KVR MIX CHALLENGE - MC04 September 2014 - Winners announced.

How to do this, that and the other. Share, learn, teach. How did X do that? How can I sound like Y?
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Hey, I like this song! Here's my submission.

http://dl.dropboxusercontent.com/u/1847 ... 0vladg.mp3

http://dl.dropboxusercontent.com/u/1847 ... vladg.flac

Some info:

The project was completed in 4 stages:

Stage 1. Track placement, instrument grouping, phase issues, quick high-pass filtering.
Stage 2. For each group: instruments tone shaping, group/bus processing. Freeze all track
effects at the end.
Stage 3. Frequency overlaps issues, sends fine tuning, automation.
Stage 4. Remove "helper" (gluing) processing on busses (mostly compression), mixdown.

Stage 1:

Drums: Phase alignment (by snare hits) and phase check using invert polarity button.
Toms and vocals: offline gating using Reaper's "Dynamic split" feature.
Instrument tracks: silent parts were removed manually.

Quick high-pass on most tracks using ReaEQ.

After quick listen it seemed the right sound for the track was to leave dirty, unprocessed and
rehearsal like feeling.

Stage 2:

...long boring description of effects used... check full version for details:

http://dl.dropboxusercontent.com/u/1847 ... 0vladg.txt

Bus processing: ThrillseekerVBL for helper compression (was removed just before mixdown).

Master bus: Sleepy-Time records StereoChannel as VU meter.

Stage 3 (most time I worked in mono here):

ReaEQ was used to make multiple cuts to deal with frequency overlaps between
bass/guitars/organ/brass/vocals.
Automation for brass pan and level and for main vocals level.

Stage 4:

Remove ThrillseekerVBL instances, put +2 dB into StereoChannel (to have RMS around –18..20
dB), mixdown.
Vlad from Tokyo Dawn Labs

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@satYatunes. Thanks for listening and the feedback! I used the J37 tape saturation emulation plugin by Waves!

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very fun song, thanks for providing! :tu:

Was a bit more challenging for me since there's a high amount of bleed within the drum tracks and I'm not really used to work with gates :oops:

As I found, it's best to try to control (instead of gate maybe try the expander mode + with fair amounts of release too) the bleed to some degree instead of pushing for high isolation which also implies unwanted side-effects... ... + the overheads and the room tracks kinda saved the situation in the end. :)

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It's nice to see vladg on board. Welcome to the game. :tu:
[ Mix Challenge ] | [ Studio Page / Twitter ] | [ KVRmarks (see: metering tools) ]

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vladg says: "Toms and vocals: offline gating using Reaper's "Dynamic split" feature" ~ cool idea. i hadn't tried that before.
“Music gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.” ~ Plato

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satYatunes wrote:[ Please take a look at your mix again. We don't encourage entrants to resubmit but as it's your first time we can give you another chance.
https://soundcloud.com/tgraph/biglunglasses2
https://soundcloud.com/tgraph/knatterto ... -mc04-tb-2

maybe these are closer to what this is about.. still rough and a little out of control, as that's how I heard the tracks and thinking back to The Specials
“Music gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.” ~ Plato

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https://soundcloud.com/schen1/knatterto ... schenkel-1
https://soundcloud.com/schen1/knatterto ... schenkel-2

hi everybody.
this is the first time attempting to a mix with so many tracks so let's see.
pre
grouped stuff, panned things

1. aligned snare phase
2. amped bass with guitar rig
3. Drums:
a)gated the bleed
b)eq'd, compress, eq'd again
4. sidechained kick to bass
5. had some troubles taking out the cymbals
6. gave some vintage grit in different amounts and different ways to all the instruments but guitars and drums
7.added a reverb bus
8. volume mixing
9.added a sidechained short delay in a separate bus to get some snare tail back in the mix.
10.limited a little the master
Last edited by mschenkel on Fri Sep 19, 2014 7:08 am, edited 1 time in total.

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I would like to try myself for this month's contest as well.

http://www.dropbox.com/s/w2t5dok3lqezbd ... s.mp3?dl=1

http://www.dropbox.com/s/6utcnwncqjhbi9 ... s.wav?dl=1

I don't have much experience mixing live music or anything to do with reference levels, so hopefully it is within the requirements. Actually, I don't have much experience mixing music, so any feedback or advice would be invaluable for me.

