Chiptune sounds in Zebra synth?

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Hey guys! Any tutorials or tips for making chiptune sounds in Zebra synth?


Thanks :)

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one would be quantized envelopes or modulation via the ModMapper

Set the ModMapper to Map Quantise, modulator to envelope or LFO (or any modulation you would like to be quantified), right click to choose a number of steps like 16 and draw some values (like the 1st one at minimum and the last at maximum and select "straighten" from the right-click menu)
Then Select the ModMapper you've set-up as modulation for any chosen parameter(s) like volume or pitch.

Another tip would be key-tracked decimators via VCF.
Select a VCF module, put it in SR decimate mode and bring the kb track all the way up, then set the cutoff to an "interesting" or precise value. this goes well with Polypulse osc waves.
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Try the LEVEL 3-E free patch selection, there may be more tips like that within the patches...

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3ee wrote:one would be quantized envelopes or modulation via the ModMapper

Set the ModMapper to Map Quantise, modulator to envelope or LFO (or any modulation you would like to be quantified), right click to choose a number of steps like 16 and draw some values (like the 1st one at minimum and the last at maximum and select "straighten" from the right-click menu)
Then Select the ModMapper you've set-up as modulation for any chosen parameter(s) like volume or pitch.

Another tip would be key-tracked decimators via VCF.
Select a VCF module, put it in SR decimate mode and bring the kb track all the way up, then set the cutoff to an "interesting" or precise value. this goes well with Polypulse osc waves.
Image

Try the LEVEL 3-E free patch selection, there may be more tips like that within the patches...
Just tried, the first tip..Perfect :)

I'll try the others, too. Thanks, 3ee ;)

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Quantize ALL modulation. Almost all modulations, LFO's, sweeps, etc, in chiptunes, are either looked up from small tables, or computed at a fairly slow frame-rate (about several frames per second)

Use squarewaves to modulate pitch, volume, cutoff. Again, a framerate of several cycles per second.

Use wave-switching, for example, a classic Hubbard voice trick is to have the attack of a sound played on a sawtooth, then immediately switch to a narrow pulse and bring in vibrato. That abrupt wave switch creates transients, which adds sonic interest and punch.

Never shy away from discontinuous modulation because "it might click". :)
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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Sendy wrote:Quantize ALL modulation. Almost all modulations, LFO's, sweeps, etc, in chiptunes, are either looked up from small tables, or computed at a fairly slow frame-rate (about several frames per second)

Use squarewaves to modulate pitch, volume, cutoff. Again, a framerate of several cycles per second.

Use wave-switching, for example, a classic Hubbard voice trick is to have the attack of a sound played on a sawtooth, then immediately switch to a narrow pulse and bring in vibrato. That abrupt wave switch creates transients, which adds sonic interest and punch.

Never shy away from discontinuous modulation because "it might click". :)
I'll try those too, thanks Sendy :)

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