What is KVR Audio? | Submit News | Advertise | Developer Account

Options (Affects News & Product results only):

OS:
Format:
Include:
Quick Search KVR

"Quick Search" KVR Audio's Product Database, News Items, Developer Listings, Forum Topics and videos here. For advanced Product Database searching please use the full product search. For the forum you can use the phpBB forum search.

To utilize the power of Google you can use the integrated Google Site Search.

Products 0

Developers 0

News 0

Forum 0

Videos 0

Search  

Unconventional instrument sampling

Sampler and Sampling discussion (techniques, tips and tricks, etc.)

Moderator: Moderators (Main)

dreamkeeper
KVRian
 
742 posts since 23 Jan, 2006, from Universe #5346198720

Postby dreamkeeper; Fri Nov 30, 2012 12:16 pm

Jace-BeOS wrote:Set fire to a pop diva.

(Kidding. Don't do that)

Yeah, wouldn't be much different from listening to her records anyway...

DJs on the other hand... :hihi:
"and your wise men don't know how it feee-e-hee-e-ee-e-heels..."
HenriAugusto
KVRist
 
66 posts since 1 Sep, 2012

Postby HenriAugusto; Mon Dec 24, 2012 8:09 am

I just found -this- by accident
User avatar
stanlea
KVRAF
 
4597 posts since 11 Feb, 2005, from Bordeaux France

Postby stanlea; Mon Dec 24, 2012 8:18 am

$99 is too much for torture
You can't always get what you waaaant...
soundnaut
KVRist
 
85 posts since 11 Feb, 2012

Postby soundnaut; Mon Dec 24, 2012 2:15 pm

woggle wrote:
audiothing wrote:We sampled strings in different settings (but not cutted) and different kind of pipes but not underwater.
Your ideas are very interesting by the way, we'll see if something can be done in the future 8)


I've done a lot of hydrophone stuff - often times something that sounds good above can sound not so good below - the speed of sound is increased underwater and that can lead to a "tinnier" sound. The trick is to sample at 96kHZ (or as high as possible) and then play back at 48kHz so that you bring the out of hearing range harmonics into the audible range and generally add low freq content.

I did a piece for lots of bowls floating on the surface of a pool, where you toss ice into the pool - sometimes it hits the bowls, sometimes it just splashes etc and recorded that with hydrophones at either end of the pool (you need greater physical separation than normal for stereo because of the speed of sound increase)
Anyhow, the underwater sound was disappointing at the usual samplerate, nice slowed down though. And a nice piece to perform at a party if you have a swimming pool. Take drink from icechest, take a piece of ice too, toss ice in pool. Repeat :)


Share the samples with your fellow kvrians, and you will be a legend.
Jedinhopy
KVRist
 
433 posts since 20 May, 2010, from Home

Postby Jedinhopy; Tue Dec 25, 2012 4:45 am

HenriAugusto wrote:I just found -this- by accident
Prepared piano.
woggle
KVRist
 
416 posts since 23 Nov, 2012

Postby woggle; Tue Dec 25, 2012 12:50 pm

this guy - more or less everything he does is interesting for sound design / samplinig ideas http://www.youtube.com/user/DSSessionVi ... CAQQwRs%3D

And following on from the rain thing he shows here is a piece I made using rain and objects - from about 10 years ago
https://soundcloud.com/greghooper/rosebery-rain
Last edited by woggle on Tue Dec 25, 2012 8:42 pm, edited 1 time in total.
User avatar
Sendy
KVRAF
 
4370 posts since 20 Jul, 2010

Postby Sendy; Tue Dec 25, 2012 12:53 pm

I'd love to hear a loop library where the session musicians were recorded in a room where the walls were closing in and had spikes coming out of them. Great for getting that "nervous tension" in your groove!
http://sendy.bandcamp.com/releases < My new album at Bandcamp!
woggle
KVRist
 
416 posts since 23 Nov, 2012

Postby woggle; Tue Dec 25, 2012 12:57 pm

Jedinhopy wrote:Cut the strings with scissors (different instrument sound)



not cutting, just winding the guitar strings up until they break. I synchronised each string afterwards at the breaking point

https://soundcloud.com/greghooper/breaking-strings
Jedinhopy
KVRist
 
433 posts since 20 May, 2010, from Home

Postby Jedinhopy; Fri Dec 28, 2012 5:10 am

woggle wrote:https://soundcloud.com/greghooper/rosebery-rain
I hear a hangdrum here that sounds like it comes from (Storm Drum 2).
User avatar
whyterabbyt
Beware the Quoth
 
21230 posts since 3 Sep, 2001, from R'lyeh Oceanic Amusement Park and Funfair

Postby whyterabbyt; Fri Dec 28, 2012 5:15 am

Zombie Queen wrote:I like the idea, personally I'd like a piano break, play a key, hold and then smash the whole instrument with a big concrete block. Some round robin and velocity layers would be cool too.


almost:

http://hissandaroar.com/sd006-tortured-piano/

(and for zither...)

http://thesoundcatcher.com/shop/desolat ... -and-wood/
To laymen, software development is something akin to wizardry. Neither time, nor effort are involved. If software is missing features they want, or has bugs, it is solely because someone has been too lazy to wave their magic wand.
woggle
KVRist
 
416 posts since 23 Nov, 2012

Postby woggle; Fri Dec 28, 2012 5:25 am

Jedinhopy wrote:
woggle wrote:https://soundcloud.com/greghooper/rosebery-rain
I hear a hangdrum here that sounds like it comes from (Storm Drum 2).

thankyou for listening
I don't have any version of storm drum - most likely I was triggering a sample using the loudest drop of rain and mixing that with the natural sound of whatever object the drop hit - I had lots of objects placed about. The sample could be from a tonehammer library (propanium and or hangdrum) and possibly mixed with someother stuff. I don't have the original project anymore to check
Jedinhopy
KVRist
 
433 posts since 20 May, 2010, from Home

Postby Jedinhopy; Fri Dec 28, 2012 5:58 am

I am now searching for a naturally microtuned hangdrum.
Previous

Moderator: Moderators (Main)

Return to Samplers, Sampling & Sample Libraries