Sunrizer Mac Version + Windows Version released
- KVRAF
- 2228 posts since 25 Feb, 2005 from Ganymede
Definitely! I use that quite a lot across the synths I work with, it's a great real-time transformitoa wrote:Worth considering
- KVRAF
- 35275 posts since 14 Sep, 2002 from In teh net
- KVRAF
- 2818 posts since 30 Aug, 2001 from where dinosaurs are still alive
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- KVRAF
- 5179 posts since 16 Nov, 2014
[quote="Cinebient"]Just 6 instances of Sunrizer AU (+ little help of additional drums and percussions) for this track. No mastering (beside a limiter to avoid clipping) and all FX effects are Sunrizer too. Soo low on the cpu....
I love it!
I have a new account so old links doesn't work Sorry
https://soundcloud.com/cinebient/the-jo ... ownloadmp3
I love it!
I have a new account so old links doesn't work Sorry
https://soundcloud.com/cinebient/the-jo ... ownloadmp3
- KVRAF
- 25852 posts since 20 Jan, 2008 from a star near where you are
Wow, didn't realize this now is available for Windows too
And the intro price is still on
Edit: It comes with arpeggiator with deep sequencing capabilities
And the intro price is still on
Edit: It comes with arpeggiator with deep sequencing capabilities
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- KVRian
- 511 posts since 15 Dec, 2012 from Waunakee, Wiscompton
Is there any way to add a global volume control that's not part of the patch? The presets are WAY too loud.
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- KVRer
- 8 posts since 12 Jul, 2015
Hi again, so:
Part 1:
Just read about this here, so I gave it a go on my mac. Pretty impressed with the whole thing, especially the morph. Back in the day I coded a graphics plug-in for LightWave 3D to work the same way for varying surface shader settings over time, so I'm down with the approach!
For those of you that are having trouble with the abstraction, think of it as a goal-driven approach...that is, you define the start sound and you define the end sound, and then you blend between them using the mod wheel. Simple, but straightforward to code and makes it easy to hide the morph part of it from the rest of the engine.
Cheers,
Kaz
Part 1:
Just read about this here, so I gave it a go on my mac. Pretty impressed with the whole thing, especially the morph. Back in the day I coded a graphics plug-in for LightWave 3D to work the same way for varying surface shader settings over time, so I'm down with the approach!
For those of you that are having trouble with the abstraction, think of it as a goal-driven approach...that is, you define the start sound and you define the end sound, and then you blend between them using the mod wheel. Simple, but straightforward to code and makes it easy to hide the morph part of it from the rest of the engine.
Cheers,
Kaz
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- KVRer
- 8 posts since 12 Jul, 2015
(Part 2)
Probably not necessary, but a "power user" suggestion would be allowing us to store more than two keys to blend between, as in:
(Ascii art)
Currently:
mod wheel parameter blending/lerping.
|
V
state A (0)<-----------> state B(1)
Possible improvement:
For n possible states:
mod wheel parameter blending/lerping.
|
V
Base State (0) <-----> state (1/n) <----> state (2/n) <----> state (m / n)
Obviously the mod wheel would start to limit the resolution of blends between the states, so you'd probably want to max out at around five, but you could do that without adding any significant clutter to the interface at all.
Of course, this is just me being enthusiastic about how cool this synth is, but feel free to ignore me if you think I'm talking rubbish...none of my business really!
Probably not necessary, but a "power user" suggestion would be allowing us to store more than two keys to blend between, as in:
(Ascii art)
Currently:
mod wheel parameter blending/lerping.
|
V
state A (0)<-----------> state B(1)
Possible improvement:
For n possible states:
mod wheel parameter blending/lerping.
|
V
Base State (0) <-----> state (1/n) <----> state (2/n) <----> state (m / n)
Obviously the mod wheel would start to limit the resolution of blends between the states, so you'd probably want to max out at around five, but you could do that without adding any significant clutter to the interface at all.
Of course, this is just me being enthusiastic about how cool this synth is, but feel free to ignore me if you think I'm talking rubbish...none of my business really!