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BIG problem!
Seems like JKnobMan is limited to only 200 frames in the final render? I need more than that... ^^' For your info, I'm doing a text knob that needs to have values from -100 to 100, which needs 201 frames. Bummer! Quick update, please? Pretty please? |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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EvilDragon wrote: BIG problem!
Seems like JKnobMan is limited to only 200 frames in the final render? I need more than that... ^^' For your info, I'm doing a text knob that needs to have values from -100 to 100, which needs 201 frames. Bummer! Quick update, please? Pretty please? Make it from -10 to 10 and write "x10" behind it... Although understandable from the programmers view, I am sad that the development of the Windows versions is ceased. It had a much faster workflow to me. Just three or four things missing in WKnobman (like object groups, texture previews and a little faster rendering - notably Inside Shadows) and it would be perfect. I'll would happily donate a second time if this would be done..... |
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| ^ | Joined: 24 Feb 2004 Member: #13779 Location: Germany | ||
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Yeah, x10 won't work in this case. I'm happier with JKnobMan, since it has adjustable keyboard shortcuts, more animation curves, and seems to update the effect changes faster than ye olde KnobMan. My 2 cents, though. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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EvilDragon wrote: BIG problem!
Seems like JKnobMan is limited to only 200 frames in the final render? I need more than that... ^^' For your info, I'm doing a text knob that needs to have values from -100 to 100, which needs 201 frames. Bummer! Quick update, please? Pretty please? hello, thank you for the report. the limitation is expanded up-to 1000 http://www.g200kg.com/en/software/knobman.html |
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| ^ | Joined: 22 May 2004 Member: #26536 Location: Yokohama, Japan | ||
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Domo arigatou!
EDIT: Ooh, even the maximize window position after program restart bug seems to be fixed! Thanks! EDIT 2: OOH, CANVAS SIZE! It's a bit tricky working with it, since after resizing the control might not look the same, though. But you've warned me about this already, I know. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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EvilDragon wrote: It's a bit tricky working with it, since after resizing the control might not look the same, though. But you've warned me about this already, I know.
I have released this version because the frames limitation issue seems serious though the fixing is on the way |
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| ^ | Joined: 22 May 2004 Member: #26536 Location: Yokohama, Japan | ||
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Sugoooooi!~~~ |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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| ^ | Joined: 23 Oct 2000 Member: #4 Location: Stockholm/Budapest | ||
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| ^ | Joined: 23 Oct 2000 Member: #4 Location: Stockholm/Budapest | ||
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Setting it to en.ini should do the job. Works for me. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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| ^ | Joined: 23 Oct 2000 Member: #4 Location: Stockholm/Budapest | ||
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Big bug...
When entering text in the text primitive, assigned shortcuts (which don't use any key modifiers like Ctrl, Shift, Alt) get executed... instead of text being written. Example: I have assigned the key A to "Add Layer". However, if I want to type "Saw" in the text primitive, it will add a layer when I need to type "a". This needs to be fixed - keyboard shortcuts should not be executed when typing in a text field. Thanks! |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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Critical cosmetic bug:
Recently my label upped the size requirements for album covers, until recently I could get away with 600x600, but now they want 2400x2400. The picture below is from within Skinman, and it shows a cover under construction. This is the image zoomed out in Skinman, and look how it tears the image apart.
When you work with images zoomed out a lot in skinman they're getting totally messed up. They get strange black lines around some areas of the image. When exporting the image it exports properly, but it is rather annoying to have this bug going on. Care to fix a quick patch? |
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| ^ | Joined: 10 Feb 2006 Member: #97780 Location: Stockholm, Sweden | ||
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Seems that in JKnobMan X and Y offset values are limited to +/-250 pixels... not enough for bigger knobs/sliders! |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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sorry Im pretty busy lately EvilDragon wrote: When entering text in the text primitive, assigned shortcuts (which don't use any key modifiers like Ctrl, Shift, Alt) get executed... instead of text being written. mmm... I see but cant I recommend to assign unused chars+modifiers?
jobromedia wrote: When you work with images zoomed out a lot in skinman they're getting totally messed up. This is not perfect but improved with quick fix.
http://www.g200kg.com/en/software/skinman.html EvilDragon wrote: Seems that in JKnobMan X and Y offset values are limited to +/-250 pixels... not enough for bigger knobs/sliders! the offset unit is a percent of frame's width and height. objects will be wipeout by +100 or -100. it is not enough? |
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| ^ | Joined: 22 May 2004 Member: #26536 Location: Yokohama, Japan |
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