One Synth Challenge #73 special: Synthmaster (Jasinski wins!)
- KVRian
- 532 posts since 18 Sep, 2013 from Mesa, AZ
I tried it with dither unchecked, and now it doesn't have the odd delay artifact, but it also still doesn't fade out at all.
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
- KVRist
- 483 posts since 17 Dec, 2013 from The Netherlands
Well, exactly? I can give you a practical answer
Dithering is what you do when you render an audiofile with a certain bitdepth to a file with a lesser bitdepth to make up for distortions that may take place during the process.
So you do not need it when staying in the same bitdepth when rendering. And, if you stay in the same bitdepth, then there should not be a real problem about in what phase of your production you fade out, but in general I think you should fade out in your last step, using the way z.prime described.
Edit: beware of forum debates about dithering it's bound to make us nontechs crazy
Dithering is what you do when you render an audiofile with a certain bitdepth to a file with a lesser bitdepth to make up for distortions that may take place during the process.
So you do not need it when staying in the same bitdepth when rendering. And, if you stay in the same bitdepth, then there should not be a real problem about in what phase of your production you fade out, but in general I think you should fade out in your last step, using the way z.prime described.
Edit: beware of forum debates about dithering it's bound to make us nontechs crazy
Last edited by ThePresent on Sat Mar 28, 2015 5:51 pm, edited 1 time in total.
- KVRAF
- 2130 posts since 29 Sep, 2011
Adjust the ending measure of the time range on export screen. Move it a few measures forward so there is time for the fade out. Also, what format are you picking 16-bit?SoundGoddess wrote:I tried it with dither unchecked, and now it doesn't have the odd delay artifact, but it also still doesn't fade out at all.
- KVRian
- 532 posts since 18 Sep, 2013 from Mesa, AZ
When I add extra measures then the delay/echo artifact comes back...I've been exporting 24-bit as that's the default.
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
- KVRAF
- 2130 posts since 29 Sep, 2011
Deselect pre-fader. Re-select dither.SoundGoddess wrote:When I add extra measures then the delay/echo artifact comes back...I've been exporting 24-bit as that's the default.
- KVRAF
- 2130 posts since 29 Sep, 2011
And make sure you're using automation on the master for the fade-out.
- KVRian
- 532 posts since 18 Sep, 2013 from Mesa, AZ
Cool, I guess the pre-fader was what was preventing the fade-out from working. Thanks for helping me debug that
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
- KVRAF
- 2130 posts since 29 Sep, 2011
No problem. Glad it wasn't actually a Bitwig issue.
- KVRAF
- 5476 posts since 15 Dec, 2011 from Bucharest, Romania
Captain Disco vs Lady Guitar and Digital Monk
https://soundcloud.com/sunsyn/ers-capta ... gital-monk
DAW: Studio One 2
SynthMaster Player: x22
Host plugins: Pro EQ, Fat Channel, Compressor, Gate, Red Light Distortion, Binaural Pan, Dual Pan, Mixtool, Beat Delay, Mixverb
3rd party plugins: Saturation Knob, IVGI, ThrillseekerXTC, MEqualizer, Limiter6, MAnalyzer
Fight!
https://soundcloud.com/sunsyn/ers-capta ... gital-monk
DAW: Studio One 2
SynthMaster Player: x22
Host plugins: Pro EQ, Fat Channel, Compressor, Gate, Red Light Distortion, Binaural Pan, Dual Pan, Mixtool, Beat Delay, Mixverb
3rd party plugins: Saturation Knob, IVGI, ThrillseekerXTC, MEqualizer, Limiter6, MAnalyzer
Fight!
- KVRian
- 532 posts since 18 Sep, 2013 from Mesa, AZ
Honestly Bitwig has been very solid for me for the most part. I've had a few crashes, but what's nice is that it just causes the engine to restart instead of having to restart the software. Haven't lost more than a few seconds worth of work since it seems to be automatically saving plugin states in the background. The only major feature that I really find myself missing is native VST preset support with fxp/fxb loading...not a problem for premium plugins since they generally have their own preset manager, but a lot of the free plugins don't have their own gui for preset management.z.prime wrote:No problem. Glad it wasn't actually a Bitwig issue.
