Sound Morphing

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OK that's just skilful playing, not I think what most of us would see as morphing.

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aMUSEd wrote:OK that's just skilful playing, not I think what most of us would see as morphing.
The result is the same really. There are a million ways to get to the end result (transition). I sometimes record my own found sounds and its useful to record sequences where timbres morph into one another. This is precisely what Weather Report were up to.

In fact most of the morphs that happen in my music happen as a result of manual tweaking. One interesting morph occurred when I rolled the low end off a guitar sample to make room for a bass instrument. I didnt roll off the high end of the bass though and there was an effective audio illusion where the missing guitar low end was "filled in" by the bass creating a sort of phasing effect.

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Transition may be a better word, indeed all music involves transition from texture to texture, sound to sound. Mostly when people here talk about morphing they mean something more specific, like seamlessly moving from a flute sound to a voice and back.

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Oh wow - hope it doesn't come with the usual Zynaptic price tag (and still works with the Hartman NUKE controller like the old one did).

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I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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That's the 'old' morph, originally by prosoniq. Morph 2 is developed further by zynaptic, a company that does some pretty interesting sonic innovations.

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PHY6 wrote:http://www.dailymotion.com/video/x2fkvvv
This looks nice.
huh...this is impressive. I always thought the borg were evil, now they are discovered as a Rottweiler pack.... :ud: :D
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Does anyone have any sound morph examples? I think that fourtet just uses his ears as the morphs are the kind that can be achieved by layering sounds and then crossfading or just picking a sample which works. I find these morphs alot better than the alchemy/iris types which are best if you have 2 sounds that are already similar and want a seamless transition. Whenever I have achieved a successful sound morph in alchemy its been an accident.

Alchemy's morphs really shine on pads and spectral percussion combinations to be fair though. I love using an organ/string/flute sound and mixing it with the VA module with the oscillator number bumped up to 5. Sounds incredibly rich full and powerful

An interesting morph I want to pull off involves a completely natural sound such as metal scraping. I would love to convincingly take a circuit bent sound and give the illusion that it's being produced by the metal. Alchemy could pull this off with the spectral/additive editor but I also like the idea of just combining samples in different ways and matching up the frequency spectra.

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dewgong wrote:Does anyone have any sound morph examples?
Listen to this (between 1:55 and 2:03). https://www.youtube.com/watch?v=5MBRF8Mqj0s
Fernando (FMR)

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aMUSEd wrote:Oh wow - hope it doesn't come with the usual Zynaptic price tag (and still works with the Hartman NUKE controller like the old one did).
No, it's less than our restauration-oriented plugins :-)

Are you actually still using a Hartmann Nuke? I'll investigate whether MORPH 2 can support that, but it may not be possible as we use a framework for the plugin layer.
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.

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dewgong wrote:Does anyone have any sound morph examples?
An interesting morph I want to pull off involves a completely natural sound such as metal scraping. I would love to convincingly take a circuit bent sound and give the illusion that it's being produced by the metal.
Not using a circuit bent sound, but there's a morph of a strummed guitar into clangs on a metal gate recorded with a contact mic at around 2:07:

https://www.youtube.com/watch?v=RWbHZj2wfPQ
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.

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^^^ cool vid. :tu:
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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