Synthedit : SL FixedGuiFloats ?

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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Hello,
I can't find this module on the web : SL FixedGuiFloats.
Have you this module in your archieves ?

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The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
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Yes !
Thank you very much :)

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is there a fixed GuiBool? :cry:

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In my collection-

the only SL with bool is SL Boolsplitter

the fixed ones are- FixedGuiList, FixedGuiInt, and FixedGuiFloats
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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mmm, have to check if it is the same as the SE
bullsplitter :D or if has unidirectional capabilit-eee.

>am having a razz on building basic logic stuff with
only GUIBools. flipflops and stuff get quite complicated
from that point of view -hard to see if there is a reverse
thing happening - and as for 4bit counters made from series
of flipflops, pfffff...in progress...

however: i do think if i can suss out a bit more there is a
good environment for making lowcost switching systems, it
hardly uses any CPU, and operates with SE 'run' off.
can also easily emit text or float values. practical use at
this stage is debatable, but it's good for sharpening up
on Boolean Logic. and a fixed bools is easy to make.(SL
fixed float...)
i just wish someone would step up and make NOR, NAND, and
the flipflop and counter types. need to look more closely
at Daz's register modules, he has some good extensions of
some of DH's stuff. i'd move over to 1.1 at this stage,
but i can't deal with not being able to change the background
colour, which probably seems trivial, but isn't to me (!..)

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Hej Guys!

Is it possible to get these SL_fixed Gui modules once again? :P :P :P

->> would be really lovely !

Thx in the meantime,
yours, pippo

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turns out those bools-only circuits got extremely costly in SE, btw.
they remain active all the time and do not depend on runtime.
i had to shelve some projects until i get a faster machine.
but they seemed to run ok as plugins, as far as i got.

pippo: maybe check the usergroup files. lots of stuff up there.

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Hej mztk!

Sry to ask like a noob, but I'm not very familiar with this krv forum

====> can you plz tell where this usergroup files are?

Greetz
-pippo

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