chk071 wrote:And still companies feel like its a worthy opportunity to invest into producing games, so the percentage ofpirated games can't be THAT big. Of course also due to more and more effective copy protections. Of course, in the age of high speed internet, the rate of pirated copies is higher than it used to be, but the market has also grown much bigger. And an important point for audio apps, for me, is also the question how many of the people using warez would have really bought the full version? Of course, the guy in the video would have, but all the wanna-be-like-hims? So i wonder how much damage is really done.
Nnnnope. Fact that those games exist doesn't mean they are still profitable. Look at all those DLCs, microtransactions, big companies focusing on closed appstores, "free to play, but pay to succeed" games, massive investments into payed multiplayers... It's going down too, but they are just not showing it up.
...and yes, people wouldn't buy all the stuff, so damage is really much smaller then it seems, but that's just in economic terms. Damage on that precedence is priceless as it will disturb the industry in upcomming years really bad.