NI Replika
- KVRAF
- 25053 posts since 20 Oct, 2007 from gonesville
So far it's playing nicely with the other kids in the sandbox VE Pro 5 (OS 10.8.5 on an early 2009 MacPro). I have two instruments sending to two instances of it.
It sounds really good with what I'm using. NICE INTERFACE.
I'm getting the sense that this may be geared better to Mac systems from the problems reported.
It sounds really good with what I'm using. NICE INTERFACE.
I'm getting the sense that this may be geared better to Mac systems from the problems reported.
Last edited by jancivil on Fri Dec 19, 2014 11:19 pm, edited 1 time in total.
- KVRAF
- 25053 posts since 20 Oct, 2007 from gonesville
Don't read everything they put out there as gospel. I had an issue installing last years Xmas gift and I put in a ticket. I got a response the next day, someone ready to sort me out. I've also seen them state you can't sell Kore Soundpacks, but I requested the serial number deletions and apprised them of the sale, and they did it.Kriminal wrote:NI offer no support for free pluginspheeleep wrote:Has anyone informed NI about this? I also just tried inserting a second instance and got an access violation pop up in Fl Studio 32-bit (On Windows 64 bit). I am confident that this will be fixed once NI knows about it...
Also I believe they want feedback on this due to technical issues they are talking about at their forum.
- KVRAF
- 18551 posts since 16 Sep, 2001 from Las Vegas,USA
ENV1 wrote:Doesnt look like a card/driver issue to me at all.
My money is on shared resources problem, prime suspect being the meter animations since they are activated when the audio comes in and that is exactly when the crashes occur.
(In fact you can see that at the very end of the animation id posted. The first instances meter lights up and freezes, but the second instances meter does nothing, (most likely because it cannot access the image), and then the whole thing goes down.)
This makes the most sense of anything I've read in this thread. To me if it's a driver issue then it would effect a single instance which works just fine here. I think ENV1 has nailed it with the meter animations.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 2802 posts since 31 Aug, 2011
And i have pretty much confirmed it in the meantime.
Try this:
- Open 2 instances but do not send any audio to them yet
- Set the In and Out sliders of the second instance to 0, (hard left), so there cant be any meter animation
Now send audio to both of them simultaneously. (The second one will obviously be silent.) There should be no crash. Now drag one of the sliders of the second instance to the right so the animation becomes visible. Send audio. The host should go down almost immediately.
(Second instance = the one you loaded last.)
So the meters do in deed seem to be part of the problem. Still there has to be another problem in addition to that since the meter issue does not explain the other issue where closing and reloading the DLL would lead to a crash since the UI doesnt even need to be opened for that to happen nor does it require the presence of a second instance.
edited for clarity
Try this:
- Open 2 instances but do not send any audio to them yet
- Set the In and Out sliders of the second instance to 0, (hard left), so there cant be any meter animation
Now send audio to both of them simultaneously. (The second one will obviously be silent.) There should be no crash. Now drag one of the sliders of the second instance to the right so the animation becomes visible. Send audio. The host should go down almost immediately.
(Second instance = the one you loaded last.)
So the meters do in deed seem to be part of the problem. Still there has to be another problem in addition to that since the meter issue does not explain the other issue where closing and reloading the DLL would lead to a crash since the UI doesnt even need to be opened for that to happen nor does it require the presence of a second instance.
edited for clarity
Last edited by ENV1 on Sat Dec 20, 2014 12:58 am, edited 2 times in total.
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- KVRAF
- 2802 posts since 31 Aug, 2011
Well i didnt, (except here), but go right ahead.hibidy wrote:I hate to be captain obvious, but this IS reported, correct? (I wouldn't be able to explain it that well w/o copy/pasting what you just said )
Im sure theyll be glad about any leads they can get.
- KVRAF
- 18551 posts since 16 Sep, 2001 from Las Vegas,USA
What are your system specs ?jancivil wrote:I cannot replicate that crash, there is no problem here.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 2802 posts since 31 Aug, 2011
- KVRian
- 910 posts since 21 Aug, 2011
Working absolutely fine here. Logix X & Yosemite. Multiple instances of Replika and not a whinge to be found.
- KVRAF
- 1603 posts since 18 Feb, 2005 from Serbia
I already linked his post on NI forum.hibidy wrote:I hate to be captain obvious, but this IS reported, correct? (I wouldn't be able to explain it that well w/o copy/pasting what you just said )
It's easy if you know how
- KVRAF
- 25053 posts since 20 Oct, 2007 from gonesville
Probably very different than yours. It does seem like a GUI response problem, though. My least stable things do GUI moves the system doesn't love...Teksonik wrote:What are your system specs ?jancivil wrote:I cannot replicate that crash, there is no problem here.
Host is VE Pro 5.3.13240
OSX 10.8.5
Model Identifier: MacPro4,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.93 GHz
Number of Processors: 2
Total Number of Cores: 8
NVIDIA GeForce GT 120
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- KVRian
- 1121 posts since 8 Oct, 2004 from Australia
Same here on my 2014 6 core Mac Pro, LogiX and 10.10. Sounds bloody marvellous too!Phase47 wrote:Working absolutely fine here. Logix X & Yosemite. Multiple instances of Replika and not a whinge to be found.