miniBit - 8-bit/Chiptune Synth - v1.6.5 - Custom Waveform Editor!
- KVRAF
- 5223 posts since 20 Jul, 2010
To be honest, I didn't think this synth was up to much before the stepper was added. Chiptune sounds typically don't alias - especially square and pulse waves made by old soundchips are pure and should be bandlimited. WITH the stepper, it really opens things up though. If you accept the fuzzy sound as just part of the effect of the instrument, it's quite pleasant. And not many synths let you easily set up this kind of stepping through waveforms/pitches. It opens up a lot of Hubbard style synth effects.
I would strongly recommend expanding the stepper to include a loop point. That way you could make looped textures with a defined attack (setting loop step to, say, 2 would create 1234567823456782345678, etc), or you could create a one-shot by setting the loop point to 8 (12345678888888, etc). The latter would open up SID style kicks and snares, not to mention the classic "octave blip", where the first one or two frames are played an octave higher than the rest of the note (or play on a different wave, etc)
At a push, I'd also recommend at least 12 steps, though I think you could squeeze out drums with only 8 at a push. 16 would be ideal
The stepper is also preferable for volume envelopes, so expanding the number of steps would open up possibilities here. A rough envelope made from discreet steps sounds infinitely more "chippy" than a regular, smooth ADSR. The difference is night and day.
Adding that functionality would render the need for a drumkit moot. I'll personally supply some drum patches in that case.
I would strongly recommend expanding the stepper to include a loop point. That way you could make looped textures with a defined attack (setting loop step to, say, 2 would create 1234567823456782345678, etc), or you could create a one-shot by setting the loop point to 8 (12345678888888, etc). The latter would open up SID style kicks and snares, not to mention the classic "octave blip", where the first one or two frames are played an octave higher than the rest of the note (or play on a different wave, etc)
At a push, I'd also recommend at least 12 steps, though I think you could squeeze out drums with only 8 at a push. 16 would be ideal
The stepper is also preferable for volume envelopes, so expanding the number of steps would open up possibilities here. A rough envelope made from discreet steps sounds infinitely more "chippy" than a regular, smooth ADSR. The difference is night and day.
Adding that functionality would render the need for a drumkit moot. I'll personally supply some drum patches in that case.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
- KVRian
- 1196 posts since 14 Oct, 2002 from Germany
Well, the drum idea is very good, ofcourse i supply some patches again if you add something like this, the next thing you should add is a second envelope for the filter, some other filter types like Bandpass and high pass filter and, make it possible to switch them through the stepper...!
Another thing we're in the need is a stop command in the stepper, for example let's add a "FF" command and the stepper stop, so you can make all these great arpeggio like chord sounds better because they are often using only 3 different steps instead of 8...
Frank
Another thing we're in the need is a stop command in the stepper, for example let's add a "FF" command and the stepper stop, so you can make all these great arpeggio like chord sounds better because they are often using only 3 different steps instead of 8...
Frank
- KVRAF
- Topic Starter
- 1873 posts since 13 Apr, 2011 from EU
This depends on the chip or system used. Some of the waves included in miniBit were done and edited with my Amiga A1200 and they always alias on higher notes.Sendy wrote:Chiptune sounds typically don't alias - especially square and pulse waves made by old soundchips are pure and should be bandlimited.
That's a good idea. Added to the todo list.Sendy wrote:I would strongly recommend expanding the stepper to include a loop point.
All good ideas, the second envelope is definitely on high priority, but I'll be honest, I'm not sure when I will be able to deliver the next update. I'll probably need a month or two.Xenox.AFL wrote:the next thing you should add is a second envelope for the filter, some other filter types like Bandpass and high pass filter and, make it possible to switch them through the stepper...!
Thanks for all the feedback and suggestions!
- KVRAF
- 25852 posts since 20 Jan, 2008 from a star near where you are
Gotta disagree with you, the stepper is a nice add on, but the original version was and is still perfect for that lo-fi BOC soundSendy wrote:To be honest, I didn't think this synth was up to much before the stepper was added
The added stepper moves it into Berlin School territory, run the sequencer, click on the randomizers, and tweak away
- Banned
- 1181 posts since 24 Jun, 2014 from Giza Plateau
Sendy wrote:Chiptune sounds typically don't alias - especially square and pulse waves made by old soundchips are pure and should be bandlimited.
You can't compare Paula with the beautiful old chips like the Sid which generate pure waveforms. The SID is really an analogue synth on a chip with Osc, filter, ADSR. The Amiga had 2 stereo 8 bit DACs, that was it. So Sendy is right with his statement. Chiptunes with aliasing are meehhh..audiothing wrote:This depends on the chip or system used. Some of the waves included in miniBit were done and edited with my Amiga A1200 and they always alias on higher notes.
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- KVRAF
- 5223 posts since 20 Jul, 2010
I came in judging it from a chiptune purist perspective. In my experience it didn't match up for that, but it's a fun lofi synth and the stepper really pushes it into chip territory.
Here's an example of the type of chiptune sound that the stepper is essential for. For a variant, change all the waves to square wave and the +7s to +12s. This is one of the key components to Hubbard's "Monty on the Run" soundtrack.
