Most natural real spaces reverb vst?

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The problem with all those "real accoustic reverbs" is the reflections which are already present in the primary signal. To mae use of reverb algorithms, which base on accoustic modelling of real scenes, the recorded sound has to be free of any reflections so it has to be done in a silenced room / dead room. This on the other hand usually does not work with classical voices, because according to all my experiences with classical singers, they NEED a room with refelections and simply cannot sing propperly in dead rooms.
My current FPGA audio project:
http://www.96khz.org/htm/audiovisualizerrt.htm

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Kaboom75 wrote:For reverb alogos Valhalla Room and Phoenix Verb are the most natural to me.
+1

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The kind of places I notice reverb is like, in a public restroom.

Edit:
Anyway, on a serious note, Xoxos made an "Outdoor Reverb" http://www.xoxos.net/vst/vst.html I honestly don't know what a "natural reverb" is though, admittedly.
Last edited by arkmabat on Mon Jun 09, 2014 5:14 am, edited 4 times in total.

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Pule wrote:
Kaboom75 wrote:For reverb alogos Valhalla Room and Phoenix Verb are the most natural to me.
+1
While those verbs sound great, they don't sound like real spaces, nor was that likely even a goal for either. Musical? Yes, absolutely. Realistic? As in sounds like a real room/space? I'd say no.

Verberate from Acon Digital is probably your best bet for that.

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engineer wrote:The problem with all those "real accoustic reverbs" is the reflections which are already present in the primary signal. To mae use of reverb algorithms, which base on accoustic modelling of real scenes, the recorded sound has to be free of any reflections so it has to be done in a silenced room / dead room. This on the other hand usually does not work with classical voices, because according to all my experiences with classical singers, they NEED a room with refelections and simply cannot sing propperly in dead rooms.
The Lexicon 480L Room and Hall presets were sorted according to whether or not they had early reflections. The presets with early reflections had "Stage" appended to their names. Presumably this was done for the reasons you discussed: adding early reflections to a signal with existing early reflections can result in unpleasant coloration.

Lots of reverb algorithms have a level control for the early reflections, so you can turn these down or off if necessary.

Sean Costello

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Must be why I don't like the convulsion reverbs then the more real people say they are the more I don't like them when tested on synths. I only like algo reverbs that allow creativity to tailor it to the synth sounds I make.

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I'd strongly suggest Eareverb or the cheaper Eareverb SE.
Finally!

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I'm really digging Quikquak Rayspace. Had a blast with the demo and picked up the full version. Sound is fairly realistic, I don't think it'd win in a shoutout with a real space and someone keen to spot the differences, but it's real enough to create recognizable spaces, particularly ambient, environmental ones with lots of spatial cues, like train stations and kitchens.

I'm also finding the "build the room and set the material/air properties" method of programming reverb a lot more fun and intuitive than the knob-based GUI approach, especially when you want reverbs with spatial cues and weird features.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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Sendy wrote:I'm really digging Quikquak Rayspace. Had a blast with the demo and picked up the full version. Sound is fairly realistic, I don't think it'd win in a shoutout with a real space and someone keen to spot the differences, but it's real enough to create recognizable spaces, particularly ambient, environmental ones with lots of spatial cues, like train stations and kitchens.

I'm also finding the "build the room and set the material/air properties" method of programming reverb a lot more fun and intuitive than the knob-based GUI approach, especially when you want reverbs with spatial cues and weird features.
Yes it is pretty fantastic. For a nerd like me, I would rather be able to define each surface's reflectivity, which Voxengo impulse modeler can do, but Rayspace is quick and fun, and like you said, spacious.

Here is an impulse of a RFZ room I drew up, and another of the same but added Float Crush to the impulse.
http://www.datafilehost.com/d/8a484b46
unclick the little box before clicking download, it's a zip file.
A little pre-delay is necessary.

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I would recommend you try some kinds of hybird convolution and algorithm reverb, here is one
http://www.supremepiano.com/product/reverb.html

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cyphersuit wrote:I'd strongly suggest Eareverb or the cheaper Eareverb SE.
Word
So true

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Dont know if its been posted yet, but I really like EastWest Spaces: http://www.soundsonline.com/Spaces

Note: sign up for their newsletter - they often have 50% off sales.
My progressive rock band - free demos here!! (and if you do listen please let me know what you think!) http://www.aeonsatori.com/news/free-downloads

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LGK_Dude wrote:Dont know if its been posted yet, but I really like EastWest Spaces: http://www.soundsonline.com/Spaces
This is it. Very impressive. Ralph Kessler impulses (best I've ever heard) :love:

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LGK_Dude wrote:Dont know if its been posted yet, but I really like EastWest Spaces: http://www.soundsonline.com/Spaces

Note: sign up for their newsletter - they often have 50% off sales.
The sample recordings on their website sound amazing. The only thing putting me off is the iLok requirement.

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