PM sentvalhallasound wrote:If you are a current Vee3 user who wanted the beta and didn't get it, send me a note with your email and I'll send it your way.
Sean Costello
[EDIT]I received your email while I was PMing you, sorry!
PM sentvalhallasound wrote:If you are a current Vee3 user who wanted the beta and didn't get it, send me a note with your email and I'll send it your way.
Sean Costello
Sean, you need to ignore your golden ears for once - and you already did by letting the algo go through as it is now, so don't touch it anymore - of course you will - but only to make you feel a little better, I love itvalhallasound wrote:Cool! I'll check them out.Cimbasso wrote:I just finished some PCM & 480 presets for Vee3, you can download them in Vee3 Preset thread.
The new algorithm has some quirks to it. With certain sounds, you can hear a bit of a pattern in the longer decays. I was thinking about how to fix that, but Simon has used that sound to good effect in his examples. The way I look at it, there's already 8 well behaved reverb algorithms in Vee3, so having something that sounds *different* than those algorithms is a good thing. Plus, the modulation in Sanctuary is ridiculously lush, and sounds great on synths.BTW, can't wait to try the new algo, Simon's demos sound awesome as always.
Sean Costello
Well, I'm touching Sanctuary. The 1.0.1b16 version that I am working on has a few changes:Sampleconstruct wrote:Sean, you need to ignore your golden ears for once - and you already did by letting the algo go through as it is now, so don't touch it anymore - of course you will - but only to make you feel a little better, I love itvalhallasound wrote: The new algorithm has some quirks to it. With certain sounds, you can hear a bit of a pattern in the longer decays. I was thinking about how to fix that, but Simon has used that sound to good effect in his examples. The way I look at it, there's already 8 well behaved reverb algorithms in Vee3, so having something that sounds *different* than those algorithms is a good thing. Plus, the modulation in Sanctuary is ridiculously lush, and sounds great on synths.
Sean Costello
As stated before - Sanctuary is a greaaaaat addition to an already greeeeater Plug-In!
There is no stopping you Sean !valhallasound wrote:Sampleconstruct wrote: Well, I'm touching Sanctuary. The 1.0.1b16 version that I am working on has a few changes:
The changes are not going to take away the strange characteristics of the Sanctuary mode. I just want to make it both stranger and more usable.
Sean Costello
These mangled field recording are great, Dennis. Is the ensemble all your own work? Is it available in the user library? I'd love some more information if you're happy to share it.Bronto Scorpio wrote:Some field recordings I made destroyed by one of my Reaktor ensembles through the ambience algo (I love that one for "natural" spaces):
Without VVV
With VVV
My cat doesn't like the sound at all. If I ever have to make some monster noises for some found footage horror movie I now know how to do it though
The preset:CheersCode: Select all
<ValhallaVintageVerb pluginVersion="1.0.0" presetName="Granular Soundscape Preset" Mix="0.363999993" PreDelay="0.125" Decay="0.338" Size="0.103" Attack="0.200000003" BassMult="0.565950155" BassXover="0.703999996" HighShelf="0.708000004" HighFreq="0.611999989" EarlyDiffusion="0.300000012" LateDiffusion="0.699999988" ModRate="0.497000009" ModDepth="0.100000001" HighCut="0.65200001" LowCut="0.0560000017" ColorMode="0.666666687" ReverbMode="0.291666657"/>
Dennis
This is just amazing stuff, Simon. And f***ing funny as well.Sampleconstruct wrote:Build 15 - Sanctuary mode - a trailer that will be shown globally on TV before the evening news (also in Arab countries, but the music in that one will be played with Duduks), the Valhalla logo appears, then Sean and his wife sitting in golden thrones wearing crowns, a deep raunchy voice says: "Sanctuary mode, now available in your local music store", then Sean just falls off the thrown into an animated/spinning black hole with the design of 80s mode - it'll be killer!
http://soundcloud.com/sampleconstruct/v ... ss-trailer
Thank's Seanvalhallasound wrote:This is just amazing stuff, Simon. And f***ing funny as well.Sampleconstruct wrote:Build 15 - Sanctuary mode - a trailer that will be shown globally on TV before the evening news (also in Arab countries, but the music in that one will be played with Duduks), the Valhalla logo appears, then Sean and his wife sitting in golden thrones wearing crowns, a deep raunchy voice says: "Sanctuary mode, now available in your local music store", then Sean just falls off the thrown into an animated/spinning black hole with the design of 80s mode - it'll be killer!
http://soundcloud.com/sampleconstruct/v ... ss-trailer
Sean Costello
I'll be releasing the 1.0.1b19 version of ValhallaVintageVerb to all beta testers in the next few days. I implemented all of the above changes: normalized late reverb volume, fixed early reflection size, convertor modeling. A few additional changes:valhallasound wrote:Well, I'm touching Sanctuary. The 1.0.1b16 version that I am working on has a few changes:Sampleconstruct wrote:Sean, you need to ignore your golden ears for once - and you already did by letting the algo go through as it is now, so don't touch it anymore - of course you will - but only to make you feel a little better, I love itvalhallasound wrote: The new algorithm has some quirks to it. With certain sounds, you can hear a bit of a pattern in the longer decays. I was thinking about how to fix that, but Simon has used that sound to good effect in his examples. The way I look at it, there's already 8 well behaved reverb algorithms in Vee3, so having something that sounds *different* than those algorithms is a good thing. Plus, the modulation in Sanctuary is ridiculously lush, and sounds great on synths.
Sean Costello
As stated before - Sanctuary is a greaaaaat addition to an already greeeeater Plug-In!
- The late reverb is "normalized" compared to the earlier version, so there is always some amplitude in the late reverb. This will help center the stereo image, and keep the volume in line with the other algorithms.
- The early reflections now have a fixed size for all Size settings, with the late reverb density being controlled by Size. It turns out that larger Size settings don't work well with the sparse early reflections, so it works best to keep them in the "sweet spot."
- I'm going to tackle a little convertor modeling in the next few days. I've been reading the 224XL service manual and "Musical Applications of Microprocessors," and I have some ideas.
The changes are not going to take away the strange characteristics of the Sanctuary mode. I just want to make it both stranger and more usable.
I'm pretty new at this converter modeling, and it may not be great for all the reverb modes. Most hardware reverb algorithms were fine tuned around the characteristics of the hardware itself, so an algorithm that sounds great with modern converters might sound bad with digital "grunge" added to it. It would be better to add a few algorithms in the future that are tweaked to work well with the converter models, and have the particular characteristics selected by the Color mode.thermal wrote:Sean, would be great if the converter model could be available as an on/off process for ALL reverb modes!
I read you say somewhere this could break compatibility... if it really does add extra depth then it would be *well worth* breaking it for a few hosts, could just have another .dll/plug-in ID for the new version?
I know that UA has done this converter modeling for a long time, and the upcoming Sknote Rev250 models the converters as well. I'm doing a looser model of the converters than what might be 100% accurate, as 1) I made some changes for a smoother decay, and 2) I don't have an EMT250 just sitting around. I dialed in some of the artifacts with an AMS RMX16 a few days ago, but I don't know how this compares to the EMT250.I am totally jumping ahead here, haven't even heard it yet Really look forward to checking it out! This is a first in plug-in reverbs i think.
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