What is KVR Audio? | Submit News | Advertise | Developer Account

Options (Affects News & Product results only):

OS:
Format:
Include:
Quick Search KVR

"Quick Search" KVR Audio's Product Database, News Items, Developer Listings, Forum Topics and videos here. For advanced Product Database searching please use the full product search. For the forum you can use the phpBB forum search.

To utilize the power of Google you can use the integrated Google Site Search.

Products 0

Developers 0

News 0

Forum 0

Videos 0

Search  

Botnek 'Selfie' Pluck

How to make that sound...

Moderator: Moderators (Main)

KVRer
 
4 posts since 16 Jan, 2014

Postby pgd83; Thu Jun 19, 2014 3:15 am Botnek 'Selfie' Pluck

Can anybody point me in the right direction as to how to achieve the percussive type pluck in the drop of this track at 1:00

Or similarly in their collab with 3lau - Vikings.

http://www.youtube.com/watch?v=zOwafZto2DA
KVRer
 
1 post since 12 Jul, 2013, from Sweden

Postby AscendMusic; Sat Jun 21, 2014 4:48 pm Re: Botnek 'Selfie' Pluck

I would love to find out as well! I'm guessing it's some kind of snare with a tonne of effects on it.
KVRer
 
2 posts since 19 Jun, 2014

Postby Skypiea; Sun Jun 22, 2014 7:15 am Re: Botnek 'Selfie' Pluck

Hey guys!
I got pretty close in sylenth for this one.
Actually it's all about a really short decay on the amp envelope and some weird phaser settings.
I just took a simple saw wave -2 octaves, moved the amp envelope to about 1.55 and added some overdrive within sylenth.
Also, it's super essential to have a pitch envelope going on with even less decay time to get the sound really plucky.
In the mixer channel I added some distortion as well as a tiny bit of multiband compression.
But this really crazy effect on the pluck is, as i said before, a phaser or even a filter (e.g sugerbytes wow filter)
I got really close by taking fl's own phaser, moved the feedback up a little and I set the dry/wet at about 45%.
Most important for getting a static phaser sound is to have the min. and max. depth on the same level.
Hope I could help :D

Moderator: Moderators (Main)

Return to Sound Design