--------------------

I need to leave for something right now, but I will come back later to fill this space with what I have done with the stems.

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Hi everyone,

I am completely new to the mixing "game" and would be very, very glad if you guys could give me feedback on my mix and tell me how I can improve.
I will try to write down exactly what I did and what I hoped to achieve through it so you can tell me what made sense and what didnt. Thank you in advance!

Hope this is within the rules, aswell.

https://dl.dropboxusercontent.com/u/825 ... ix-004.mp3

https://dl.dropboxusercontent.com/u/825 ... %20Mix.wav

=> I kinda "intentionally" left a lot of room for mastering in my mix. But I also didn't know what else to do after I did all of the below ;-)

Bass:
- compressed it to make it more present
- rolled of mids/highs to remove attack

Guitars:
- made the distortion fit in more by rolling of highs, mixed the two distortions together to my liking
- compressed the clean guitar to make it more even, the strumming at the beginning was too loud while the picking too quiet, this improved it quite nicely

Vocals:
- compressed them alittle
- cutting out highs/lows in the EQ
- to make them more present I sent them to a track with a reverb, used a predelay of 25ms + a reverb of 325ms.

Drums:
- I had alot of issues getting rid of the bleed here, I don't know if it really is a big issue in cases like this but I tried anyway. Some worked out quite nicely while with Tom3 it seemed impossible to clean it up 100%.
- I had the idea to place tom1, tom2 and tom3 in a short "inner circle" in the middle of the mix (thats why I wanted to filter out the bleed) so the few tom parts would stand out more. I think I succeeded in this like 80%.
- in one part of the song (2/3 in) I completely loose the bassdrum to the bass I think, I tried to compensate for this by icnreasing the volume of the bassdrum in general (make up gain of the compressor) which seemed kinda lame but in the end I liked the increased presence overall so I didn't change this approach later on.

- I used a transient shaper (Bittersweet) to make them alittle more present, done this by ear.
- I used the DensityMK3 Compressor for the whole Drummix aswell.

- toms: gated and tried to make each one stand out themselves by panning them around the center.
- snare: gated, added reverb (directly, no bus) and compressed it to make it more present
- bassdrum: gated, compressed
- hihat: tried to cut out other bleed by (trying to) remove the frequencies of toms/snare with an EQ (while increasing highs alittle) before gating, worked okish, then used compressor to bring it up a little
- overheads panned left and right without doing anything
- room mics/ride/snare top/bassdrum outside completely removed from the mix

Organ:
- just panned/volume change, don't know what else to do. liked the way they sounded already
- high/low passed

Horns:
- same as above
Last edited by e-dude on Thu Sep 18, 2014 3:35 pm, edited 1 time in total.

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Hey, finished my mix after a few days of work, hope you like it! :)

wave: https://app.box.com/s/s4h4lgrc27hok6tweokb
mp3: https://app.box.com/s/halnen2a8anhnj7aal06

So, 1st of all, I didn't use all tracks (skipped the BD outside and the Organ Close since I got the job done with the BD inside and the Organ Room)
Why did I keep those? BD inside was more tight and didn't had extra drum bleed as the outside mic and the Organ Room had a bit more "vintage" color with less low mids, more like the sound I wanted for it in this song.

Drums:
All drums are going to a drum bus (the snare has a bus also, in the end routed to the drum bus as well)
Drum Bus has a SSL type bus comp (NI Solid bus comp) doing about 3-4 db of GR for some punch and glue, after which I used a subtle TB ReelBus for some more tape glue and color, after that I have a DMG EQuick adding more brightness/air, +2db @ 10k, added that almost at the end of the mix to balance the drums even more. Finally sent the bus to a bit of plate reverb for more ambiance glue and image (ADVerb)

Won't go through all the drums but the more interesting stuff I did, but in general I have EQ and comp/gate on almost every track. For the comp/expander I used the NI Solid Dynamics. (I used the expander mode since it wasn't as aggressive as the gate one)

-the snare tracks go to a bus with some gateing and compression, EQ: HP filter, -1 db at about 500 Hz, +2 @ 3k for some lite cracking tone, than to beef up the sound and image I used a Waves Doubler with the delays down an octave and filtered the effect to fit better.

