DUNE 2 is out now!!
- KVRian
- 1456 posts since 25 Sep, 2011
Nice. How about an LFO Skew parameter Richard (like in DUNE 1)? I know the MSEGs in loop mode can already do that though (and much more). It's just that sometimes I think I will run out of MSEGs . Or.. you could increase the number of MSEGs to 6 or 8!Richard_Synapse wrote:I see. Well it looks like an easy parameter to implement, so could be added in the next updatelarsomat wrote:Which is easy as long as the LFO controls only one parameter, but when it controls multiple parameters it becomes complicated.
Richard
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- Topic Starter
- 1136 posts since 20 Dec, 2010
Cool! Would be nice if they added this as a KVR product, that way it appears automatically under "Soundware" on Dune 2's KVR page. It's easy to miss such offersYorrrrrr wrote:A pretty nice set of cinematic sounds, by Art Renaissance Project: DUNE Level 2
http://www.art-renaissance-project.com/ ... for%20DUNE
(scroll to the end)
Richard
Synapse Audio Software - www.synapse-audio.com
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- KVRAF
- 2451 posts since 26 Jul, 2004
I did try.Richard_Synapse wrote:Cool! Would be nice if they added this as a KVR product, that way it appears automatically under "Soundware" on Dune 2's KVR page. It's easy to miss such offersYorrrrrr wrote:A pretty nice set of cinematic sounds, by Art Renaissance Project: DUNE Level 2
http://www.art-renaissance-project.com/ ... for%20DUNE
(scroll to the end)
Richard
Seems as if I only can add software, no soundware.
But I keep on looking if I missed something here.
Thanks
classic
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- KVRAF
- 7711 posts since 15 Sep, 2005 from East Coast of the USA
I know the Skew control was taken away, but isn't Dune 2's Init Phase for the LFO in the mod matrix basically the same thing?Yorrrrrr wrote:Nice. How about an LFO Skew parameter Richard (like in DUNE 1)? I know the MSEGs in loop mode can already do that though (and much more). It's just that sometimes I think I will run out of MSEGs . Or.. you could increase the number of MSEGs to 6 or 8!Richard_Synapse wrote:I see. Well it looks like an easy parameter to implement, so could be added in the next updatelarsomat wrote:Which is easy as long as the LFO controls only one parameter, but when it controls multiple parameters it becomes complicated.
Richard
- KVRAF
- 2117 posts since 10 Apr, 2002 from Saint Germain en Laye, France
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- KVRAF
- 7711 posts since 15 Sep, 2005 from East Coast of the USA
oops, yes you're right..carrieres wrote:no, The SKEW knob is used to change the shape of the LFO waveformsExamigan wrote:I know the Skew control was taken away, but isn't Dune 2's Init Phase for the LFO in the mod matrix basically the same thing?
page 27 of the manual
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- KVRAF
- 2451 posts since 26 Jul, 2004
classic wrote:I did try.Richard_Synapse wrote:Cool! Would be nice if they added this as a KVR product, that way it appears automatically under "Soundware" on Dune 2's KVR page. It's easy to miss such offersYorrrrrr wrote:A pretty nice set of cinematic sounds, by Art Renaissance Project: DUNE Level 2
http://www.art-renaissance-project.com/ ... for%20DUNE
(scroll to the end)
Richard
Seems as if I only can add software, no soundware.
But I keep on looking if I missed something here.
(edit) I did add all my DUNE sound sets to DUNE on and DUNE2. Worked fine:)
Thanks
classic
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- KVRist
- 363 posts since 4 Jul, 2007
Installed the demo, played around for about 5 minutes and then bought it based off one preset which was just gorgeous. Based on this one patch alone worth the price. (other sounds on there really nice too!)
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- KVRist
- 83 posts since 30 Apr, 2004
Is this a brand new soundset? I wonder if there's any chance of an introductory discount? It's over twice as much as any of the other sets on the same page, and after the euro to dollars conversion, it's pretty expensive. Guess I'll keep an eye on it.
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- Topic Starter
- 1136 posts since 20 Dec, 2010
Great!classic wrote:(edit) I did add all my DUNE sound sets to DUNE on and DUNE2. Worked fine:)
Thanks
classic
Hehe cool...which one was it?Kindred wrote:Installed the demo, played around for about 5 minutes and then bought it based off one preset which was just gorgeous. Based on this one patch alone worth the price. (other sounds on there really nice too!)
Richard
Synapse Audio Software - www.synapse-audio.com
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- KVRist
- 363 posts since 4 Jul, 2007
I can't remember the name (not in the studio now) but it is all over this remix I just did - (it's the techy chord-ish/basic channel-ish sound)Richard_Synapse wrote:Great!classic wrote:(edit) I did add all my DUNE sound sets to DUNE on and DUNE2. Worked fine:)
Thanks
classic
Hehe cool...which one was it?Kindred wrote:Installed the demo, played around for about 5 minutes and then bought it based off one preset which was just gorgeous. Based on this one patch alone worth the price. (other sounds on there really nice too!)
Richard
https://soundcloud.com/kriece/sploosh-c ... red-sounds
Great work - I just bought this and Blue2 on the same day and have tended to enjoy Dune2 a bit more so far...
- KVRAF
- 1844 posts since 23 Sep, 2005
Hi,
I'm looking forward to by Dune 2 soon.
Q. Does it share the same sonic characteristics of Synapse Audio's Antidote, their Reason Rack-Expansion Synth ?
Any feedback would be appreciated.
Thanks,
Muziksculp
I'm looking forward to by Dune 2 soon.
Q. Does it share the same sonic characteristics of Synapse Audio's Antidote, their Reason Rack-Expansion Synth ?
Any feedback would be appreciated.
Thanks,
Muziksculp
- KVRAF
- 2117 posts since 10 Apr, 2002 from Saint Germain en Laye, France
- KVRAF
- 1844 posts since 23 Sep, 2005
I'm sure it is. Does that makes it as good, or better 'Sounding' than Antidote ?carrieres wrote:Dune2 is far more complex than Antidote !
Thanks,
Muziksculp