst mentioned in his promo spiel - that turned out to be just more blah-blah-BS. Ah, okay... it's difficult to think clearly under the force of such marketing mumbo-jumbo disguised as tech info. Quote: To quote the same Chris Randall that Anosou quoted, but from a different post (...!...):
Chris Randall wrote: I'd just like to mention that the open source exporter plug-in we are supposed to use to create 3D assets for this SDK is broken, at least with respect to my 3D program of choice. I had 3 days to sort this out, and it was either use the assets provided in the SDK or spend several thousand dollars on a new 3D suite and learn how to use it. I chose the former, in the hopes that the Collada plug-in gets fixed soon.
So, for now, Rough Rider is gonna be a little ugly. If that offends anyone, my apologies. I think it should be readily apparent that I do know a thing or two about user interface design, having done it professionally for some time now. We're trying to make the best of a very difficult situation here. If that warrants a "meh," then so be it. Okay, that doesn't change the fact that there could be a couple of different ways of dealing with things. Nothing seems to be set in stone at this point, apart from commercial intentions. |
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| ^ | Joined: 13 Sep 2005 Member: #81138 | ||
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captain caveman wrote: Thanks, I'd like to ask how this plugin format is so special and different when it only takes a "few hours" to port from VST (from previous blurb)? Surely that has Wrapper written all over it? And what advantages does this have over you guys writing a VST -> Reason API wrapper? A wrapper which would ensure that plugins that work today, work FOREVER (or as long as Props exist)? A couple of reasons actually! First, let's get one thing out of the way - the DSP code is the part that takes a few hours to port. DSP, being basically math, is very easily ported to any plug format (or so I've heard from people who knows). What doesn't take that time to port over is the GUI. Our requirements for the interface are quite special and, in version one, actually a bit limited. Rack Extensions need to fit in the rack and be made in 3D to begin with. While there are parts one can use, making your own assets takes quite a bit of know-how. The way future-proofing works is partly in the graphics being scalable for the future and partly in how the RE is handled. Without getting too technical, REs basically run sandboxed in quite a clever way and can't interfere with anything on your system. This also means it is technically impossible to crash Reason or anything else if a Rack Extension crashes. It also works in a way that Propellerhead actually compiles these and supply the framework. That last part means that since we do the framework, we can update the surrounding things even without the Rack Extension itself needing an update - we have the graphics and DSP. In practice this means that developers never need to worry about 32/64/128(!) bit, new OS versions or anything like that. They send us one RE and that's compatible with all support versions of Windows and Mac right now and in the future. When Reason runs on a system, so will all Rack Extensions ever made. These technical things, at least I think, will benefit developers mainly. They don't have to worry about copy protection, licensing, compatibility, setting up a store, demos etc. Hopefully this leads to them being able to make more cool things instead which will benefit the users. Some very user-focused things include that there's only one license and one store. This means you get all REs, potential RE feature updates and downloads from one place. These can be used with internet verification or an Ignition Key as a "bulk license". There's also 30 days of trial for every single Rack Extensions for all users. It's important that users can try stuff and see if it works for them, their system is up to snuff etc. before they buy. Some other purely user experience things in how REs intergrate into Reason. Every RE uses the same patch browser, the same XML-based patch format, the same automation and routing paradigms etc. Someone using Reason will hardly notice a difference from using the good 'ol Reason devices. This, of course, would only apply to people who actually like how Reason works. That's from the top of my head. Me explaining the very in-depth details of RE tech wouldn't do much good because I'm not a dev but if there's something you'd really really like clarification on I can ask a colleague once I'm back at the office. |
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| ^ | Joined: 22 Jul 2011 Member: #261225 Location: Stockholm, Sweden | ||
