Processing Samples Multiple rendering ok?
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David Carpenter Wind Core David Carpenter Wind Core https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=196097
- KVRist
- Topic Starter
- 223 posts since 17 Dec, 2008 from Boulder CO
I was going to ask you sampling experts out there if there is a general rule on the amount of times a sample can be rendered. I am not using any dithering or master type plugins just basic editing.
For instance is it acceptable to render a sample 3 times? I can't tell a big difference between 1 and 3 doesn't seem to be anything lost however it doesn't sound exactly spot on the same.
I am rendering 24 bit 44Khz 192 sinc better setting wav file in reaper it isn't the highest/slowest rendering setting. Should I be rendering at the slowest setting to optimize quality.
I guess my question is should it try and render everything at once or not be too concerned with rendering a couple times. Any insight or help on this would be much appreciated and thank you in advance.
For instance is it acceptable to render a sample 3 times? I can't tell a big difference between 1 and 3 doesn't seem to be anything lost however it doesn't sound exactly spot on the same.
I am rendering 24 bit 44Khz 192 sinc better setting wav file in reaper it isn't the highest/slowest rendering setting. Should I be rendering at the slowest setting to optimize quality.
I guess my question is should it try and render everything at once or not be too concerned with rendering a couple times. Any insight or help on this would be much appreciated and thank you in advance.
The sleeper must awaken.
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David Carpenter Wind Core David Carpenter Wind Core https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=196097
- KVRist
- Topic Starter
- 223 posts since 17 Dec, 2008 from Boulder CO
Anybody?
The sleeper must awaken.
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David Carpenter Wind Core David Carpenter Wind Core https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=196097
- KVRist
- Topic Starter
- 223 posts since 17 Dec, 2008 from Boulder CO
I would say it sounds almost exactly the same which is good. I think as long as I stay in the same bit rate and sample rate not much is going to change.
I was just looking for a bit of advice on rendering. I usually try to get everything in one go but I am trying something a little different.
I was just looking for a bit of advice on rendering. I usually try to get everything in one go but I am trying something a little different.
The sleeper must awaken.
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- KVRian
- 746 posts since 27 Nov, 2011
you have so much headroom in 24bit it's ridiculous. honestly imo 16bit is more than enough, you can render several times without a noticeable degradation in quality (especially in the mix). In fact you kind of have to work hard if you *want* a noticeable degradation in quality
besides, if you're in a DAW then the samples are probably pretty dang hot anyway. If you've got something peaking at -6db in the DAW and run it through an analog VU meter, you'll see a lot of yellow lights blinking...
besides, if you're in a DAW then the samples are probably pretty dang hot anyway. If you've got something peaking at -6db in the DAW and run it through an analog VU meter, you'll see a lot of yellow lights blinking...
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David Carpenter Wind Core David Carpenter Wind Core https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=196097
- KVRist
- Topic Starter
- 223 posts since 17 Dec, 2008 from Boulder CO
That is what I thought not much of a difference in quality if any.
I am making my samples max out around -7 db so nothing is reaching -6 which is loud as heck through my headphones and monitors. I can't imagine needing more loudness.
Thanks for the reply helped to put me at ease rendering a few times.
So far I think I am doing everything right on the recording and processing end. All dynamic levels and pans are in line and no more than 2 cents in pitch at max mostly zeroed.
Thanks again for the response.
I am making my samples max out around -7 db so nothing is reaching -6 which is loud as heck through my headphones and monitors. I can't imagine needing more loudness.
Thanks for the reply helped to put me at ease rendering a few times.
So far I think I am doing everything right on the recording and processing end. All dynamic levels and pans are in line and no more than 2 cents in pitch at max mostly zeroed.
Thanks again for the response.
The sleeper must awaken.