New book on DSP and Plug-ins from Focal Press...

DSP, Plugin and Host development discussion.
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haven't read it yet, but looks spot on...

http://www.focalpress.com/books/details/9780240825151/

oli

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Same here, it may be interesting

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ooh, never mind getting the goose fat (as in fattening the bird, not lard), I think I've just found something for Christmas!
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how many foe can a focal cull?

(if a focal could cull foe)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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Hmmm.
Contents

Chapter 1. Digital Audio Signal Processing Principles
Chapter 2. Anatomy of a Windows® Plug-In
Chapter 3. Writing Plug-Ins with Socket®
Chapter 4. How DSP Filters Work
Chapter 5. Basic DSP Theory
Chapter 6. Audio Filter Designs: IIR Filters
Chapter 7. Delay Effects and Circular Buffers
Chapter 8. Audio Filter Designs: FIR Filters
Chapter 9. Audio Oscillators
Chapter 10. Modulated Delay Effects
Chapter 11. Reverb Algorithms
Chapter 12. Modulated Filter Effects
Chapter 13. Dynamics Processing
Chapter 14. Commercial Plug-In APIs
What's a "Windows® Plug-In", I wonder...
and what the *beep* is "Socket®" ...
"Until you spread your wings, you'll have no idea how far you can walk." Image

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arakula wrote:Hmmm.
Contents

Chapter 1. Digital Audio Signal Processing Principles
Chapter 2. Anatomy of a Windows® Plug-In
Chapter 3. Writing Plug-Ins with Socket®
Chapter 4. How DSP Filters Work
Chapter 5. Basic DSP Theory
Chapter 6. Audio Filter Designs: IIR Filters
Chapter 7. Delay Effects and Circular Buffers
Chapter 8. Audio Filter Designs: FIR Filters
Chapter 9. Audio Oscillators
Chapter 10. Modulated Delay Effects
Chapter 11. Reverb Algorithms
Chapter 12. Modulated Filter Effects
Chapter 13. Dynamics Processing
Chapter 14. Commercial Plug-In APIs
What's a "Windows® Plug-In", I wonder...
and what the *beep* is "Socket®" ...
Buy the book to find out :hihi:

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shoooorly not DX.. :-o
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arakula wrote:Hmmm.
What's a "Windows® Plug-In", I wonder...
and what the *beep* is "Socket®" ...
LOL—looks like someone misunderstood the purpose of trademark designations. And I don't know what the heck "Socket" is either.
Last edited by earlevel on Sat Nov 17, 2012 12:42 am, edited 1 time in total.
My audio DSP blog: earlevel.com

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arakula wrote:Hmmm.
Contents

Chapter 1. Digital Audio Signal Processing Principles
Chapter 2. Anatomy of a Windows® Plug-In
Chapter 3. Writing Plug-Ins with Socket®
Chapter 4. How DSP Filters Work
Chapter 5. Basic DSP Theory
Chapter 6. Audio Filter Designs: IIR Filters
Chapter 7. Delay Effects and Circular Buffers
Chapter 8. Audio Filter Designs: FIR Filters
Chapter 9. Audio Oscillators
Chapter 10. Modulated Delay Effects
Chapter 11. Reverb Algorithms
Chapter 12. Modulated Filter Effects
Chapter 13. Dynamics Processing
Chapter 14. Commercial Plug-In APIs
What's a "Windows® Plug-In", I wonder...
and what the *beep* is "Socket®" ...
Nice listing, sounds interesting.

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earlevel wrote:And I don't know what the heck "Socket" is either.
the author's abstraction layer? :shrug:
With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software
my other modular synth is a bugbrand

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whyterabbyt wrote: the author's abstraction layer? :shrug:
Bet on it. No doubt comes on an included DVD. Get it now and we'll also throw in a free Shawn Cassidy poster!

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Yeah I'm pretty sure it's an abstraction layer, which is slightly worrying since I see very little point in readers learning a system that nobody else uses. If it has a restrictive license then that will be bad news.

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If you want to get somewhere in the software development world, you should pretty much consider "theory-heavy digital signal processing book" nice and relaxing change compared to the usual documentation deciphering process.

Seriously, the whole concept of "not theory-heavy" suggest a target audience in the "not going to get anywhere" group. In financial terms, that's probably the more rewarding audience... but still: this is C++ where a single bad pointer access can bring the whole application down.. not exactly the environment where you skip the theory. :P

Note that I'm not suggesting everyone in the "other group" is going to love super-heavy theory. I'm just point out that if you want to get things done, you probably don't really care how boring it is. Rather you just want to minimize the time spent.

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The title looks very promising. But then you may open the book and see it is either:
1) Too theory heavy.
2) Too simple.
3) Just some mess (as with audio programming book (just my thought))

I would be happy if the author allows a preview on amazon, then considering it would be easier.

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V@d&m wrote: 3) Just some mess (as with audio programming book (just my thought))
Do you mean "The Audio Programming Book" by Boulanger and Lazzarini? Overall I thought it was a good introduction to the topic, and I enjoyed reading it. It comes packed with tons of stuff that includes much supplementary material on the DVD.

It is frought with typos that caused me much confusion on several occasions though. Every coefficient formula for the Butterworth and LP/HP filters it gives are way off! :shock: I had to go to Dodge & Jerse to get the right ones. :love:

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