Is it possible to have the volume of one sample affect the volume of another?
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- KVRer
- Topic Starter
- 10 posts since 14 Sep, 2014
Apologies if this is obvious, or answered repeatedly, I can't think how to phrase this is a way that gets me google answers...
Basically, I'd like to have an drone running throughout a track, inaudible, except when certain other tracks can be heard. I know I could do this manually, but it seems like the kind of thing I might be able to achieve pretty simply with a VST, or Audacity maybe. Is this a thing you can do?
Basically, I'd like to have an drone running throughout a track, inaudible, except when certain other tracks can be heard. I know I could do this manually, but it seems like the kind of thing I might be able to achieve pretty simply with a VST, or Audacity maybe. Is this a thing you can do?
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- KVRist
- 198 posts since 23 Oct, 2005 from Australia
I don't know about other DAWs, but in Renoise there's a device called a "Signal Follower" which can be set up to do exactly that - basically taking the input of one track and allowing it to modulate a parameter of another.
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- KVRer
- Topic Starter
- 10 posts since 14 Sep, 2014
Cheers! I don't have Renoise, but you set me on the right track. Apparently I want to sidechain a gate, something I should be able to do with a plugin I already have. I'll have a playaround this afternoon...
- KVRist
- 455 posts since 31 May, 2013 from Space is the Place
You can do this quite easily in REAPER by routing the signal from one channel into an other and utilising the paramter modulation
Not sure how it works in other DAWs
The classic use is of course sidechain style compression, so you could try a vst compressor with a sidechain
Not sure how it works in other DAWs
The classic use is of course sidechain style compression, so you could try a vst compressor with a sidechain
- KVRAF
- 8182 posts since 22 Sep, 2008 from Windsor. UK
Use a gate bro
Put the gate on the drone channel and have it sidechained to the channel you want to 'activate' the drone with. You'll need to play with the threshold, attack and decay so that the drone comes in and out smoothly.
Put the gate on the drone channel and have it sidechained to the channel you want to 'activate' the drone with. You'll need to play with the threshold, attack and decay so that the drone comes in and out smoothly.
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- KVRer
- 1 posts since 2 Oct, 2014
^^^^^Exactly what tehlord said^^^^^^
Best way to solve your problem based on what you described.
There are other things that can be used but the above is most appropriate.
You can use "Enveloped Follower" like skyscrape said about, but they will precisely follow the envelope of something else. e.g.The amplitude envelope of another sound, so this can sometimes be useful when layering depending on what your trying to achieve.
Sidechain compression will do the opposite, it will attenuate the sound when the key input plays. e.g.Voice over on broadcast, or Dance music with the pads ducking to the kickdrum etc.
Best way to solve your problem based on what you described.
There are other things that can be used but the above is most appropriate.
You can use "Enveloped Follower" like skyscrape said about, but they will precisely follow the envelope of something else. e.g.The amplitude envelope of another sound, so this can sometimes be useful when layering depending on what your trying to achieve.
Sidechain compression will do the opposite, it will attenuate the sound when the key input plays. e.g.Voice over on broadcast, or Dance music with the pads ducking to the kickdrum etc.