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Realistic and Dynamic Rain VST?
Dalal
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PostPosted: Sat Jul 28, 2012 10:57 am reply with quote
I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain

Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?

I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.

Thanks!
^ Joined: 04 Jul 2009  Member: #210741  
schnapsglas
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PostPosted: Sat Jul 28, 2012 11:14 am reply with quote
Dalal wrote:
I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain

Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?

I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.

Thanks!


Spacedrone in Reaktor COULD do it, if you tweak it well.
^ Joined: 14 Jun 2012  Member: #282362  Location: Toronto, Canada
Aloysius
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PostPosted: Sat Jul 28, 2012 11:21 am reply with quote
Zzzzzzzzz
Last edited by Aloysius on Sat Jul 28, 2012 5:38 pm; edited 1 time in total
^ Joined: 11 Aug 2008  Member: #186852  Location: Dark Side of the Moonies
Dalal
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PostPosted: Sat Jul 28, 2012 1:32 pm reply with quote
schnapsglas wrote:
Dalal wrote:
I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain

Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?

I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.

Thanks!


Spacedrone in Reaktor COULD do it, if you tweak it well.


I played with it for about an hour. While I came up with some pretty cool effects, I still didn't get the rain that I wanted, but thanks for helping me discover Spacedrone. I didn't know it was in my Reaktor.
^ Joined: 04 Jul 2009  Member: #210741  
Karmacomposer
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PostPosted: Sat Jul 28, 2012 5:33 pm reply with quote
Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.

I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.

Mike
^ Joined: 07 Nov 2005  Member: #86946  Location: Florida
Doug1978
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PostPosted: Sat Jul 28, 2012 5:34 pm reply with quote
Karmacomposer wrote:
Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.

I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.

Mike


Cool.
Look forward to that Mike - sounds intriguing!
^ Joined: 19 Jun 2011  Member: #259079  Location: Sendai, Japan
Tricky-Loops
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PostPosted: Sat Jul 28, 2012 5:44 pm reply with quote
Karmacomposer wrote:
Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.

I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.

Mike


What I really love are some (football) stadium sounds, shouts from real people - "hurray" and so on... Could you please sample something similar? Would be appreciated much, at least by me... Smile

I'm still impressed by KLF and the genre "Stadium House"...don't ask me why, but I love it, maybe because of the "live" flair...
^ Joined: 12 Mar 2012  Member: #276810  Location: South Bavaria - near the alps... :-)
xoxos
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PostPosted: Sun Jul 29, 2012 9:02 am reply with quote
Dalal wrote:
I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain

Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?

I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.

Thanks!


if you want to do it synthetically, use several instances of water vst and pan/process/mix for locale (eg. one for rain hitting the ground, one for the roof, one for the runoff from the roof, one for the puddles under the runoff..) the original 'rain' vst had one signal source which zipped around the stereo field producing noise as it did so. water uses a unique instance for each signal.

way more complicated than using a sample, it depends what you want to do.
----
neither a follower nor a leader be
http://www.xoxos.net - free vst
^ Joined: 29 Apr 2002  Member: #2639  Location: i might peeramid
Vertti
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PostPosted: Sun Jul 29, 2012 9:09 am reply with quote
Well you could try something like Xtreme FX by UVI which contains sampled rain. Sound pretty nice to me.
^ Joined: 28 Jul 2012  Member: #285057  
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