- Code: Select all
`void VST_Plug_in::processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames)`

{

float* out1 = outputs[0];

float* out2 = outputs[1];

float outSample = 0.0;

float frequency = 0.0;

for(int i = 0; i < sampleFrames; i++)

{

//create the sine wave output

frequency = m_frequencyTable[m_currentNote];

mSine1 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain1;

mSine2 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain2;

mSine3 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain3;

mSine4 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain4;

//multiply the sine by the velocity

outSample = mSine1 + mSine2 + mSine3 + mSine4;

outSample = (outSample * m_currentVelocity) ;

//increment the time

m_time++;

// write samples to output buffer

out1[i] = outSample;

out2[i] = outSample;

}

}

## basic 4 sine wave oscillator clips

9 posts
• Page

**1**of**1**- KVRist
- 39 posts since 21 Feb, 2011, from Lithuania

Basically, I am trying to build a simple 4 sine wave oscillator, but for some reason it clips. I've tried doing noobish attempt of reducing output to 1 (if >1, then outSample = 1), but it didn't work and also changed the sound. any ideas? mGain is value from 0 to 1, just controlling the volume of each wave.

- KVRist
- 321 posts since 13 Nov, 2002, from Germany, Darmstadt

This

is equivalent to

.

So just make sure that "(mGain1 + mGain2 + mGain3 + mGain4) * m_currentVelocity" is allways ≤ 1.

- Code: Select all
`mSine1 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain1;`

mSine2 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain2;

mSine3 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain3;

mSine4 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain4;

//multiply the sine by the velocity

outSample = mSine1 + mSine2 + mSine3 + mSine4;

outSample = (outSample * m_currentVelocity) ;

is equivalent to

- Code: Select all
`mSine = (float)sin(2.0*PI*frequency*m_time/m_sampleRate);`

outSample = mSine * (mGain1 + mGain2 + mGain3 + mGain4) * m_currentVelocity;

.

So just make sure that "(mGain1 + mGain2 + mGain3 + mGain4) * m_currentVelocity" is allways ≤ 1.

Why is 6 afraid of 7

Because 7 8 9.

Because 7 8 9.

- KVRAF
- 4100 posts since 11 Feb, 2006, from Helsinki, Finland

MadBrain wrote:Reduce the volume of your synth.

Indeed, that's usually the right solution.

<- plugins | forum

- KVRer
- 19 posts since 26 Jun, 2012

helium wrote:This

- Code: Select all
`mSine1 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain1;`

mSine2 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain2;

mSine3 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain3;

mSine4 = (float)sin(2.0*PI*frequency*m_time/m_sampleRate) * mGain4;

//multiply the sine by the velocity

outSample = mSine1 + mSine2 + mSine3 + mSine4;

outSample = (outSample * m_currentVelocity) ;

is equivalent to

- Code: Select all
`mSine = (float)sin(2.0*PI*frequency*m_time/m_sampleRate);`

outSample = mSine * (mGain1 + mGain2 + mGain3 + mGain4) * m_currentVelocity;

.

So just make sure that "(mGain1 + mGain2 + mGain3 + mGain4) * m_currentVelocity" is allways ≤ 1.

As mentioned the 4 oscillators, since they have the same phase are just like one sine scaled up. You can see what they look like when no gain is applied to any of them.

http://www.wolframalpha.com/input/?i=sin%28x%29+%2B+sin%28x%29+%2B+sin%28x%29+%2B+sin%28x%29

Limiting the output at one would turn this signal into a square wave:

- KVRist
- 39 posts since 21 Feb, 2011, from Lithuania

I don't have any big problems with clipping, thank you for your help. I've added some detuning and it sounds great. Afterwards I added a square wave, and now I've tried adding sawtooth, but somethings not working. it just doesn't seem to generate saw wave, just a highpitched sound. Formula is below, seems to like somethings wrong with time/sampleRate thing.

mSawt = 2*frequency*(m_time / m_sampleRate-(float)floor(m_time / m_sampleRate+0.5*frequency)) * (mGain6 / 6);

mSawt = 2*frequency*(m_time / m_sampleRate-(float)floor(m_time / m_sampleRate+0.5*frequency)) * (mGain6 / 6);

- KVRer
- 19 posts since 26 Jun, 2012

Your function is for a sawtooth, but it is not within the range -1 to 1 and does not show the intended frequency. One thing that I can see is that you are scaling your result by the waveform's frequency, which will cause an issue. Also, going by your previous question I am assuming your m_time variable is in samples since you scale it down by m_sampleRate in your sine waveform generation. You are missing the division by the waveform's period, or 1 / frequency. See this wikipedia article on sawtooth generation. http://en.wikipedia.org/wiki/Sawtooth_wave

Specifically the formula:

x(t) = 2 * (t / a - floor(1/2 + t/a))

using your variables this translates to:

m_time_in_seconds = m_time / m_sampleRate

x(m_time_in_seconds) = 2 * ((m_time_in_seconds / (1 / frequency)) - floor(1/2 + (m_time_in_seconds/(1 / frequency))))

Here is an example sawtooth generation function in python for reference

Specifically the formula:

x(t) = 2 * (t / a - floor(1/2 + t/a))

using your variables this translates to:

m_time_in_seconds = m_time / m_sampleRate

x(m_time_in_seconds) = 2 * ((m_time_in_seconds / (1 / frequency)) - floor(1/2 + (m_time_in_seconds/(1 / frequency))))

Here is an example sawtooth generation function in python for reference

- Code: Select all
`def generate_sawtooth(seconds, sample_rate, frequency, gain):`

total_sample_count = sample_rate * seconds

time_steps_seconds = [x / sample_rate for x in range(0, total_sample_count)]

period = 1 / frequency

samples = [(2 * (x / period - math.floor(0.5 + x / period)) * gain) for x in time_steps_seconds]

return samples