-The Hihat got some pretty significant processing. It had some bulky mids that I didn't want and was crowding the mix with mud, so I aggressively HP-ed them (no need to worry cause the overheads and the room tracks re-balanced the tone beautifully) and the sizzle was "broken" sometimes so I used the broken tube on the highs with FF Saturn to compress/distort/replace with silky sizzle, but before that, notched some unpleasant ring/tone out ....now the hi-hats aren't "sticking" out that much. ;)
HiHat track.jpg
-The Overheads got significant processing as well:
OverHeads track.jpg
EQ HP is a 18db/oct @ 171 Hz
The Driver adds a smooth distortion in small amount but a big amount of tone (a very broad and musical midrange boost). The de-esser is there to compress the highs a bit when the rides are kicking in.

And finally, the DC8C for bus duties easily pushing about 7-10 db of GR, if you notice it's a about 20% in parallel mode too.
blah blah and several of the drum tracks got subtle sends to various short doubling delays, plates and spring reverbs for tone, image and space. (Always using a spring reverb for character and tone, love it! :D )

moving on...

-Bass got a bit of distortion via FF Saturn, a tiny bit of "technical" sidechain compression when the kick pumps, all for a better fit.

-GTRs on two tracks, panned in opposite directions for a bit of stereo image, the LineUP plug-in one of them doing 5 ms of latency to finetune the tone, then going to a bus where I drastically altered the tone (seemed too dark and muffled with low mids), distorted a bit and compressed with DC8C 2, also have some sends to a Tap Delay (Waves SuperTap2) and one to a medium plate (ADVerb again)

-PWR GTRs on two tracks EQ separately a bit and on the bus: doubler to widen them up, checked in mono also to finetune, FF Saturn for a bit of High band distortion.

-Brasses on 3 separate track going to a bus.... too many small stuff to mention, request info! I will mention that I have a stereo delay send automation across the song.

-Organ, cut out some more low mids using a 6db/oct filter and boosted 5 db @ 5k and other small cuts here and there in the mid range, after that it's going through an ensemble effect (Valhalla Ubermod) and an Uhbik-T for stereo tremolo to make the ensemble sound a bit more organic. I also have some sends: one to the tap delay and one to a spring reverb (PSP SpringBox)

-Vocals ...too much to mention, please request info. .. Basically I have 3 tracks going to a bus.
I wasn't shy with compression here, used mostly the Solid Bus comp from NI (great sounding compressor btw! :) ) on the individual tracks, at some point it's doing about 12-14 db of compression on the female vocal with a ratio of 2:1 so it kept some of the dynamic progression and wouldn't sound too compressed.

The bus is doing some compression as well, used the Waves C4.

After all the compression, it still wasn't enough so I had a parallel compression send (DC8C 2) especially for the vocals and blended in carefully so it wasn't too much, so that it kept the vocal's density and intelligibility. Also cut about 2-3 bd @ about 3,7k from the parallel compression track to keep it from getting a bit harshy.

Well, that's about it to mention.
Hope you like my mix! :)

Cheers"
3ee
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https://dl.dropboxusercontent.com/u/230 ... dphone.wav

The main ideas of the mix are: Vocals in front, directly behind them the so called “HORNS”, the drums a little bit more “crisp” and louder and a little bit trashy, the guitars and the organ more in the background.
I have no idea if such a mix fits the genre …

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Hello.. I'm new here :)
You guys have a very good taste mixing..
OK, my turn..

No Replacing/Layering/Re-amp
No auto tune and beat correction

VOCAL : Hi-pass, automation volume (pre-fx) before 1176 (Sknote), just a bit of EQ for clarity

Background Vox : This track have 2 same part, so I copy and the first part from track copy I switch with the second, then I hard panning L R to get stereo effect without phasing problem. Just a bit EQ.

Bass : Compress with tube comp, then just a bit EQing.

