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Mokafix SE prefabs (update 2007/06/15 - Drum sequencer)
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Mokafix
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PostPosted: Tue Apr 17, 2007 10:28 pm reply with quote
waiting man wrote:
immense stuff, as your plug-ins...thanx Mokafix!

still can't open the faders prefab properly though.. what dh subcontrols pack have you used for it?


sorry I missed that question. you might have find the answer already, but anyway:
DH packs 1,2,3
KDL converters
KDL GUI delays
SL fixed values



I updated the file, cause the vertical knob had some parameters not set to "ignore patch", which lead to bugs when implementing it in a project.
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Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
Mokafix
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PostPosted: Thu May 24, 2007 5:15 pm reply with quote
I made a new prefab today:
A preset morpher.
You simply set the morphing time (in seconds) with the small knob on top of GUI, and when you change patch, the controls will all ramp smoothly.

I put a container called "morphing" in the main window, which I designed to be simply implemented easily in any existing knob or slider.
You should simply copy that one and paste it in your knobs and sliders containers to use it. Then you just make all the morph time and ticker routing, and it's ready to work. Wink
Note that you'll need to use the float output of the morphing container, instead of the one of your old patch mem, as that one is now used only to store values.

Manual change of parameters isn't morphed, of course. Only patch change.
The morph time minimum should be 1 ms. "0" would not work.



http://mokafix.chez-alice.fr/vst/SE_modules/morpher.rar
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www.mokafix.com
Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
Mokafix
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PostPosted: Thu May 24, 2007 5:45 pm reply with quote
I just updated the file one more time, and changed the sliders with the ones in my "mouse detection" prefab, which are better and works with morphing too, now that I corrected a bug in it.
So I also updated the mouse detection prefab, which could bug on Patch changes.
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www.mokafix.com
Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
novaflash
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PostPosted: Thu May 24, 2007 8:07 pm reply with quote
thank you.
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Mokafix
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PostPosted: Thu May 24, 2007 11:46 pm reply with quote
You're welcome Wink

report here if any bug.
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www.mokafix.com
Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
novaflash
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PostPosted: Fri May 25, 2007 5:51 am reply with quote
Mokafix wrote:
report here if any bug.


You will hate me Smile
The following prefabs have problems :

--------------------------------------------------
Breakpoint_prefabs :
sum up lines.se1
sum up lines2.se1
multy display.se1

DH_BreakPointInput 1.0.2+
DH_ListBox 2.0.0.1+

2 obsoletes modules
--------------------------------------------------

Graphic morpher3.se1
convert msec to control voltage (unknow author)
old DH_msToVoltage ?
--------------------------------------------------
Jack cables.se1 & Jack cables6.se1
DH_BreakPointInput 1.0.2+
1 obsolete module
--------------------------------------------------
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^ Joined: 21 Nov 2003  Member: #10518  Location: Mars, Solar System
Mokafix
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PostPosted: Fri May 25, 2007 7:05 am reply with quote
Yes, of course...
DH keep updtaing his modules, so I can't always follow.
And it means erasing modules and puting new ones...
boring Sad

anyway, who needs those old prefabs when you got the new one? HiHi
The cables are difficult to use.
The breakpoint displays are nothing too special. one can do it from scratch.

I'll try to update them when I have time though... Wink
----
www.mokafix.com
Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
Mokafix
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PostPosted: Fri Jun 15, 2007 2:22 am reply with quote
Classic Drum sequencer

http://mokafix.chez-alice.fr/vst/SE_modules/drumseq.rar

A drum sequencer.
Required: DH, SL, KDL modules.

It has almost all the features of a classic drum sequencer, except "flam".
It is quite simple inside, I think. Only GUI modules, only 9 modules per pad, so it's hard to make it simpler. Wink
It has 9 velocity levels. I set it to a max of 24 patterns per midi patch, because DH text array mem only accepts 1000 characters. 1024 would rise the number to 32.

Thanks to DH mouse detector, you can drag horizontally to edit several pads in a row, and drag vertically to change the velocity of a pad without touching to the velocity knob.

BEWARE: DH array sequencer will stop if the input is blank; I advise you to copy the deafault patch to all patches, because it has 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 set for each pattern so it works fine. SO of course, don't use text araay mem "clear" pin; it would bug.

Have fun,

Efflam
----
www.mokafix.com
Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
odo
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PostPosted: Fri Jun 15, 2007 3:00 am reply with quote
Hi Mokafix thanks !! i think i can learn a lot from your sequencer
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Mokafix
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PostPosted: Fri Jun 15, 2007 3:16 am reply with quote
It's not the same as in tatapoum. This one is simpler (no rolls), lighter (99% GUI), faster, I think.
You could add something to save patterns to a text file too, I think.
DH_array_sequencer still is a bit clumsy to me, but I'm sure it'll be updated and improved.
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www.mokafix.com
Blue Reeds & Glue Reeds electric pianos
Vintage Distortions and Fuzz
^ Joined: 09 Aug 2004  Member: #36461  Location: Berlin
XGmode
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PostPosted: Sun Sep 09, 2007 7:06 am reply with quote
hey,

Nice new drumseq. only what is the correct link?

ps: the link on your site to my polar2cart. module is wrong.
i don't have Rh-modules.nl anymore.

correct link: http://members.home.nl/rp.herder/Downloads/RH_GUI-C2P.rar
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^ Joined: 20 Nov 2005  Member: #88424  Location: The Netherlands
novaflash
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PostPosted: Sat Sep 22, 2007 7:50 am reply with quote
DH_BreakpointInput_v1.2.3 : module was recently updated.
i post this here, because it's a important module inside some Mokafix's prefabs.
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^ Joined: 21 Nov 2003  Member: #10518  Location: Mars, Solar System
chuck death
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PostPosted: Sat Sep 22, 2007 9:22 am reply with quote
I downloaded the drumseq prefab a while ago but only tried it out today and something appears to be wrong with the shuffle because when I turn the shuffle up I get random double hits in the pattern and mistimed hits. I'll probably see if I can't cure this myself tomorrow but I thought I'd let you know anyway. Right now though it's Saturday night so I'm off to attempt to drink myself blind... Wink
^ Joined: 16 Jun 2007  Member: #153917  
Anorax Audio
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PostPosted: Thu Jul 26, 2012 7:47 am reply with quote
Necrobump

I don't know if you guys are still doing Synthedit work, but does anyone have a copy of the DH BreakpointInput 1.0.2+ that Mokafix has in the Jack Cables2 prefab? He hasn't updated it yet to use the 1.2.3 module and I can't open the project file without the 1.0.2+ version
^ Joined: 19 Nov 2011  Member: #268998  
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