martin_l wrote: Unfortunately, the length of these samples is quite limited. Not enough to trigger some longer sound effects. This has also the effect that e.g. Bpm delay is speeded up when playing a higher pitch of a drum sound which includes a delay effect. Same holds for LFO speed, etc.
Some tips, I learned these mostly by using KORG DS-10 a few years on the Nintendo DS (I co-run www.ds10forum.com), which kind of works in the same way:
You could use pitched down sounds for longer effects. One octave lower is already twice the length.
Delayed sounds speeding up and slowing down can actually sound very cool in an IDM kind of way, as it produces tuplets.