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Anosou wrote: captain caveman wrote: Thanks, I'd like to ask how this plugin format is so special and different when it only takes a "few hours" to port from VST (from previous blurb)? Surely that has Wrapper written all over it? And what advantages does this have over you guys writing a VST -> Reason API wrapper? A wrapper which would ensure that plugins that work today, work FOREVER (or as long as Props exist)? A couple of reasons actually! First, let's get one thing out of the way - the DSP code is the part that takes a few hours to port. DSP, being basically math, is very easily ported to any plug format (or so I've heard from people who knows). What doesn't take that time to port over is the GUI. Our requirements for the interface are quite special and, in version one, actually a bit limited. Rack Extensions need to fit in the rack and be made in 3D to begin with. While there are parts one can use, making your own assets takes quite a bit of know-how. The way future-proofing works is partly in the graphics being scalable for the future and partly in how the RE is handled. Without getting too technical, REs basically run sandboxed in quite a clever way and can't interfere with anything on your system. This also means it is technically impossible to crash Reason or anything else if a Rack Extension crashes. It also works in a way that Propellerhead actually compiles these and supply the framework. That last part means that since we do the framework, we can update the surrounding things even without the Rack Extension itself needing an update - we have the graphics and DSP. In practice this means that developers never need to worry about 32/64/128(!) bit, new OS versions or anything like that. They send us one RE and that's compatible with all support versions of Windows and Mac right now and in the future. When Reason runs on a system, so will all Rack Extensions ever made. These technical things, at least I think, will benefit developers mainly. They don't have to worry about copy protection, licensing, compatibility, setting up a store, demos etc. Hopefully this leads to them being able to make more cool things instead which will benefit the users. Some very user-focused things include that there's only one license and one store. This means you get all REs, potential RE feature updates and downloads from one place. These can be used with internet verification or an Ignition Key as a "bulk license". There's also 30 days of trial for every single Rack Extensions for all users. It's important that users can try stuff and see if it works for them, their system is up to snuff etc. before they buy. Some other purely user experience things in how REs intergrate into Reason. Every RE uses the same patch browser, the same XML-based patch format, the same automation and routing paradigms etc. Someone using Reason will hardly notice a difference from using the good 'ol Reason devices. This, of course, would only apply to people who actually like how Reason works. That's from the top of my head. Me explaining the very in-depth details of RE tech wouldn't do much good because I'm not a dev but if there's something you'd really really like clarification on I can ask a colleague once I'm back at the office. I'll be completely honest and say that whilst I do have arguments against all of your points, I'm a bit tired and you are doing a stellar job... so I'm off to bed with no contest. I'd would be nice to have a copy of the SDK and an NFR copy of Reason (I sold mine at 2.5) to play around with though. |
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| ^ | Joined: 13 Sep 2005 Member: #81138 | ||
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captain caveman wrote: And what advantages does this have over you guys writing a VST -> Reason API wrapper? A wrapper which would ensure that plugins that work today, work FOREVER (or as long as Props exist)?
I put my idea about the vst wrapper in reason time ago on the feature requests forum. It was very simple and it worked: i called it "inwire", consisting in a simple rack which bypasses the cables' labyrinth GUI, linking directly to the sequencer track via an internal rewire (which is a PH protocol). It is just what people have been asking for ages. And expecially now that Reason is no more "the racks GUI", like 10 years ago. Now Reason main environment is the sequencer, like any other DAW out there. Not everything must be modular! See "Record" for instance: if it supported vst it had been a success. But, alas... we all know how it ended. I am sure they will steal this idea of mine (LOL) and introduce it in a year or two if they want to survive: RE for geeky nerdy routing cable fanatics; "inwire" (aka vst support) for musicians. Last edited by myrna on Sat Jun 16, 2012 4:04 pm; edited 1 time in total |
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| ^ | Joined: 12 Apr 2012 Member: #278544 | ||
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Anosou-Mattias
Curious about something. Can someone demo a Rack Extension who is demoing Reason? Or do you need the key (own Reason) to demo the RE? |
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| ^ | Joined: 06 Mar 2011 Member: #251967 | ||
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eXode wrote: grymmjack wrote: I downloaded the freebies, the LFO device is a joke. We have LFOs coming out of our ears already in every CV synth that exists. The saturator is nice though quite silly with one knob. TBH I feel like many of these REs are a joke, the prices especially so, with a few exceptions. Fxpansion being one, but I was getting messages that my computer was too slow (right... I have a quad core QX6800) even playing with etch red. I was not doing anything CPU intensive, simply playing some audio and running etch as an insert FFS.