Here's an example of the type of chiptune sound that the stepper is essential for. For a variant, change all the waves to square wave and the +7s to +12s. This is one of the key components to Hubbard's "Monty on the Run" soundtrack.
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http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
- KVRAF
- 25852 posts since 20 Jan, 2008 from a star near where you are
I am also a c64 freak born and bred, but this is also how it can be:Sendy wrote:I came in judging it from a chiptune purist perspective
https://www.youtube.com/watch?v=BnVxe3TDbNY
- KVRAF
- Topic Starter
- 1873 posts since 13 Apr, 2011 from EU
No, I didn't want to compare them. miniBit is not a C64 emulation or any other specific console emulation. It was just inspired by that "era"valerian_777 wrote:You can't compare Paula with the beautiful old chips like the Sid which generate pure waveforms.
However I do get the point about pure chiptune.
Awesome patch, I love it! Thanks for sharing.Sendy wrote:Here's an example of the type of chiptune sound that the stepper is essential for. For a variant, change all the waves to square wave and the +7s to +12s. This is one of the key components to Hubbard's "Monty on the Run" soundtrack.
Fantastic! That's a really rare card.Numanoid wrote:I am also a c64 freak born and bred, but this is also how it can be:
https://www.youtube.com/watch?v=BnVxe3TDbNY
I recently got a SD2IEC for my C64 to read SD cards, but I still have to find time to play with it.
- KVRian
- 1196 posts since 14 Oct, 2002 from Germany
I like the sound of miniBit and i don't care if it's a emulation of something, if it's sounds good, it's good.
As a old C64 User and musician i do know the wavetable from the original C64 and i thought it increases the flexibility of the plugin a lot so i explained Carlo what i have in my mind...
One new feature idea, to make very cool Basslines, like on the good and old C64, glide should be working, too when you use the stepper...
*selfpromotion on*
I did factory sounds and a free bank for the good and old HardSID, too, the HardSID is a USB device holding up max. 4 original SID chips, you can play real C64 tracks with it and you can use it as a synthesizer in your DAW.
More infos and the download link on my website...
Here is a little sounddemo using glide and pitch which sounds a bit different to the miniBit, i like those fat pitch glide filter bass sounds...
https://soundcloud.com/xenox-afl/fn-har ... reset-demo
*selfpromotionoff*
As a old C64 User and musician i do know the wavetable from the original C64 and i thought it increases the flexibility of the plugin a lot so i explained Carlo what i have in my mind...
One new feature idea, to make very cool Basslines, like on the good and old C64, glide should be working, too when you use the stepper...
*selfpromotion on*
I did factory sounds and a free bank for the good and old HardSID, too, the HardSID is a USB device holding up max. 4 original SID chips, you can play real C64 tracks with it and you can use it as a synthesizer in your DAW.
More infos and the download link on my website...
Here is a little sounddemo using glide and pitch which sounds a bit different to the miniBit, i like those fat pitch glide filter bass sounds...
https://soundcloud.com/xenox-afl/fn-har ... reset-demo
*selfpromotionoff*
- KVRAF
- Topic Starter
- 1873 posts since 13 Apr, 2011 from EU
Thanks for the kind words Frank. The patches for the HardSID are great. Good job!
A small reminder: just a few hours left to get miniBit for €16 / $19.60 (instead of €20 / $24.00).
A small reminder: just a few hours left to get miniBit for €16 / $19.60 (instead of €20 / $24.00).
Last edited by audiothing on Sun Feb 01, 2015 7:59 pm, edited 1 time in total.
- KVRian
- 1196 posts since 14 Oct, 2002 from Germany
Thank you, i hope it inspired you to make updates for miniBit in the future...!
Frank
Frank
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- KVRian
- 789 posts since 13 Aug, 2012 from it's all about location!
Hi Carlo,
I just purchased miniBit. Just wanted to let you know you are on the right path with your plugin development (especially with native 64bit vst support). I really like what I'm hearing. Keep it up, I'm looking forward to your future releases.
I just purchased miniBit. Just wanted to let you know you are on the right path with your plugin development (especially with native 64bit vst support). I really like what I'm hearing. Keep it up, I'm looking forward to your future releases.
- KVRAF
- Topic Starter
- 1873 posts since 13 Apr, 2011 from EU
Absolutely! I won't stop working on itXenox.AFL wrote:Thank you, i hope it inspired you to make updates for miniBit in the future...!
Thank you very much! There's still a lot to learn but all these positive feedbacks are really pushing me to do more.TheKid wrote:Hi Carlo,
I just purchased miniBit. Just wanted to let you know you are on the right path with your plugin development (especially with native 64bit vst support). I really like what I'm hearing. Keep it up, I'm looking forward to your future releases.
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- KVRist
- 73 posts since 8 Oct, 2006 from Coventry, UK
Couldn't resist!
2 mins playing with it before I have to dash out, but it's great fun so far! The stepper is brill!
2 mins playing with it before I have to dash out, but it's great fun so far! The stepper is brill!
- KVRAF
- Topic Starter
- 1873 posts since 13 Apr, 2011 from EU
Thank you and enjoyroland_rock wrote:Couldn't resist!
2 mins playing with it before I have to dash out, but it's great fun so far! The stepper is brill!