Glitch 2 Or Stutter Edit?
- KVRer
- 5 posts since 14 Nov, 2014 from UK
Effectrix is best for glitching
- KVRAF
- 25852 posts since 20 Jan, 2008 from a star near where you are
Can't find a demo for The Finger at NI?:KingTuck wrote:The Finger can be fun too. I'm pretty sure most of these have demos (but I could be wrong), just check em out for yourself.
http://www.native-instruments.com/en/pr ... he-finger/
Would be great to check it out.
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- KVRAF
- 2678 posts since 25 Aug, 2003 from Bournemouth, UK
Thanks Gosh. I may as well take this opportunity to point out that I've just recently released a Sequent update too, which adds various improvements, including AAX Native 64-bit support on Mac and Windows.Gosh wrote:often overlooked but i like it even more than effectrix: loomer sequent
Architect, the modular MIDI toolkit, beta now available for macOS, Windows, and Linux.
- KVRAF
- 25852 posts since 20 Jan, 2008 from a star near where you are
Automaton by Audio Damage is another contender, lean and mean, and keenly priced
http://www.audiodamage.com/effects/prod ... ?pid=AD020
http://www.audiodamage.com/effects/prod ... ?pid=AD020
- KVRAF
- 4278 posts since 6 Nov, 2009
In an old Basshunter song, a siren starts to rhythmically stutter like a quick synth and I began to wonder how much he notated verses stutter-edited whole notes such as the siren.
- KVRAF
- 3261 posts since 27 Mar, 2010 from UK
Turnado ...great for on the fly tweaking.
Glitch Bitch...not a performance tool but does what it does very well.
Still appreciate Loopmash in cubase. Can get some great results once you know what your doing.
Simple audio editing can be very rewarding, especially as a lot of daws (cubase in my case) has great waveform editing and auto functions..
Sold stutteredit, turnado covered it...permut8, not a fan but many seem to praise it. Demoed Glitch2 as glitch1 was free and a lot of fun...simple interface and pelaseing results.
Not tried a lot else as Turnado, loopmash and simple editing cover it for me.
Glitch Bitch...not a performance tool but does what it does very well.
Still appreciate Loopmash in cubase. Can get some great results once you know what your doing.
Simple audio editing can be very rewarding, especially as a lot of daws (cubase in my case) has great waveform editing and auto functions..
Sold stutteredit, turnado covered it...permut8, not a fan but many seem to praise it. Demoed Glitch2 as glitch1 was free and a lot of fun...simple interface and pelaseing results.
Not tried a lot else as Turnado, loopmash and simple editing cover it for me.
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- KVRist
- 287 posts since 7 Oct, 2005 from San Francisco
By whatever means necessary, but usually through sequencing and sample start/end manipulation rather than working with waveforms directly.arkmabat wrote:How was timed stutter editing done before these? Chopping waveforms?
The autoglitch plugins was the focus of much ridicule, but that may have changed.
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- KVRian
- 677 posts since 8 Apr, 2012
Thanks for mentioning this one.deastman wrote:Also check out The Finger for Native Instruments Reaktor.
I see it's in my Komplete, always has been.
And i've never realized it...
(ok, maybe that's the problem with komplete, one should take some time to check out what's in there;
reaktor is endless, but if i don't know, what it contains, it's useless)
I often thought about getting stutter edit, but always missed the opportunities when it was on sale, and so i ended up buying Effectrix. I like it, but i don't use it very much.
- KVRAF
- 4278 posts since 6 Nov, 2009
A sampler can arpeggiate a rhythm into a long sample?asksol wrote:By whatever means necessary, but usually through sequencing and sample start/end manipulation rather than working with waveforms directly.arkmabat wrote:How was timed stutter editing done before these? Chopping waveforms?
The autoglitch plugins was the focus of much ridicule, but that may have changed.
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- KVRist
- 287 posts since 7 Oct, 2005 from San Francisco
Trackers can easily, but can be tricky using traditional samplers. Worst case you would have to cut the sample up and map the slices to keys (or use a loop slicer if you have one).arkmabat wrote:A sampler can arpeggiate a rhythm into a long sample?asksol wrote:By whatever means necessary, but usually through sequencing and sample start/end manipulation rather than working with waveforms directly.arkmabat wrote:How was timed stutter editing done before these? Chopping waveforms?
The autoglitch plugins was the focus of much ridicule, but that may have changed.
Some samplers cannot automate start/end points, so then there is the tedious work of mapping each value to each key, ending up with up to 4 octaves for a really smooth "The Matrix effect" transition stutter
I tend to prefer something with immediate feedback now, but still feel that the result of using stutter edit, etc usually end up either robotic or random. Playing samplers and slicers live and fine editing in the sequencer to get really fast 1/64 trills etc is my current workflow, but maybe I could find a way to trigger those trills on the keyboard instead and I would be in heaven.