This coupled with not a whole lot of REAL innovation plus the previous serious issues mean I'm very much 360 my opinion. How many VST plugins do you think there were when VST was launched? We are talking about a format that is completely new after all (it's been out, what? 4 days?). My point is that it's an entirely new format. Do you think that 3rd parties will learn this new environment in a week? This is why we see simpler devices now, they want to know if it's worth their money and time to develop for this new platform. I think you are smart to keep your copy of Reason, maybe RE platform is like a fine wine and it needs to mature a bit. The LFO device may be a joke for you but I really like it. No other device in Reason has phase settings for the LFO nor the shuffle (which works almost like a waveshaper). That it also doubles as a simple monosynth is something I personally like a lot, Great for dirty and powerful bass and leads. For something that we didn't have to pay for I find it useful. Regarding the performance, perhaps you should report it to props directly instead? I have issues too with 6.5. I can't run Thor + Alligator because of a bug and some other people with me (get computer too slow). It seems to affect users with 32-bit Windows (Vista in my case), there is a thread about it in the user forum. So if you have problems you should report them too. I "try"ed them all. I especially expected more from Sugar Bytes who are truly awesome and innovators in VST land, the piecemeal REs are like paying for a crippled and less usable effectrix, artillery, etc. I'm sure it's just testing the water but c'mon man....It's a sticky issue for a company like SB maybe but I adore their VST and was hoping at least for each effect from effectrix and artillery as individual RE for like $10.00 or something. The attention to detail by some devs like fxpansion and soniccharge and synapse with more rear end rack goodies is great and worth the price but in and out audio jacks only and higher price for less bang? No thanks. To answer your questions: Not a lot of VST but this was long long ago in cubasevst32 v5 times when DXI was still fighting it, etc. today in 2012 expectations are much higher. The only out for a little while comment does not hold much water therefore. Props control the game, the field, the audience. Wait longer and don't release until more choices. I'm not saying all the REs are lacking innovation, Radical piano is really sweet, etch red is fantastic, but as owner of many VST plugs that were converted into REs, it's much less wow and a lot of ho-hum. Not to fault the devs, I'm talking my own experience based on my own circumstances. One thing reason always had going for it was rock solid stability. Experiencing that glitch with red I'm not so sure it's going to stay that way. I think the prices and cross grades are more issue for long term diehard plug users who ALSO own reason, and that to be honest rebuying stuff I already own in VST is not going to happen until there is a discount or some kind of resale policy, I will not buy anything sadly. I was very optimistic but not any more. Props need to adjust the rules if they want me to play the game. I'm not going to waste my time reporting a random glitch because as said I'm very wary of my future with reason at all. Edited for spelling (fn iPad autocorrect) Last edited by grymmjack on Sat Jun 16, 2012 4:24 pm; edited 2 times in total |
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| ^ | Joined: 06 Apr 2003 Member: #6631 Location: South Lyon, MI USA | ||
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festeringheap wrote: Anosou-Mattias
Curious about something. Can someone demo a Rack Extension who is demoing Reason? Or do you need the key (own Reason) to demo the RE? I'm afraid that at this time you need to own Reason to demo an RE. We got some feedback about this, especially from you guys, so I'll pass it on to the product managers! |
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| ^ | Joined: 22 Jul 2011 Member: #261225 Location: Stockholm, Sweden | ||
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captain caveman wrote: Anosou wrote: captain caveman wrote: ..., which leads to the conclusion that the decision was 100% commercial, and 0% customer (as if that ever actually happens) or tech focussed. The technical excuses they are presenting don't add up any more than if they wrote a VST -> VST/RE Reason wrapper that ran in a seperate process anyway. We are listening to feedback of course but this quote has me a bit confused. What are the technical excuses and how do they don't add up? There are many advantages that are completely user focused and there are some technical advantages that are unprecedented in plug-in technology, and it's not just us saying that to look good. To quote a forum post from Chris Randall of Audio Damage: "There is no feasible way to wrap these Re devices; they are much more advanced than VST, AAX, and AU; the technology is absolute bleeding edge, as far as what we work with goes. (More future-proofing here.) " I've mentioned some tech things but feel free to ask more about it or let us know what you think are excuses. I'm not much for just defending ourselves but I'd love to get some more in-depth feedback and, if you want, answer some questions. Thanks, I'd like to ask how this plugin format is so special and different when it only takes a "few hours" to port from VST (from previous blurb)? Surely that has Wrapper written all over it? And what advantages does this have over you guys writing a VST -> Reason API wrapper? A wrapper which would ensure that plugins that work today, work FOREVER (or as long as Props exist)? A VST wrapper would rule but it removes their profits from the equation. Also nothing is Windowed it's all rack so I bet that would be a serious issue they don't even want to deal with. I completely appreciate and admire the choice of doing it the right way the first time around, but I just can't rebuy existing VST as REs unless AppStore pricing was in play. Problem there is reason is not an economy of scale (yet) that can support such low prices. I'm happy and sad but mostly disappointed but I will give props credit. They are doing something new, that takes guts, and I hope for all of us users and devs of REs and props too it becomes a huge success. Just hard to see it given current situation. I was really excited for devs to have a platform where piracy is a nonissue. Where they focus on building great stuff, pirates are forced to pay for, and props handles marketing while AppStore like reviews and ratings handle marketing. The best platforms are dream catching ones. Apple proved that, I hope props and reason can do the same for the devs. |
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| ^ | Joined: 06 Apr 2003 Member: #6631 Location: South Lyon, MI USA | ||
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myrna wrote: I am sure they will steal this idea of mine (LOL) and introduce it in a year or two if they want to survive: RE for geeky nerdy routing cable fanatics; "inwire" (aka vst support) for musicians.
