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SONAR X2 first look
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pc999
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PostPosted: Fri Aug 10, 2012 8:39 am reply with quote
BTW how it is the copy protection on Sonar?
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memyselfandus
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PostPosted: Fri Aug 10, 2012 8:45 am reply with quote
pc999 wrote:
BTW how it is the copy protection on Sonar?


just a serial afaik. the way it should be Smile

any word on Notation improvements in x2? I know they were talking about adding some undisclosed notation improvements back on sonar 8.
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pc999
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PostPosted: Fri Aug 10, 2012 12:25 pm reply with quote
memyselfandus wrote:
pc999 wrote:
BTW how it is the copy protection on Sonar?


just a serial afaik. the way it should be Smile

any word on Notation improvements in x2? I know they were talking about adding some undisclosed notation improvements back on sonar 8.


Cool, thanks.
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myconsumerclub
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PostPosted: Tue Aug 14, 2012 2:51 pm reply with quote
I broke down and upgraded recently and then they do the get sonar and your next upgrade is free. Can't complain they gave me an upgrade all the way to producer for upgrading studio.

Will let you guys know what I think about it but so far its starting to look a lot more robust than reaper. The synth's and effects are way more impressive but I guess you would tend to expect that. I really need a DAW I can use and depend on for live use as well as recording. I'm not into what a lot of you guys are into so maybe what I do doesn't matter. I play guitar and keys and I want a way to play were I can use my amp sims and switch via foot pedals to activate the next patch on a separate track. I think I have figured out a way to do this but I won't know till I put in about another 24 hours of work setting things up and building out the template for what I want to do.

I also can use this same patch switching strategy for midi/ using synths but I want to use it on amp sims first then I will do the other. Then I can start a thread on here and share my technique and help you guys to understand it. if I am successful every guitarist out there will want Sonar as their DAW. I've made a few feature requests to Cake to see if they could help me in this regard so hopefully those ideas make it to the top dog. Some of the ways I discovered to empower people to accomplish this were simple coding things that they could easily implement so I am waiting to see what they did in X2.

If they take my advice Forte and Cantabile would not be necessary so keep your fingers crossed that they did. The only thing they would need to do is make it so a controller / button could activate a movement of the now time to a specific marker and not just make it move from one to the next or previous marker. I am knee deep in ACT right now so by this weekend I will let you know how that worked out as well.
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hibidy
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PostPosted: Tue Aug 14, 2012 3:54 pm reply with quote
edit
Last edited by hibidy on Tue Oct 23, 2012 8:50 pm; edited 1 time in total
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myconsumerclub
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PostPosted: Tue Aug 14, 2012 9:25 pm reply with quote
hibidy wrote:
there are many good things about sonar. But in case it's been overlooked:

-I cannot deal with the mixer. All that built in eq stuff doesn't work for me. If you have more than one monitor, I'm sure it's fine.
-Looks like maybe the eq has been improved in this version? Good, because it was too small and fiddly when I used it.
-I can't stand the way synths are implemented*
-I cannot deal with the interleave issue
-the audio engine has been complained about since forever (and get's mentioned 20-40% of the time HiHi )
-too many introductory bugs when released, too long to fix them (both 8.5 and especially x1)

*was there something in that paid update that fixed this??

I dislike many things about reaper, but I'll have to remain stuck unless something really changes.


ON INTERLEAVE ISSUE:If I recall correctly, this behavior was a result of having a track with an input assigned to a mono source, but interleave manually set to stereo. When this was true, toggling the input echo button would switch interleave back to mono to match the input source.

This was resolved in SONAR X1b QuickFix Build 255 and the fix for this is also present in later updates.

So, if you are using SONAR X1 and are updated to SONAR X1c, you shouldn't encounter this behavior anymore.

SOLUTION ON BUGS FOR ME HAS BEEN TO BUY THE SOFTWARE AFTER SOME UPDATES GET RELEASED I WAITED THIS TIME TILL X1d.

I expect this next update to maybe be safer and less buggy. I'm still learning the programs features and how to operate it at the advanced levels. It is really going to take me a while to do this, there are so many things to learn but it seems to me that the overall program is better than reaper by a lot and reaper is were I came from.

I have been able to pick up on things much faster in sonar and the quality of the FX and synths makes it a total no brainer.

I could use reaper if I wanted to and there are some things I will use it for (rewired inside sonar mostly) but Sonar is still the big kid on the block and has the resources to add in technologies from Roland so I'm sticking with them.

Hopefully they do tackle some pet peeves of mine in this next major version release. Reaper is good but it still lacks the ease of use that Sonar provides with the workflow improvements they have made over the years.

I use to have a second monitor, I will have one again very soon so that is another reason to have sonar and act is working very nice for me.