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
-
- KVRist
- 106 posts since 8 Aug, 2004
Has anyone else noticed how dramatically sample rate affects the sound of this synth? Like a noob I've been switching sample rate all month as an experiment and wondering why my song sounds awesome one day and crappy the next.
According to the manual, the quality modes are simply oversampling levels, but I've never heard such a huge difference when changing oversampling before in any other plugin. Is it because I've never really used sample rates beyond 44.1k?
Does oversampling only make a difference with higher sample rates or is it just this synth? Do we only hear the benefit of oversampling when using higher sample rates? It's weird because for some patches, "best" quality sounds absolutely awful and full of high frequency distortion so I went with the global "per patch" setting since some sound best on "draft" quality...
I thought it would be best to work in draft mode and then up the quality for render, but it becomes a completely new mix when you do this. Is it just me?
According to the manual, the quality modes are simply oversampling levels, but I've never heard such a huge difference when changing oversampling before in any other plugin. Is it because I've never really used sample rates beyond 44.1k?
Does oversampling only make a difference with higher sample rates or is it just this synth? Do we only hear the benefit of oversampling when using higher sample rates? It's weird because for some patches, "best" quality sounds absolutely awful and full of high frequency distortion so I went with the global "per patch" setting since some sound best on "draft" quality...
I thought it would be best to work in draft mode and then up the quality for render, but it becomes a completely new mix when you do this. Is it just me?
- KVRian
- 532 posts since 18 Sep, 2013 from Mesa, AZ
It's not just you, that has been my experience as well. I have everything set to "preset" quality, some sounds really work better as "draft" IME. I'm a noob too so maybe someone else with more knowledge about these things can shed some light on the subject.I thought it would be best to work in draft mode and then up the quality for render, but it becomes a completely new mix when you do this. Is it just me?
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~
- KVRAF
- 2130 posts since 29 Sep, 2011
Yeah, not sure here but I don't have enough CPU to mess with anything better than draft.
-
- KVRAF
- 1836 posts since 29 Mar, 2013
Hi, here is my track, "Clock Watching"
Its a simple tune constructed in Mulab
17 instances of Synthmaster player free using mostly factory patches, some automation.
Effects used were...
MuVerb
Gband
Gclip
Gdelay
Nova 67 p
Rough Rider
ReaFir
Probably could be mixed and mastered better but it is what it is.
https://soundcloud.com/bibz1st/clock-watching-1
Its a simple tune constructed in Mulab
17 instances of Synthmaster player free using mostly factory patches, some automation.
Effects used were...
MuVerb
Gband
Gclip
Gdelay
Nova 67 p
Rough Rider
ReaFir
Probably could be mixed and mastered better but it is what it is.
https://soundcloud.com/bibz1st/clock-watching-1
Last edited by bibz1st on Sun Mar 29, 2015 8:32 pm, edited 1 time in total.
Beauty is only skin deep,
Ugliness, however, goes right the way through
Ugliness, however, goes right the way through
-
- KVRian
- 858 posts since 13 Jan, 2013 from United States
Soundgoddess wrote
Are you mastering as a separate step? I mean do you print your mix and then open it in a new project and master from there, or are you trying to do it as part of outputting your mix? It might be easier to wrap your mind around the process if it's a separate step. First get the mix right, leave some headroom, then master for overall level and eq. And just as advice, it's really helpful to have a visual freq analyzer in play (Voxengo SPAN is free) -- depending on your speakers you may not hearing everything accurately.
Why so many plugins? Can you tell us specifically what you are asking each of these to do? Why 3 EQ's? And 2 limiters? And an all-round mastering processor? You could be killing your mix!Honestly I'm still pretty confused about mastering. I stacked the following plugins: EasyQ, Grancomp3, Mhorse P3, Soneq, TLS Pocket Limiter, and Limiter No6.
Are you mastering as a separate step? I mean do you print your mix and then open it in a new project and master from there, or are you trying to do it as part of outputting your mix? It might be easier to wrap your mind around the process if it's a separate step. First get the mix right, leave some headroom, then master for overall level and eq. And just as advice, it's really helpful to have a visual freq analyzer in play (Voxengo SPAN is free) -- depending on your speakers you may not hearing everything accurately.