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Bowed string synthesis
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hakey
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PostPosted: Fri Jul 27, 2012 4:26 am reply with quote
Howard wrote:
hollo wrote:
What about - for now, here on earth - a simple Preset to preset morph?
I guess you mean snapshot to snapshot. Hmmm...

I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad.
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aMUSEd
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PostPosted: Fri Jul 27, 2012 4:27 am reply with quote
hakey wrote:
hollo wrote:
What about - for now, here on earth - a simple Preset to preset morph?

How do you morph between patches with different modules in the voice/effects grids?


You can't - the closest you can get is what I do in Kore 2 which is to create variations on a single patch and morph between those ( have released examples of this in my ZebraKore remix bank and have also done some, unreleased, with Zebra HZ). Morphing between Zebra presets is impossible because each patch is essentially a different instrument with a different structure. But that also means you can create many radically different variations using the same structure, just as if it was one synth.
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aMUSEd
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PostPosted: Fri Jul 27, 2012 4:31 am reply with quote
hakey wrote:
Howard wrote:
hollo wrote:
What about - for now, here on earth - a simple Preset to preset morph?
I guess you mean snapshot to snapshot. Hmmm...

I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad.


That would be nice - this sort of morphing opens up so many expressive and sound design possibilities.
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My free patches here http://fingermarks.co.uk/music2.htm
My Soundcloud page: http://soundcloud.com/amused
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hakey
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PostPosted: Fri Jul 27, 2012 4:32 am reply with quote
... but there are problems with snapshots too - where parameters are switched (eg lfo wave shapes) rather than scaled.
Last edited by hakey on Fri Jul 27, 2012 4:33 am; edited 1 time in total
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Howard
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PostPosted: Fri Jul 27, 2012 4:32 am reply with quote
hakey wrote:
I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad.
Yes, good one hakey Smile. I must have missed that.
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hakey
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PostPosted: Fri Jul 27, 2012 4:41 am reply with quote
would have to be limited to just one XY pad designate-able as the master, with the other three as slaves (so that their state could be saved for each snapshot).

don't know how you'd deal with switched parameters (snapshot morphing in Reaktor has a work-around).
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mcnoone
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PostPosted: Fri Jul 27, 2012 5:32 am reply with quote
Here's a patch with 4 different sounds within 1.
https://www.box.com/s/48390f7b1c3c81653d2b
Just move the XY1 pad to the 4 center corners for separate ones of 4, and in between for morphing. Can't really see any difference between this, or using 2 instances, w/t assigned outputs, or even using a mod wheel.
It's possible to morph between sounds without any additions needed, already.
Maybe not as easy though, as some integrated mode would be though, but seems like the same result to me .
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Howard
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PostPosted: Fri Jul 27, 2012 5:59 am reply with quote
hakey wrote:
would have to be limited to just one XY pad designate-able as the master, with the other three as slaves (so that their state could be saved for each snapshot).

don't know how you'd deal with switched parameters (snapshot morphing in Reaktor has a work-around).
(thinks) Prevent switching? Maybe a special snapshot mode that makes only one pad visible, deleting any existing X/Y control? That would give you 32 parameters for each axis (assuming Z2 capabilities). More thoughts, hakey?

Maybe start a new thread - we're way OT!
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