For someone like me who is not an official employee of Tone2 but still closely related as a bet tester and sound designer posting about Tone2 products here at KVR could be a hard time.ghettosynth wrote:No, I meant actual insight, I read what's on their web page. It's not informative.Ingonator wrote:From the Rayblaster manual:ghettosynth wrote: Since "inpulse modeling synthesis" is itself a buzzword, it's not really clear to me what they're doing. I think that some of the sounds were interesting. If anyone has some insight as to what's actually going on, I'm all ears, heh!
Every time i try to explain how e.g. Rayblaster is working in practical use (which i did again in this thread, beyond using marketing "buzzwords") there are attacks like those from pdxindy and this is not the first from him.
I am really pissed by stuff like "yeah, it's nice what you explain but the marketing tells this and that".
FWIW i found this in a Rayblaster review at Waveformless:
"WHAT IS IT?
IMS is a bit difficult to explain, and to be honest, I’m not entirely sure I understand it fully, but basically, IMS replaces the typical static waveform with tiny “bursts” of sound interspersed with silence. The order of the bursts and various other aspects can be altered in a way not unlike granular synthesis. Apparently, however, the small bursts of silence help replicate the way our hearing works, allowing Rayblaster to have more apparent loudness and cut through a mix.
In most ways, IMS sounds are programmed similar to subtractive, with one important difference – there are no filters. That’s because the oscillators can utilize not only waveforms, but also impulse responses of real-world or imaginary filters (it can import drum loops too!).
In most other ways, however, Rayblaster programs like the softsynths you’re used to."
Ingo