Cubase 7 CPU maxed out but activity monitor only shows 20% usage...help?
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- KVRer
- Topic Starter
- 13 posts since 27 Oct, 2013 from Los Angeles
I'm using UHE ACE with a demo of Aether reverb on a new iMac running cubase 7 with a Focusrite audio interface. The CPU meter is red-lining in the daw and I'm hearing dropping and clicking in the audio, but on the activity monitor in OSX my CPU usage is only around 20%! Something must be causing a bottleneck it seems. I'm pretty sure everything is optimized in the plugin and the daw...I have every multicore box checked and everything is 64bit. If I can't get an answer here I'll have to deal with Steinberg.
Any tips??
Thanks!
Any tips??
Thanks!
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
It's not a CPU meter, it's a latency/cpu meter.
1) Can you make sure your soundcard buffer length is the highest possible. Or sample size is the highest. This is most likely the issue i think?
2) Long releases on a synth can do it tooo. Sometimes reverb or LOTS of chained FX
1) Can you make sure your soundcard buffer length is the highest possible. Or sample size is the highest. This is most likely the issue i think?
2) Long releases on a synth can do it tooo. Sometimes reverb or LOTS of chained FX
Last edited by bjporter on Thu Apr 24, 2014 7:09 pm, edited 1 time in total.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I had a similar situation yesterday. The sound was all cracked up, but the CPU meter said 27%. Then I opened the system monitor thingy and saw that it was only one core that was at 90% or so, the other 5 cores were almost idle. So the overall CPU load value can deceive.
What caused the high core load was a buggy effect chain in my synth plugin. Maybe it is also the effect in your case...
What caused the high core load was a buggy effect chain in my synth plugin. Maybe it is also the effect in your case...
Last edited by fluffy_little_something on Thu Apr 24, 2014 7:20 pm, edited 1 time in total.
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- KVRer
- Topic Starter
- 13 posts since 27 Oct, 2013 from Los Angeles
I did play with settings on buffer but 128 has the same problem as 512 and beyond that there is too much delay to be usable. But how can there be a problem with the buffer if the CPU isn't even working at half it's potential?
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
Example: If a plugin chain for example has 10 effects, and each one requires a bit more buffer time, the sum of all 10 let's say is 10x the first one. So if that total time is greater than your buffer can handle, it will stutter. That's how I usually understand it.dtm7272 wrote:I did play with settings on buffer but 128 has the same problem as 512 and beyond that there is too much delay to be usable. But how can there be a problem with the buffer if the CPU isn't even working at half it's potential?
Of course a plugin could be hogging a single core, thus causing the whole system to stutter.
**EDITED**
Last edited by bjporter on Thu Apr 24, 2014 7:16 pm, edited 1 time in total.
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
I have never done a project not on the largest buffer size:
And sometimes I switch to ASIO4ALL which gives me an even larger one
And sometimes I switch to ASIO4ALL which gives me an even larger one
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
So you're doing live playing? Might be best to disable all inserts, and other plugins.dtm7272 wrote:I did play with settings on buffer but 128 has the same problem as 512 and beyond that there is too much delay to be usable. But how can there be a problem with the buffer if the CPU isn't even working at half it's potential?
One Synth Challenge: https://sites.google.com/site/kvrosc/about
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- KVRer
- Topic Starter
- 13 posts since 27 Oct, 2013 from Los Angeles
Yeah I was hoping to find a bottleneck to fix but maybe I just have to play notes in draft mode or sequence them and then offline everything at higher quality. Just not as much fun to hear everything at low quality.
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
Yup I know how you feel.dtm7272 wrote:Yeah I was hoping to find a bottleneck to fix but maybe I just have to play notes in draft mode or sequence them and then offline everything at higher quality. Just not as much fun to hear everything at low quality.
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
Can you post a picture of the activity of each CPU core? On windows I can see a graph of my 6 cores, and if one of them is spiked... that is causing the latency.
Not sure with OSX, maybe you know?
Not sure with OSX, maybe you know?
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- KVRist
- 39 posts since 13 Mar, 2014
Hey, I was having this same problem using Cubase Elements 7.
every other time I was trying to mix down, I got a CPU Error.
I just started using Cubase 7.5 two days ago. No more CPU problems!
and I can Mixdown 10 times faster. I always thought that it was because i was using Elements version though.
You might want to try upgrading. I was reading that Cubase had tons of memory/cpu hogging fixes in its latest version. Good luck!
every other time I was trying to mix down, I got a CPU Error.
I just started using Cubase 7.5 two days ago. No more CPU problems!
and I can Mixdown 10 times faster. I always thought that it was because i was using Elements version though.
You might want to try upgrading. I was reading that Cubase had tons of memory/cpu hogging fixes in its latest version. Good luck!
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- KVRer
- Topic Starter
- 13 posts since 27 Oct, 2013 from Los Angeles
The forum will not allow me to post any attachments:( but basically CPU use is very low across all cores at the time my audio begins to drop out. I don't understand the logic of this at all. If I have CPU power left why can't I use them?
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- KVRer
- Topic Starter
- 13 posts since 27 Oct, 2013 from Los Angeles
Also I definitely would not give another dollar to steinberg to fix the problem it should be fixed on the merit that this software is buggy. If this is the culmination of all these ears of cubase and they can't even support 24 frame video (used by like....everybody) then why should I give them another cent?? Ahh.
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- KVRAF
- 2688 posts since 19 Dec, 2010 from North America
Like I said above, sounds like a classic buffer issue, its not all CPU related. Each plugin or part of software in a chain requires a certain amount of ms to do an effect or DSP... if it takes too much your buffer won't handle itdtm7272 wrote:The forum will not allow me to post any attachments:( but basically CPU use is very low across all cores at the time my audio begins to drop out. I don't understand the logic of this at all. If I have CPU power left why can't I use them?
One Synth Challenge: https://sites.google.com/site/kvrosc/about