Does format variations of plugins make them more expensive
- KVRAF
- Topic Starter
- 25852 posts since 20 Jan, 2008 from a star near where you are
There are many plugin formats now.
If a vendor releases a plug for VST2 and VST3 (32 and 64 bit) both for PC and Mac, as well as AU and also AAX.
Will that be more expensive for the vendor, than just releasing the plugin as a VST2 ?
If a vendor releases a plug for VST2 and VST3 (32 and 64 bit) both for PC and Mac, as well as AU and also AAX.
Will that be more expensive for the vendor, than just releasing the plugin as a VST2 ?
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- KVRAF
- 35231 posts since 11 Apr, 2010 from Germany
It surely will, as you have to develop and test for other platforms too. The vendor will take pretty much what the market offers for a plugin though, there's no extra charge for a broad platform compatibility, which you can see at the example of Bitwig for instance. And if you have a good name, you can charge 50% more even, and people will still buy it happily, if it's quality stuff.
- KVRAF
- 7315 posts since 9 Jan, 2003 from Saint Louis MO
At a really small scale (like me), development for an OS you don't use is a hassle. While JUCE (for instance) is pretty cross-platform friendly, and audio plugins don't tend to be quite as tied to platforms as, say, games -- there's still a cost to even get started developing in another OS.
Even if I were to start selling plugins (I don't plan to) instead of giving them away, it would take a certain amount of scale before I'd even consider it worthwhile to buy a Mac, learn to use it, get various plugin hosts installed and working, get an IDE/compiler installed and working, and then add extra steps to the release process for every plugin. (Ditto for Linux etc.)
On a commercial scale, support can be a big time-consuming, resource-burning headache. More builds means more ways your stuff can break. From blogs I've read, Apple in particular tends to create compatibility issues every time the OS updates.
Even if I were to start selling plugins (I don't plan to) instead of giving them away, it would take a certain amount of scale before I'd even consider it worthwhile to buy a Mac, learn to use it, get various plugin hosts installed and working, get an IDE/compiler installed and working, and then add extra steps to the release process for every plugin. (Ditto for Linux etc.)
On a commercial scale, support can be a big time-consuming, resource-burning headache. More builds means more ways your stuff can break. From blogs I've read, Apple in particular tends to create compatibility issues every time the OS updates.
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- KVRAF
- 35231 posts since 11 Apr, 2010 from Germany
That's actually what i don't understand about Bitwig's decision to support Linux. I mean, as much of a bliss it is for Linux users, the copies they sell for the Linux version will be highly limited, and they have the hassle of having to provide support for Linux. I can't imagine that paying out in any case. Especially as Linux can be quite problematic in terms of stability, and the whole Linux audio thing is pretty alpha.foosnark wrote: On a commercial scale, support can be a big time-consuming, resource-burning headache. More builds means more ways your stuff can break. From blogs I've read, Apple in particular tends to create compatibility issues every time the OS updates.
- KVRAF
- 8402 posts since 2 Aug, 2005 from Guitar Land, USA
Seems shady if they were a big company. I'm just a user, I don't care of the details, if you think I'll get dongles for example, you'll be stuck with them to stir your mint iced tea.
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- addled muppet weed
- 105507 posts since 26 Jan, 2003 from through the looking glass
surely it also brings in more revenue too?
if you provide software for both pc and mac you have a larger pool of possible customers than if you only provide for one or the other.
if you provide software for both pc and mac you have a larger pool of possible customers than if you only provide for one or the other.