I think you're correct here. They will probably implement Midi Out and non-modular VST support sooner or later. I really like Reason, but as a longtime user I'm a bit concerned that the Props have somehow lost their grip. For example, when the Figure app was released I thought they would have a Figure device for the Reason rack ready for 6.5 as well. It's such a basic idea: let people wet their appetites with a $1 sample "slice of Reason" on their iPhones. Then have them download Reason and import their Figure creations into the Reason Figure device for the real meal. Today you can't even save in Figure, but I bet if people could ONLY save stuff in Figure (as opposed to allowing both saving and loading), that would add some argument for new people to check out Reason... where they could load their creations and continue editing. But no... ---- --- |
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| ^ | Joined: 06 Aug 2011 Member: #262141 | ||
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Anosou wrote: festeringheap wrote: Anosou-Mattias
Curious about something. Can someone demo a Rack Extension who is demoing Reason? Or do you need the key (own Reason) to demo the RE? I'm afraid that at this time you need to own Reason to demo an RE. We got some feedback about this, especially from you guys, so I'll pass it on to the product managers! I remember a few years back, before I bought Reason/Record, I could rewire the demo of Reason 3, but it timed out after 20 minutes or something like that. I assume the same timeouts happen for Reason 6. So if people have been Rewiring Reason 6 demo for temporary access to the Reason Rack in their DAW, essentially all future FX, synths, utilities, etc from Reason are cut off for those that use a demo of Reason. No wonder some are p*ssed! There is going to be some wild stuff coming out of Reason in the future as new REs come out, that are unavailable in VST form. And people using the REs within combinators coming up with even more stuff unavailable outside Reason. Interesting times ahead... |
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| ^ | Joined: 06 Mar 2011 Member: #251967 | ||
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festeringheap wrote: I remember a few years back, before I bought Reason/Record, I could rewire the demo of Reason 3, but it timed out after 20 minutes or something like that. I assume the same timeouts happen for Reason 6.
So if people have been Rewiring Reason 6 demo for temporary access to the Reason Rack in their DAW, essentially all future FX, synths, utilities, etc from Reason are cut off for those that use a demo of Reason. No wonder some are p*ssed! There is going to be some wild stuff coming out of Reason in the future as new REs come out, that are unavailable in VST form. And people using the REs within combinators coming up with even more stuff unavailable outside Reason. Interesting times ahead...:) Actually, props changed the behavior of the demo with Record and that change was brought in to Reason 6 afaik. Reason demo doesn't time out. You can do everything the full version does, including saving your projects. What you can't do is load already saved projects. I mean, it isn't really a separate demo version. It's the same version as full and when you install and run it, if you don't have an ignition key with a license on it you get three choices: A.) To register your product to your ignition key. B.) You don't have your key with you so you can log in over the internet as your license is tied to your propellerhead account or finally C.) You run it in demo mode with the aforementioned limits (i.e. no loading of documents). ---- Sound Designer | Reason ReFill Producer |
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| ^ | Joined: 02 Jun 2004 Member: #28051 Location: Tellus | ||
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I wonder if props will make Reason rewire master at some point after adding MIDI Out (if they'll add it, that is). ---- Sound Designer | Reason ReFill Producer |
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| ^ | Joined: 02 Jun 2004 Member: #28051 Location: Tellus | ||
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Ever thought that maybe the people with 20 hosts and 100's of VST's are not actually the people props are targeting with RE's?
I'd say they know their customer base quite well by now. Maybe they are targeting people like my girlfriend who uses nothing but Reason, does not read forums, does not give a shit about VST's. She now has a way to purchase new synts/effect that work in the only way she know how to work. |
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| ^ | Joined: 20 Apr 2008 Member: #178938 Location: Perth |
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