I have a Roland PCR500 and it is highly configurable to aid me in mixing down etc as well as using plugins. 20 something buttons and 20 knobs and sliders will do that especially when you have 4 banks of control options to multiply them by just for use of controlling functions in Sonar plus a shift key for the buttons in all 4 banks again doubling that capability. If you can add one of these boards to your set up used do so. Because of this board sonar is a bargain that allows me to do what might take some an expensive $1000 MCU.

As far as the audio engine goes it works fine I have had about as many problems with reaper as I have had with sonar and these are the 2 program I have worked with mostly. Word is they will be upgrading the engine in this next upgrade so I am hoping to see it become even more stable for my use.

Using free synths will cause problems but I have dumped a lot of the weeded out synths now that I have Z3ta Dim pro and Rapture to use as well as many others. I still have 40 or so free ones that I like from my poor boy days and I've gone through a good 3-400 to weed down to that recently. I hope to see much less crashing as a result.

Now for those fx plugins next will it ever end? As far as the EQ's I like them a lot and with a PCR 500 that can be programmed to work them who wouldn't.
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hibidy
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PostPosted: Tue Aug 14, 2012 9:33 pm reply with quote
@interleave fix: Groovy if that's true! I know I complained (along with quite a few others) for a long time about that.
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pwal
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PostPosted: Wed Aug 15, 2012 9:18 am reply with quote
Hodge podge
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khanyz
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PostPosted: Thu Aug 23, 2012 3:23 am reply with quote
The upgrade prices are here

http://blog.cakewalk.com/sonar-x2-sneak-peek-upgrade-pricing

They look OK (usual) and I'm glad that Expanded users get a better price.

Also, they're already mentioning patches for X2. Cakewalk are amazing. HiHi
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bronxsound
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PostPosted: Thu Aug 23, 2012 3:39 am reply with quote
X2 naming seems to be pretty bold name Smile X1D major update possibly would do the trick Smile
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lfm
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PostPosted: Thu Aug 23, 2012 4:21 am reply with quote
"New features in SONAR X2 Producer include:

* New enhancements and improvements"

Yeah, we kind of guessed that. Very Happy

Audio engine sounds like having had something major done to it. Sounds hopeful. Sonar has always started to crackle and pop before anything else I tried.

But is everything in Sonar 8.x now in X-series?

It's lacking customization stuff that just makes it a dawflaw.
Nothing mentioned, so I guess it's nothing major done about that.

So Reaper is my daw 4.0 - that's how far ahead it is.
Smile
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luxgud
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PostPosted: Thu Aug 23, 2012 5:48 am reply with quote
Quote:
BTW how it is the copy protection on Sonar?


Does it need copy protection ? Smile
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fmr
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PostPosted: Thu Aug 23, 2012 5:56 am reply with quote
hibidy wrote:

-I can't stand the way synths are implemented*


I'm not sure if you know, but you can work with VIs the old way, E.G. creating a new audio track, inserting a virtual inrument there, as an FX, an creating MIDI tracks whpose output is addressed to that VI. I sue this a lot, because it's more versatile, and the best way to deal with multichnnel instruments, like Kontakt, for example.
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GMoneh
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PostPosted: Thu Aug 23, 2012 7:57 am reply with quote
Gonga wrote:
Don't even get me started on ACT. Just don't.

I believe control surface integration was what tipped the scales against Sonar in my case.
Sonar was my first DAW, so I measure everything in other DAWs against how it's done in Sonar. I loved the new X1 UI (the old series UI was getting old in the tooth, the new one does look modern and exciting), and I've never suffered the myriad of problems other uses report (granted, I do not use V-Vocal or other of the most problematic components).
But then one day PreSonus was selling Studio One Artist at $20, so that was kind of a no-brainer for me. I installed it and kinda liked it but there was stuff that it still wasn't capable of doing. But then Studio One version 2 came out adding many of those features, and I was amazed of how easy it was to integrate any button, rotary control or fader on any of my multiple MIDI input devices to any control on any plugin in the DAW. I never could get this done in Sonar, and it really changes the mixing experience having hands on control.
Yes, there are features in Sonar that Studio One doesn't have, like notation view (since Cakewalk refuses to bring it to a usable level, this is not the plus it ought to be), event view and external instrument definitions, but guess what? I've found that those features take a back seat to real usability.
The one thing that Sonar has that still makes me keeping it around is the matrix view, and its different model of non-linear arrangement. But I've found my self not using Sonar very much since I got going with Studio One...
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cyphersuit
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PostPosted: Thu Aug 23, 2012 8:00 am reply with quote
When i bought S1V2 i totally stopped using X1.
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