Sorry hibidy, but that's just a cheap answer with "even others are saying it".
Seriously... the rules are similar strict (with some slight ease here and there) than the ones of the "Song Writing Competition".
As can be seen (for example), here:viewtopic.php?f=14&t=412800
Summed up, the "mix participant" rules for the MC are just as simple, if not simpler. And you're not forced to upload to SoundCloud, or sign up to a special page - EVERYONE can benefit from downloading your mix. No sign up needed, no restrictions.
No, I don't want any benefit from it, I do not have an agenda planned. I merely want people to stick to rules, realize how it might be in a "realistic oriented environment" and share their experience with the "documentation" rule.
And the rules are simple IMO! Though some users broke them, since they were like "TL;DR - don't care, let's roll!". But it's okay for the other challenges/competitions that are also just for sh*ts and giggles, but happen to also offer free goods.
Actually... do you people know why the LAST mix challenge failed?
Because it lacked rules, it didn't stick to time limits. It lacked certain guidelines to stay on common ground, it wasn't thought through. And the former challenge experiment involved a "mix engineer" as "ultimate final word". I found that absolutely stupid. Eric and I talked about this idea in PM form, and we ultimately rejected it. The users can decide which mix sounds the best.
Granted, this is still subjective (as is everything that involves songwriting and mixing). But what do you want? An ultimate answer by "x-engineer" that then says "you have to do it this and that way" in the end? This is what is now flinged at me as criticism. Or do you want to have fun while mixing. But still get the change to get free tools that might make your workflow a little bit easier in the future?
Apparently, even saying "you have creative freedom" was wrong!
On one hand, if you make a challenge for sh*ts and giggles, nobody gives a dime. If you involve sponsors (which people kind of expect - like "why should we waste our time for this?!"), suddenly the rules are too strict (which are still
needed to be fair to everyone!). But looking at both the OSC and SWC - they seem to work!
Is this some personal sh*t or what?!
Am I living in some sort of galactic rift or something?
I mean, you Android of all people joined the game and didn't even seem to have a problem with that. You even ACCEPTED that you were disqualified. You said that the rules are fair - now you're saying that they're not working if people want to "learn" anything?!
People can't learn
if they do whatever the f*ck they want! Why else were there books written about the various topics of audio engineering (though some of them are really narrow minded)? Why else are there still some engineers trying to teach how to do it in a possible better way compared to x-audio engineering school?! Yes, I count myself to that small fraction.
Again, the OSC and SWC rules are just as strict, if not even more limited. Nobody cares - the challenges/competitions are still running (OSC runs for over 63 months now!). And folks bark up my tree because I said "oh wait... I recommend you not to submit within the first 24 hours, the general loudness shall not exceed this and that level, no rearrangements, no reuploads, and it is mandatory to write at least a couple of sentences what you did."?
I - don't - get - it - !
And I don't want to even at this point.
I merely set up some ideas, some guidelines. Inspired by both the real world, with the current KVR challenges in mind, and with a spike of "fun and games" mixed with "let's add some learning factor in there". I invested a sh*tload more time into it than I originally planned. At this stage, I am the headmaster and not Eric. That alone kills all the fun for me.
Add to that, my current sh*t day with my hacked page... I think it's better to log off for the rest of the weekend.