BDeep wrote:deft_bonz wrote:Halma wrote:Or do it like the gaming industry and start releasing unfinished stuff (only 25% of expected core fuctions, lots of bugs, early alpha stage) for full price and then start releasing a ridiculous amount of "totally awesome" DLCs (minimum of 30+ for the next two years) like new colour schemes, new curves, a cat as a logo...you could even charge them for a updated changelog. As long as it comes as a "totally awesome" DLC.
Or forget everything I wrote and start with an "in eq" currency and make an item shop.
Anyways, congratulations to the whole team. Looking forward in getting mine next month.
An in-EQ-shop where you can buy different EQ-models. Better: you have to rent the EQ-models and pay per hour
It's interesting how such models work in the game industry generating lotsa money, but in the music business, you'd be out of business before you even start it.
IK has a shop which could be considered DLC, and Waves expects you to pay a yearly fee.
Granted, it's not the same, but it's getting close.
Yes, these models are the future. Oh well, in fact, they are reality for most business-branches these days (CRM, graphic/web design software, Gaming, drop-box in some sense, etc). Not saying they are perfect, but they allow for pretty effective copy protection (the lack of it in traditional models is a huge problem, because natural evolution of "user-habits" simply makes "good" Developer's lives far too difficult). Also, the system keeps your software in sync with the latest product state. Last but not least, I would really prefer being able to rent specific software for short time when I really need it. Melodyne for example, or other special purpose stuff.