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KVR Forum » Humanoid Sound Systems
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Audio Input?
jc_vt
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PostPosted: Thu Oct 04, 2012 12:08 pm reply with quote
I'm pretty new to ScannedSynth, and have enjoyed exploring it. The last page of the manual mentions audio input as a source of hammer and mass, but gives little info on achieving this. I've routed an audio file in Live to ScannedSynth, but there doesn't appear to be any place in the interface to activate the external audio. I would have expected it as an option in hammer or mass, but doesn't not appear. Am I missing something? How do you activate this feature?

Thanks,

JC
^ Joined: 27 May 2012  Member: #281156  Location: Vermont, USA
John [Humanoid Sound Sys]
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PostPosted: Fri Oct 05, 2012 7:52 am reply with quote
Hi JC,

There is a control called "Input Mix" on the "Master" page of the synth which controls how much of the hammer shape comes from the input audio and how much from the selected hammer shape waveform (a higher value takes more of the input signal). To be totally honest, I don't think many people use this feature and even I don't think it's really very useful. I don't know what I was thinking Smile

Enzyme will feature actual sample import which will be a much nicer way of getting audio into the synth.

Cheers,

John.
^ Joined: 13 Mar 2006  Member: #101414  Location: Edinburgh, Scotland
jc_vt
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PostPosted: Fri Oct 05, 2012 9:32 am reply with quote
John:

Thanks for the quick reply. I look forward to learning more about Enzyme. When do you expect to release it?

I may be crazy, but I was running SSPro in the "classic" skin and the control you mention is nowhere to be found. When I switched back to the "default" skin it was clearly there.....

Jon


John [Humanoid Sound Sys] wrote:
Hi JC,

There is a control called "Input Mix" on the "Master" page of the synth which controls how much of the hammer shape comes from the input audio and how much from the selected hammer shape waveform (a higher value takes more of the input signal). To be totally honest, I don't think many people use this feature and even I don't think it's really very useful. I don't know what I was thinking Smile

Enzyme will feature actual sample import which will be a much nicer way of getting audio into the synth.

Cheers,

John.
^ Joined: 27 May 2012  Member: #281156  Location: Vermont, USA
John [Humanoid Sound Sys]
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PostPosted: Fri Oct 05, 2012 10:59 am reply with quote
jc_vt wrote:
John:

Thanks for the quick reply. I look forward to learning more about Enzyme. When do you expect to release it?

I may be crazy, but I was running SSPro in the "classic" skin and the control you mention is nowhere to be found. When I switched back to the "default" skin it was clearly there.....

Jon


John [Humanoid Sound Sys] wrote:
Hi JC,

There is a control called "Input Mix" on the "Master" page of the synth which controls how much of the hammer shape comes from the input audio and how much from the selected hammer shape waveform (a higher value takes more of the input signal). To be totally honest, I don't think many people use this feature and even I don't think it's really very useful. I don't know what I was thinking Smile

Enzyme will feature actual sample import which will be a much nicer way of getting audio into the synth.

Cheers,

John.


Ah yes. The classic skin is the one from Scanned Synth Pro version 1.0 which didn't have the audio input feature.

I expect to release Enzyme within the next few months. It's hard to say more exactly than that really. I'm making good progress at the moment which is exciting, but it's always hard to tell how long the later phases of testing, fixing and polishing will take.
^ Joined: 13 Mar 2006  Member: #101414  Location: Edinburgh, Scotland
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