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Hello,
I can't find this module on the web : SL FixedGuiFloats. Have you this module in your archieves ? |
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| ^ | Joined: 15 Dec 2004 Member: #51754 Location: In a forest , France | ||
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters | ||
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| ^ | Joined: 15 Dec 2004 Member: #51754 Location: In a forest , France | ||
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is there a fixed GuiBool? |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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In my collection-
the only SL with bool is SL Boolsplitter the fixed ones are- FixedGuiList, FixedGuiInt, and FixedGuiFloats |
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters | ||
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mmm, have to check if it is the same as the SE
bullsplitter >am having a razz on building basic logic stuff with only GUIBools. flipflops and stuff get quite complicated from that point of view -hard to see if there is a reverse thing happening - and as for 4bit counters made from series of flipflops, pfffff...in progress... however: i do think if i can suss out a bit more there is a good environment for making lowcost switching systems, it hardly uses any CPU, and operates with SE 'run' off. can also easily emit text or float values. practical use at this stage is debatable, but it's good for sharpening up on Boolean Logic. and a fixed bools is easy to make.(SL fixed float...) i just wish someone would step up and make NOR, NAND, and the flipflop and counter types. need to look more closely at Daz's register modules, he has some good extensions of some of DH's stuff. i'd move over to 1.1 at this stage, but i can't deal with not being able to change the background colour, which probably seems trivial, but isn't to me (!..) |
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| ^ | Joined: 12 Jun 2004 Member: #29330 |
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