aMUSEd wrote: electro wrote: Lotuzia wrote:
electro wrote:Does 2.0 make any changes to the XILS 3 Oscillators, Envelopes and Filters? What about 4.0?
The Sine oscillator has now waveshaping, like the other waveforms, and therefore has been slightly modified.
You can see pictures on Xils site comparing oscillators waveforms of the Synthi and of the Xils 3. Oscillators are a part of the specific sound of the original series. As a consequence, sound of the Xils 3 itself. It gives a warm but rich sound. Then with waveshaping, and as oscillators can modulate anything, from the filter to themselves, possibilies become quite huge.
Filters : The 3 pole and 4 pole filters benfit from the 4th generation ( already
) of Xils-Lab ODF filters, wich means that non linear behaviour has been carefully modelled with the greatest accuracy. Especially the 18db filter benefits for this.
This means existing XILS 3 patches will not sound 100% the same on version2?
I'd like to know more about this too, certainly some of my Unquiet Night patches seem to be sounding somewhat different, although not necessarily for the worse, but some are also too quiet for some reason. It would be good if there was a XILS3.1 mode for legacy patches like Zebra's 2.3 mode to preserve character.
Hi Electro and Stephen,
Sorry I did not answer to this specific question. I' ll first repost the essential changes form version 1.5.x to versions 2.0.x•Name changed to XILS 3.2 : Your existing projects remain unchanged. ( XILS 3 v2.0 will appear as a new synth in your host, and previous version will still show as a distinct unit )
•Core Audio Engine : Waveshaper for the sine wave, New versions of the zero-delay behaviour 24 & 18 dB analog filters (with realistic and ultra precise modeled internal non linearities), New Phaser effect, Polyphonic Ring Modulator, enhanced Velocity/ VCA engine, additional custom modulation sources and targets added. Additonal modulations in the seqencer and keyboard matrixes added ( Gate )
•New GUI & User Interface : Zoom on all the matrixes, continuous modulation amount is now possible inside the Pin Matrix (advanced swiveling Pins), improved ergonomics and workflow, Polyphonic sequencer workflow vastly improved, GUI totally revamped.
•Presets :150 new presets, improved factory bank (retagged, Adapted, for Vector synthesis and real time controls response, reorganized) ( Total is now nearly 400 presets )
•Compatibility : installs in a new independent folder, preserving presets characteristics when importing them from version 1.5.4 and previous
So, yes some patches will sound different, but you can see that all existing projects are 100¨% identical and compatible.
Changing the velocity/vca polyphonic engine, and the headroom, changes in the sine waveshaping, and therefore in all patches who use waveshaping relative to sine, enhancing the filters, the polyphonic Ring Modulator implied that total compatibility could not be achieved. Also important for us was to gain refined filters, and sine behaviour closer to the original model.
There's however a toggle for compatibility in the Xils 3 V2.0 that tries to achieve "as much as possible" compatibility with ancient patches. You can activate it, or not. A lot of presets will sound totally identical, and more will be very close. Then some patches will sound different, its true. More or less. This is why I spent a lot of time rewriting all the factory presets of versions 1.5.x, while also giving them Vector synthesis and RT control capabilities. Volumes needed some work, also sometimes filters mods intensity etc etc.
All in all : Projects remain 100% compatible. The new factory library has much more, and more balanced, more expressive, presets, and all the numerous added features were well worth the disdvantage of not getting 100% compatibility when importing old presets. At least thats how we see it.