Kontakt sounds worse in Reaper when audio preferences are not set correctly

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whyterabbyt wrote:with this particular default, what you hear is what you get.
So if what you hear reflects CPU limitations, then what you get sounds bad.
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Actually, this setting would be an issue for those who use synths like DCAM Synth Squad with independent oversampling modes.

If someone is using for example, Cypher with the real-time setting at 1x oversampling and the offline option set to, say, 8 x oversampling, the rendered audio would not sound right (with the Reaper 'Inform plugin of the offline render state' option not ticked).

When I saw this topic I was trying to remember how this option is set in Reaper, and yes, that option was not ticked, meaning all my DCAM Synth Squad tracks would have been rendered at the wrong quality setting. Luckily, I have always used Synth Squad in at least the 2x and 4 x oversampling real-time modes so the rendered tracks sounded ok. I'm saying 'ok' as my offline mode was always set to a minimum of 8x oversampling and for more complex presets (complex audio-rate modulation patches) it was set to 16x. Settings which would have been ignored by Reaper...hmm...
Last edited by himalaya on Wed Jul 02, 2014 11:38 pm, edited 1 time in total.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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Code: Select all

virtual long getCurrentProcessLevel ();
// returns: 0: not supported,
// 1: currently in user thread (gui)
// 2: currently in audio thread or irq (where process is called)
// 3: currently in 'sequencer' thread or irq (midi, timer etc)
// 4: currently offline processing and thus in user thread
// other: not defined, but probably pre-empting user thread.
a plug is like black box processing some audio coming in on some inputs (if any) and going out of some outputs (if any). this may be used to do offline or real-time processing, and sometimes it may be desirable to know the current context.
http://jvstwrapper.sourceforge.net/vst20spec.pdf , pp. 52-53
If you criticize Spitfire Audio, the mods will lock the thread.

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himalaya wrote:Actually, this setting would be an issue for those who use synths like DCAM Synth Squad with independent oversampling modes....
You're talking about how Reaper actually sounds (bad), but if I understand the minions correctly, how it actually sounds doesn't matter, and what matters is how cool it is because it's so customizable, if you don't have a job or girlfriend and want to sit around customizing DAWs.
there is a preference in the Reaper preferences called "inform plugins of offline render state"
Indeed I didn't have the setting enabled, thanks for the tip.

Switching it on fixes the issue
http://www.fxpansion.com/forum/viewtopic.php?p=74328
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Belly acher!!!!!!! :lol:

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The thread has got the right title, because otherwise it would not have caught my attention and now I am aware of a bug. Sometimes exaggerations are needed.

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hibidy wrote:Belly acher!!!!!!! :lol:
"Because sound quality doesn't matter" should be the new Reaper slogan.
If you criticize Spitfire Audio, the mods will lock the thread.

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arkmabat wrote:
trimph1 wrote:
BachRules wrote:
trimph1 wrote:
BachRules wrote:
arkmabat wrote:I'm sure the sound is fine.
That's silly.
You're being silly.

Check Image-line's site for their FL11 manual ...particularly the Saw Wars chapter.

There is no fracking difference between daws soundwise..
So Kontakt is lying when it says it's using lower-quality interpolation for online renders? Do you even begin to understand the issue? I programmed the world's first commercial software synth. I aced CCRMA. If you want to interpret the "Saw Wars chapter" as are you're doing, that's your problem.
Daw Wars....fricking autocorrect..:x
IE: if we do not agree that <Kontakt's 'standard' interpolation> = The Sound of Reaper, we're incompetent. :hihi:
Yeah, your bona fides totally make this logical. :idiot:

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BachRules wrote:
whyterabbyt wrote:all I see there
Then something's wrong with your seeing.
I asked for a specific quote. You're still ducking on providing one. If you want to assert I'm missing something, try actually proving it.
whyterabbyt wrote:One of the developers says
That guy is a developer for Reaper? Why do you believe that?
My mistake; I forgot you'd be looking to focus on a different context from the one discussed and left it ('developer') too imprecisely open-ended. In case you think it helps you make that case you're failing to provide any evidence for, read that as 'one of the well-known reaper extension developers'. Now that that's cleared up, you'll have something concrete to back you up from the VST spec, yes?
whyterabbyt wrote:the intent of the default setting is to give you what you hear,
Why do you believe that?
Are you asking why I think not setting a preference which flags plugins to do special-case behaviour is going to produce the same results as the plugins not doing that special-case behaviour?

What are you claiming the results of not setting the special-case-behaviour flag should be? A different special-case-behaviour?
Last edited by whyterabbyt on Thu Jul 03, 2014 12:46 am, edited 1 time in total.
my other modular synth is a bugbrand

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BachRules wrote:
whyterabbyt wrote:with this particular default, what you hear is what you get.
So if what you hear reflects CPU limitations, then what you get sounds bad.
So if what you hear reflects any limitations, then what you get reflects those limitations. Its not unknown; you'll be aware ProTools has only ever had realtime bouncing until v11, last year or so, of course?
my other modular synth is a bugbrand

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BachRules wrote:

Code: Select all

virtual long getCurrentProcessLevel ();
// returns: 0: not supported,
// 1: currently in user thread (gui)
// 2: currently in audio thread or irq (where process is called)
// 3: currently in 'sequencer' thread or irq (midi, timer etc)
// 4: currently offline processing and thus in user thread
// other: not defined, but probably pre-empting user thread.
a plug is like black box processing some audio coming in on some inputs (if any) and going out of some outputs (if any). this may be used to do offline or real-time processing, and sometimes it may be desirable to know the current context.
http://jvstwrapper.sourceforge.net/vst20spec.pdf , pp. 52-53
So, still nothing proving the thing you claimed was enshrined in the VST spec (which, in case you try and change the subject was specifically mandated, non-optional, offline host-side default behaviour)
my other modular synth is a bugbrand

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I love this thread. It's so old school!

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The sweet sound of Reaper:
I'm trying to track down a problem....

I did some more testing on this....

I'm not sure why the default is off.
I have this annoying problem....
In Reaper you just have to check 'inform plug-ins of offline rendering state' checkbox in Preferences.
the spectrum above ~7KHz is audibly muffled even if the filter is fully opened.
I noticed that one of my tracks sounded different when I froze it.
Please try checking "Inform plug-ins of offline rendering state" in Preferences->Plug-ins->VST...Compatibility settings.
Let's start a list of developers who think this is a good sound, so customers know what to expect.
If you criticize Spitfire Audio, the mods will lock the thread.

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BachRules wrote:The sweet sound of Reaper:
I'm trying to track down a problem....

I did some more testing on this....

I'm not sure why the default is off.
I have this annoying problem....
In Reaper you just have to check 'inform plug-ins of offline rendering state' checkbox in Preferences.
the spectrum above ~7KHz is audibly muffled even if the filter is fully opened.
I noticed that one of my tracks sounded different when I froze it.
Please try checking "Inform plug-ins of offline rendering state" in Preferences->Plug-ins->VST...Compatibility settings.
Let's start a list of developers who think this is a good sound, so customers know what to expect.
Move on boy... :roll:
MuLab-Reaper of course :D

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hibidy wrote:I love this thread. It's so old school!
Sheeeeeeet ! Lock this thread . Word to ya Mutha ..... :hihi:

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