DUNE 2 is out now!!
- KVRAF
- 10529 posts since 20 Nov, 2003 from Lost and Spaced
Oh please. Whine whine bitch bitch. Some of you guys are beyond the beyond.
30 day demos are MORE than generous.
Some people LIVE to buy a synth cheap then turn it around here for their tiny little profit.
What else you got?
30 day demos are MORE than generous.
Some people LIVE to buy a synth cheap then turn it around here for their tiny little profit.
What else you got?
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
Some sounds I did using DUNE2.
https://soundcloud.com/monomo/dune2-sounds
Just 3 sounds use effects. (the trance pluck and the two plucked string things)
All others are dry.
That pad is just 1 oscillator, and one voice.
https://soundcloud.com/monomo/dune2-sounds
Just 3 sounds use effects. (the trance pluck and the two plucked string things)
All others are dry.
That pad is just 1 oscillator, and one voice.
- KVRist
- 173 posts since 22 May, 2013
Here's what I do: DUNE2 can pretty much do everything sylenth can do (and then some more). I take sylenth presets that I like and try to recreate them in DUNE2. It won't sound the same, but it usually sounds great in its own way and it will give you many ideas on how to create patches.xamido wrote:Anybody here working on a soundbank for it? I've been analyzing the factory preset and i really learn a lot from it. I need more, moreeeee.
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- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
Yeah very nice.elassi wrote:Good job, mcnoone.
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too.
- KVRAF
- 25417 posts since 3 Feb, 2005 from in the wilds
generous? It has nothing to do with generosity as the developer is not giving me something... they are providing a demo to promote sales.Robmobius wrote:Yeah, thirty days is more then generous.
In my case, 30 days is not enough. I like to try a new synth at my own pace and I like to dig a little deeper into it to see if I will really use it. I have also had many months go by where I forget all about a synth demo then someone posts a particularly cool audio example and I decide to try it again. From my perspective, why reduce such chances by making the demo expire?
Of course each developer can do it however they want... In my case a 30 day time limited demo is unlikely to result in a sale.
- KVRAF
- 3338 posts since 6 Aug, 2009
seriously? another way to approach this: you HAVE 30 days, so you can't go 'at your own pace' if that goes past 30 days. dig in, explore, decide. pretty simple. the developer gives you a chance to check out a plugin, and it's YOUR job to do that within the time allotted.pdxindy wrote:generous? It has nothing to do with generosity as the developer is not giving me something... they are providing a demo to promote sales.Robmobius wrote:Yeah, thirty days is more then generous.
In my case, 30 days is not enough. I like to try a new synth at my own pace and I like to dig a little deeper into it to see if I will really use it. I have also had many months go by where I forget all about a synth demo then someone posts a particularly cool audio example and I decide to try it again. From my perspective, why reduce such chances by making the demo expire?
Of course each developer can do it however they want... In my case a 30 day time limited demo is unlikely to result in a sale.
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- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
I dunno', you seem to be the exception. Most people are good with 30 days. I'd rather have that type of demo, as opposed to the never ending crackle - it is super annoying, and is hard to work with.pdxindy wrote:generous? It has nothing to do with generosity as the developer is not giving me something... they are providing a demo to promote sales.Robmobius wrote:Yeah, thirty days is more then generous.
In my case, 30 days is not enough. I like to try a new synth at my own pace and I like to dig a little deeper into it to see if I will really use it. I have also had many months go by where I forget all about a synth demo then someone posts a particularly cool audio example and I decide to try it again. From my perspective, why reduce such chances by making the demo expire?
Of course each developer can do it however they want... In my case a 30 day time limited demo is unlikely to result in a sale.
You could always ask for an extension?
But ultimately, I doubt they really mind about one or two people being put off. From their perspective ,they just have got to keep the majority happy. Horses for courses... Etc.
They might loose a sale, but you might loose a good synth. Nobody benefits... But what are you gonna do?
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I agree that expiration is not a good idea. I remember another synth which has such an expiration date. I downloaded it, but was very busy in terms of work at that time, so never had much time to thoroughly test it. And from the little testing I did, I was not instantly sold. And when I returned to it months later, the synth had long expired. The thing is, many people have lots of other things to do, like a real job, family, etc.pdxindy wrote:generous? It has nothing to do with generosity as the developer is not giving me something... they are providing a demo to promote sales.Robmobius wrote:Yeah, thirty days is more then generous.
In my case, 30 days is not enough. I like to try a new synth at my own pace and I like to dig a little deeper into it to see if I will really use it. I have also had many months go by where I forget all about a synth demo then someone posts a particularly cool audio example and I decide to try it again. From my perspective, why reduce such chances by making the demo expire?
Of course each developer can do it however they want... In my case a 30 day time limited demo is unlikely to result in a sale.
I prefer some other demo limitations as long as they are not irritating like the annoying and way too loud shout in kilohearts' One
And 200 dollars, Dune 2's price in Europe, is a lot of money for many people...
Last edited by fluffy_little_something on Sun Jun 08, 2014 6:58 pm, edited 1 time in total.
- KVRAF
- 5564 posts since 13 Jan, 2005 from the bottom of my heart
osiris wrote:Oh please. Whine whine bitch bitch. Some of you guys are beyond the beyond.
30 day demos are MORE than generous.
Some people LIVE to buy a synth cheap then turn it around here for their tiny little profit.
What else you got?
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
Another option is to make a demo which counts the times always when you open it and expires after a certain amount of "openings". The Goldwave audio editor demo works that way, it's not time limited, it only counts every working steps you do with it. I have the demo since 2 years, and I can still use it for some tasks now and then...
- KVRian
- 1465 posts since 25 Sep, 2011
Not yet. I'm still learning, I just want to see what people more knowledgeable than you can make with DUNE 2 (there are fine sound designers over here, as opposed to internet trolls), and specifically if it can nail that sylenth-y sound, not some generic acid patch.
Last edited by Yorrrrrr on Sun Jun 08, 2014 8:49 pm, edited 5 times in total.