|
|||
I've been thumbing through the oscillators found at
http://www.musicdsp.org/archive.php?classid=1 Now all of these show how to generate the actual wave form, but none show to shove that to your audio card for playback. Where can I get the skinny on coding that up? I'm quite interested in testing my DSP coding skills. ---- Signature blocked until 5 posts made |
|||
| ^ | Joined: 23 Jan 2012 Member: #273502 Location: New York | ||
|
|||
This particular sub-forum is not read much by programmers. Try the DSP / Plugin Development sub-forum.
Some things you can try: * write out the raw data, read that in to play with Adobe Audition * write a proper WAV file with RIFF headers etc * access the soundcard through Windows audio API * look for some frameworks / third-party libs to help you write less code and still make progress in these particular problem areas ---- We are the KVR collective. Resistance is futile. You will be assimilated. My MusicCalc is back online!! |
|||
| ^ | Joined: 08 Mar 2005 Member: #60794 Location: Utrecht, Holland | ||
|
|||
baordog wrote: I've been thumbing through the oscillators found at
http://www.musicdsp.org/archive.php?classid=1 Now all of these show how to generate the actual wave form, but none show to shove that to your audio card for playback. Where can I get the skinny on coding that up? I'm quite interested in testing my DSP coding skills. When I started I used Java for trying out different DSP algorithms. C# would probably be even better choice. It's quite simple to make a stand alone Java/C# app that plays audio, plots graphics and prints debug info etc... And in managed environment you get friendly error messages and stack traces when things go wrong. |
|||
| ^ | Joined: 25 Jul 2007 Member: #156204 Location: Finland | ||
|
|||
| ^ | Joined: 23 Feb 2012 Member: #275694 | ||
|
|||
mr.bungle wrote: When I started I used Java for trying out different DSP algorithms. C# would probably be even better choice. It's quite simple to make a stand alone Java/C# app that plays audio, plots graphics and prints debug info etc... And in managed environment you get friendly error messages and stack traces when things go wrong.
A lot of people find VST.NET a good platform for experimentation (or when starting in VST development). It allows you to create managed .NET plugins that will run in unmanaged (normal) Hosts. VST.NET comes with some sample plugins that demonstrate common plugin functionality as well as with Visual Studio Project and Item templates (Audio and Midi Plugin). These project templates build into working 'skeleton' plugins. Hope it helps. |
|||
| ^ | Joined: 18 Jul 2007 Member: #155805 Location: Netherlands |
| KVR Forum Index » DSP and Plug-in Development | All times are GMT - 8 Hours |
|
Printable version |
Disclaimer: All communications made available as part of this forum and any opinions, advice, statements, views or other information expressed in this forum are solely provided by, and the responsibility of, the person posting such communication and not of kvraudio.com (unless kvraudio.com is specifically identified as the author of the communication).
Powered by phpBB © phpBB Group
















