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Mulabs MUX is for sale
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Crackbaby
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PostPosted: Mon Aug 20, 2012 1:49 am reply with quote
mutools wrote:

I'm not sure what you exactly want to do. Isn't it as simple as just dragging both parameters to a meta-parameter? If not, why not?


The 16 parameter limit! Im running out of them and need to have as many functions on a single knob as possible (for instance i have "sub osc off/on" (49-100 so it turns on at the first little turn) and "sub osc volume" on the same knob)
And .. if nothing else ..for the challenge Laughing
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mutools
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PostPosted: Mon Aug 20, 2012 1:50 am reply with quote
hibidy wrote:
I hope he's able to get that. Something about juce that might be part of the issue. If it can't be done on the mu end, it's gonna be a long hard wait for some it to get fixed.


I can't repeat it using U-No-Lx 1.70 in MUX 1.0.38. I could repeat it with ValhallaRoom though, so i saw the issue before.

Anyway, if it's repeatable, please email TAL about this.
If they need my assistance in order to narrow this down, i'm open to that.
But the menus are on plugin side, the research should start there.
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mutools
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PostPosted: Mon Aug 20, 2012 1:53 am reply with quote
Crackbaby wrote:
The 16 parameter limit!


Hey you know you can drag-drop parameters directly on the front panel too? You don't have to map them to a meta-parameter first. Meta-parameters are only needed if you want to define a specific value range or when you want to group more than 1 parameter to a single knob or when you want to automate a parameter in the host.
Last edited by mutools on Fri Aug 24, 2012 1:04 am; edited 1 time in total
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braj
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PostPosted: Wed Aug 22, 2012 5:09 pm reply with quote
I'm curious what crazy MUX other people have built up. What is the largest MUX you have made?
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hibidy
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PostPosted: Wed Aug 22, 2012 5:13 pm reply with quote
I'm pretty tame here on the ol' x86 machine. But mine are boring compared to yours anyways.
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braj
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PostPosted: Wed Aug 22, 2012 5:16 pm reply with quote
Well I haven't made anything too fancy since. I was thinking about using a step sequencer with the MuDrumm module to make a drum machine but I don't know a proper step sequencer to use. There is StepChild but it needs the sequencer to run to hear the beats, which is a little limiting. But maybe I'll try than anyhow. I just got GeistLite though so it is more just to fool around than any necessity.
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Crackbaby
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PostPosted: Wed Aug 22, 2012 11:30 pm reply with quote
http://www.spaceraiders.co.uk/bigsteps.html there's some step sequencers there
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DarkStar
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PostPosted: Thu Aug 23, 2012 9:18 am reply with quote
jbuonacc wrote:
one thing that i don't think has been mentioned is that (afaik) the current 49euros deal only offers upgrades/support for MUX VST v1, while the full 75euros cost covers MUX VST v1 and v2 (whatever/whenever that is). it's a bit confusing, and I'm not even sure what v2 is or will be.


Just so that I understand correctly: The current promo deal is cheaper and expires at the end of August, but the original (non-promo price) covers MUX v1 and v2.
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Interesting, if true ...
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braj
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PostPosted: Thu Aug 23, 2012 9:35 am reply with quote
DarkStar wrote:
jbuonacc wrote:
one thing that i don't think has been mentioned is that (afaik) the current 49euros deal only offers upgrades/support for MUX VST v1, while the full 75euros cost covers MUX VST v1 and v2 (whatever/whenever that is). it's a bit confusing, and I'm not even sure what v2 is or will be.


Just so that I understand correctly: The current promo deal is cheaper and expires at the end of August, but the original (non-promo price) covers MUX v1 and v2.


yep.
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Ingonator
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PostPosted: Thu Aug 23, 2012 10:42 am reply with quote
Just got MUX and managed to create a layer of 2 instances of TAL U-NO-LX with assigning the detune amount of the layers to a Macro control and adding a MUX Limiter FX to each. Now i'm experimenting with adding some MUX effects (e.g. Reverb) into the preset.


Ingo
Last edited by Ingonator on Fri Aug 24, 2012 1:39 am; edited 1 time in total
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Crackbaby
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PostPosted: Thu Aug 23, 2012 12:51 pm reply with quote
As i wrote in the unoxl thread, i just completed my three layer unolx... Smile Holy sh*t it sounds good!

I think this will be a common task for Mux and maybe could be made easier. With 50 controllers and three layers you'll end up with plenty of work. With the 16 controller limit you'll need to make muxes in the muxes. All in the spirit of creativity so i don't complain!

And Ingo..! Welcome aboard!
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Nielzie
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PostPosted: Thu Aug 23, 2012 1:03 pm reply with quote
Crackbaby wrote:

And Ingo..! Welcome aboard!


+1, welcome Ingo! MUX is great.. I'm still experimenting/learning this beast though Shocked But that's pretty much the fun of it Very Happy

Doubling up or combining synths, adding effects, modulations, step sequencers, etc. You already got a hang of it so it seems Smile
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xx JPRacer xx
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PostPosted: Thu Aug 23, 2012 7:34 pm reply with quote
Ingonator wrote:
Only downside in comparison to doing "simple" layers inside Ableton Live 8 is that with MUX it uses much more CPU.


How much more?
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Crackbaby
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PostPosted: Thu Aug 23, 2012 9:58 pm reply with quote
braj, here's another 0-delay feedback filter: http://www.signaldust.com/p-sweep.html this one is free Smile

Mux is just nuts when it comes to creativity...!

I've uploaded my triple-unolx here: https://drive.google.com/?tab=mo&authuser=0#folders/0B6XsMJP cijwYLU8yQkVURDE2d28 .. See if only WorkUNOLX1 is needed. The others, 2-5, are the muxes inside the muxes but maybe they are stored inside the first one (filesize would indicate that)
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Ingonator
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PostPosted: Thu Aug 23, 2012 11:06 pm reply with quote
xx JPRacer xx wrote:
Ingonator wrote:
Only downside in comparison to doing "simple" layers inside Ableton Live 8 is that with MUX it uses much more CPU.


How much more?

Around 40% more. Anyway i found when i build the same kind of layers and effects inside an Ableton Live Instrument rack the CPU use seems to be the same.

UPDATE:
The CPU usage with multiple tracks is lower due to using multiple cores which currently is not implemented in MUX.


Ingo
Last edited by Ingonator on Fri Aug 24, 2012 1:42 am; edited 1 time in total
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