Setting Reverb time decays (and PreDelay etc) to BPM?
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- KVRist
- Topic Starter
- 127 posts since 31 Oct, 2004
Hi all,
I was watching this video where Dave Pensado and Arial Chobat talk about setting Reverb decays to the BPM of the song:
http://youtu.be/xQUYiaHNv5Q?t=13m45s
I've looked around for a 'Reverb Calculator' or whatnot but no dice. Anyone got a simple way to work this out?
Thanks
I was watching this video where Dave Pensado and Arial Chobat talk about setting Reverb decays to the BPM of the song:
http://youtu.be/xQUYiaHNv5Q?t=13m45s
I've looked around for a 'Reverb Calculator' or whatnot but no dice. Anyone got a simple way to work this out?
Thanks
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- KVRAF
- 6254 posts since 25 Mar, 2004
IIRC the owners manual for the Ensoniq ASR10 (and possibly their other synths) had a BPM chart intended for use with delays and reverbs. I don't know if you're looking for something different because you're dealing with reverb decays, but the division of beats into seconds should be the same.
If no one else finds it online, I'll see if I can find it and scan it.
Cheers
-B
If no one else finds it online, I'll see if I can find it and scan it.
Cheers
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
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- KVRAF
- 6254 posts since 25 Mar, 2004
Actually, these online calculators give you very detailed information. Take your pick:
http://www.thewhippinpost.co.uk/tools/d ... ulator.htm
http://web.forret.com/tools/bpm_tempo.asp
http://www.musiccalculator.com/
Cheers
-B
http://www.thewhippinpost.co.uk/tools/d ... ulator.htm
http://web.forret.com/tools/bpm_tempo.asp
http://www.musiccalculator.com/
Cheers
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
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- KVRist
- Topic Starter
- 127 posts since 31 Oct, 2004
BERFAB wrote: http://www.thewhippinpost.co.uk/tools/d ... ulator.htm
AHhhh I saw this and didn't put two and two together. So you can see from the youtube video they have the predelay set to 29.5ms. The bpm of Superbass is 126. So that means they are setting the predelay 1/64 note.
But why is the actual time of the Reverb 1.88s? That doesn't seem to match up to anything.
EDIT: Scrap that. I think the track is actually 127. Therefore the 64 is bang on 29.5 and they are setting the reverb time to around the 'Seconds Per Measure' - is that common? To have the reverb almost 'pump' each bar a bit like sidechain?
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- KVRAF
- 6254 posts since 25 Mar, 2004
You don't see a lot of these charts anymore because most products now automatically sync to the beat that you set. The math is all done internally. It's been over a decade since I even glanced at one of these charts.
I'm afraid I'm not going to be much help on your specific question as I tend to really only care about matching the BPM to delay times and I use my ears for everything else.
I'm afraid I'm not going to be much help on your specific question as I tend to really only care about matching the BPM to delay times and I use my ears for everything else.
Berfab
So many plugins, so little time...
So many plugins, so little time...
- KVRAF
- 10532 posts since 20 Nov, 2003 from Lost and Spaced
I thought most producers just sidechained reverb tails to the kick with a compressor. Too easy?
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- KVRist
- 247 posts since 1 May, 2006
There's a VST out there called DTFC that I use a lot for this. There is a legacy thread on KVR about it here: http://www.kvraudio.com/forum/printview ... 05&start=0
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- KVRian
- 1394 posts since 28 Mar, 2002 from Austria
I do it by ear without any calculator with this plugin:
http://studiostav.com/products-page/
It's much faster and if your favourite reverb has just % instead of ms for decay time no calculator will help....
http://studiostav.com/products-page/
It's much faster and if your favourite reverb has just % instead of ms for decay time no calculator will help....
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- KVRer
- 1 posts since 27 Dec, 2016 from USA
One of the secrets of hit-making engineers is that they time the reverb to the track. That means timing both the pre-delay and the decay so it breathes with the pulse of the track. Here’s how it’s done.
The decay of a reverb is timed to the track by triggering it off of a snare hit and adjusting the decay parameter so that the decay just dies by the next snare hit. The idea is to make the decay “breathe” with the track.
Hope this can help you.
The decay of a reverb is timed to the track by triggering it off of a snare hit and adjusting the decay parameter so that the decay just dies by the next snare hit. The idea is to make the decay “breathe” with the track.
Hope this can help you.
- KVRAF
- 6244 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH
this feature seems to be the main marketing argument for the last reverb from exponential audio
https://www.exponentialaudio.com/nimbus
and these two next have rather useful sync-to-tempo parameters
ValhallaÜberMod (of course !)
https://valhalladsp.com/2011/12/16/valh ... d-windows/
and Tone2 Ultraspace
https://tone2.com/html/ultraspace.html
...all the question is IMHO, how they handle continuous variations of tempi ...but i'd say that apart from these peculiar case, it's still anyway a very good thing as apprenticeship to do such job manually
BTW :
https://www.exponentialaudio.com/nimbus
and these two next have rather useful sync-to-tempo parameters
ValhallaÜberMod (of course !)
https://valhalladsp.com/2011/12/16/valh ... d-windows/
and Tone2 Ultraspace
https://tone2.com/html/ultraspace.html
...all the question is IMHO, how they handle continuous variations of tempi ...but i'd say that apart from these peculiar case, it's still anyway a very good thing as apprenticeship to do such job manually
BTW :
....THIS is very cool trick !!!JohnRock wrote: The decay of a reverb is timed to the track by triggering it off of a snare hit and adjusting the decay parameter so that the decay just dies by the next snare hit. The idea is to make the decay “breathe” with the track.
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- KVRist
- 484 posts since 15 Aug, 2011 from Teesside
No need for a reverb calculator.
60,000 divided by the bpm, quarter note, divided by 4, sixteenth note, divided by 4 again, 1/64. Always round up.
Divide or times by 2 depending on requirements.
Also request every synth to add it as a feature, some have it already but it's still quite rare, which is BAD for how important it is.
60,000 divided by the bpm, quarter note, divided by 4, sixteenth note, divided by 4 again, 1/64. Always round up.
Divide or times by 2 depending on requirements.
Also request every synth to add it as a feature, some have it already but it's still quite rare, which is BAD for how important it is.
Click for music links... Eurotrash!
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W10, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W10, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).
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- KVRAF
- 4711 posts since 26 Nov, 2015 from Way Downunder
+1 easiest way to set the decay so your snare reverbs so they just fade before they overlap on the main hits in the time sig. Predelay would usually be so fast that it doesn't matter if it's 5, 15 or 25ms. Longer predelays (as a special effect) veer into delay territory, so yeah... sync to track (use a BPM <-> millisecond converter).
Also compressor after reverb on (particularly drum) buses sounds really alive.
Also compressor after reverb on (particularly drum) buses sounds really alive.
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Hermetech Mastering Hermetech Mastering https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7418
- KVRAF
- 1619 posts since 30 May, 2003 from Milan, Italy