Drum : Manual gate, Balancing
- Kick : grouping, enhance the low a bit, Eqing, Compress with 160 comp style.
- Snare : Hi-pass, compress a bit,
- Toms : Eqing each track, Grouping and saturated the bus
- OH, Hihat : Eqing and de-essing
- Room : Hipass and lo-pass, snappy compressing, a bit EQ
Send all to BUS and compressing for tone shaping and Pultec EQ style (boost and atten in 100hz to give more bottom)

GTR & Horns : just EQing and compress

Organ : EQ and drive a bit

Reverb : VintageVerb

All track using Stripbus (Tube) for analog emulation with low crosstalk

Masterbus : My secret bus chain :D to get 3D analog, tape warmth and instant tight glueing. this one not about plugins, this one about complex routing (Thanks for reaper flexibility) and long time experiment. No analog summing. full ITB

https://dl.dropboxusercontent.com/s/stv ... %20MP3.mp3

https://dl.dropboxusercontent.com/s/mut ... Him%29.wav

Sorry for my english, and I hope all of you like my mix :)))
God Bless

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Trombone is being the stubborn child! But the mix is falling together nicely. It won't be perfect, but I hope to have something!

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Hello!

This is my first KVR Mix challenge ever.

Downloads

https://dl.dropboxusercontent.com/u/646 ... regate.mp3
https://dl.dropboxusercontent.com/u/646 ... regate.wav

Mixing doc

drums group: Compressor (used for a bit of crunch and tightness 4:1, medium attack, auto release), Saturator (+8 dB at 25% dry wet), EQ Eight (lo cut), Limiter (default)

bass: Compressor (used for ducking slightly, sidechained to the kick, 2:1, medium attack, short release), EQ Eight (lo cut and +9 dB shelving at 224 Hz with small Q), Limiter (default)

mids group: Compressor (used for control, 2:1, medium attack, auto release), Reverb (500 ms, medium size, 40% dry wet), EQ Eight (lo cut at 120 Hz, high cut 6.5 kHz)

vox group: Compressor (used for control, 2.25:1, medium attack, auto release), EQ Eight (low cut at 150 Hz)

master channel: s(M)exoscope, Fabfilter Pro Q2 (low cut from the sides at 170 Hz), Fabfilter Pro L (output set to -3 dB at 0 dB gain), Utility (checking mono)

I worked in this order
0. Preparation (naming, colouring, group channels, sends)
1. Level balance (drums, bass, vocals, mids), panning, phase checking
2. Compression
3. EQ
4. Small amount of Reverb and Saturation (for Rooms, Overheads and Ride as well)
5. Using a reference track Green Day - Nuclear Family
6. Panning and volume automation

For DAW I used Ableton Suite 9.

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Hello guys!! This is my first entry in a mix challenge and i have to say that i'm pretty excited!! I only have a couple of months of mixing experience but i already love it..

Here are my submissions:
https://dl.dropboxusercontent.com/s/be4 ... 3.mp3?dl=0
https://dl.dropboxusercontent.com/s/n4v ... u.wav?dl=0

I mixed in reaper with only freeware plugins listening through crappy earbuds... I occasionally checked my mix through my smartphone speakers which revealed quite a lot about balance issues.

What i did in short:

Drums: ReaEQ, ReaComp with mild settings and Parallel compression of kick, snare and room mics
Bass: ReaEq, ReaComp (4:1 ratio) and slightly mixed an extremely saturated (almost overdriven) version of it
Clean Gtr: ReaEq, FerricTDS
Dist Gtr: ReaEQ, no compression at all
Organ: ReaEQ (small boost at 1.3 Khz and small cut at 3 Khz)
Female Vox: ReaEq, Molot compressor (3:1 ratio)
Male Vox: ReaEq, Antress ModernCompressor (4:1)
Back Vox: ReaEq, limiter and a slight amount of UpStereo
Horns: separe eq adjustments, through CamelCrusher and finally Molot(8:1)
Effects: I used slapback delay on horns and vocals, plate reverb on vocals and everything went through a room reverb...
MasterBuss: tiny amounts of ReaEq, TDR Feedback Compressor (2:1 resulting in about 1dB GR), FerricTDS

I hope you enjoy it!!!

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