Synth appearance
- KVRian
- 1375 posts since 6 May, 2005 from Michigan, USA
Only on KVR could I enter a thread gathering my thoughts about the influence of GUI appearance and end up knocked off on a tangent with disturbing yet exotic images of getting nekkid with a green-skinned alien popping into my head.
http://www.davidvector.com
New album, Chasing Fire, out now on Amazon, iTunes, etc.
Bandcamp: https://davidvector.bandcamp.com/releases
New album, Chasing Fire, out now on Amazon, iTunes, etc.
Bandcamp: https://davidvector.bandcamp.com/releases
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- KVRist
- 200 posts since 12 Aug, 2013 from LA
chk071 wrote:Actually I like how Windows 10 looks. I wasn't sure when I first saw it, but it has something. Looks simple and elegant, sort of like the new Android versions.
Since you brought it up, Windows 7 has the beautiful and stylish Aero look that is truly classy.
Windows 8 and 10 went to the ugly flat pastel look. So ugly in fact that if I can't get rid of it on Windows 10 I'll make the huge switch to APPLE and NEVER come back. Either that or I stick with Win 7 until no longer able ... or ... Windows finally gets its graphic design act back together .
Windows 8 and 10 ugly and NO CLASS. I'm truly disgusted!
- KVRAF
- 4278 posts since 6 Nov, 2009
Eh, sorry about that. I need to be respectful and not post late at night.Vectorman wrote:Only on KVR could I enter a thread gathering my thoughts about the influence of GUI appearance and end up knocked off on a tangent with disturbing yet exotic images of getting nekkid with a green-skinned alien popping into my head.
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- KVRist
- 461 posts since 18 Feb, 2011 from Italy
Well i have to thank you for tgis because every UI of our plug in is designer by me i guess sometime i'm more inspired than other timesRobmobius wrote: Hornet - New filter and Chorus.
Saverio
Hornetplugins.com
My Audio plugins http://www.hornetplugins.com
- KVRAF
- 12555 posts since 7 Dec, 2004
I'm thinking the reverb is actually just a delay.arkmabat wrote:Less is more. ... Or even the Valhalla reverbs.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
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- KVRAF
- 3388 posts since 29 May, 2001 from New York, NY
Not really. Rhino for example is fully skinable. You can move everything around, change the sizes, replace faders with knobs, ...Kriminal wrote:Devs should make all products totally skinable.
There are really good free progs for making skins/knobs/images
Everyones a winner.
Did any users come up with a new skin to deal with high resolution monitors ?
No. However this is the most frequent complaint I hear.
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- Banned
- 18651 posts since 2 Oct, 2001 from England
Again, i was being sarcastic.Big Tick wrote:Not really. Rhino for example is fully skinable. You can move everything around, change the sizes, replace faders with knobs, ...Kriminal wrote:Devs should make all products totally skinable.
There are really good free progs for making skins/knobs/images
Everyones a winner.
Did any users come up with a new skin to deal with high resolution monitors ?
No. However this is the most frequent complaint I hear.
- KVRAF
- 12555 posts since 7 Dec, 2004
For Xhip I've just implemented a system by which you can scale all the coordinates applied by the "skinning" system (as it is now, internal only) with the only remaining issue being code in the GUI I'm currently using that manually created widgets rather than using the "widget factory" (a function you call with parameters which acts on your behalf) and bitmap scaling.
Scaling bitmaps of course will remain the single most important aspect of all this. I'm considering moving back to generating the bitmaps as best I can (fonts, backgrounds) and living with whatever the nearest size of widget (knob/switch/etc) is.
Almost fully resizable "skin". (Click for full res.)
I'm feeling now that I've part-way implemented this, that this is absolutely the ideal way to implement skinning. If someone says "I like that skin ____, but it isn't big enough", no problem!
(edited url because imgur deleted the original.)
Scaling bitmaps of course will remain the single most important aspect of all this. I'm considering moving back to generating the bitmaps as best I can (fonts, backgrounds) and living with whatever the nearest size of widget (knob/switch/etc) is.
Almost fully resizable "skin". (Click for full res.)
I'm feeling now that I've part-way implemented this, that this is absolutely the ideal way to implement skinning. If someone says "I like that skin ____, but it isn't big enough", no problem!
(edited url because imgur deleted the original.)
Last edited by aciddose on Sun Jul 05, 2015 6:32 am, edited 1 time in total.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
- KVRAF
- 12555 posts since 7 Dec, 2004
The colors are just a background setting, you can fill that with anything you like. The RGBK (red, green, blue, black) setting just demonstrates the contrast of the other elements best. I use it when testing.
The cool thing though is the fact that given enough software-drawn elements on the GUI, it is possible to be fully scalable. Meanwhile it is still possible to use bitmaps in appropriate sizes by picking the nearest size smaller or equal to the exact size.
For example in this setting (150% the usual) the knobs which are usually 33 pixels need to be 150%, or 49.5 pixels. So the code looks for the nearest sized knob less than or equal, which I've generated a special 49 pixel version (with 99 frames as opposed to 65) to satisfy. Otherwise it would continue using the existing 33px 65fs knob.
Some trouble I've run into is when the background bitmaps need to be resized... sizing up always looks bad. There are remaining issues of course no matter what you do. If all the graphics were drawn directly the quality would be lower... although not in this case because they are so simple, I could recreate them perfectly with my own code.
https://en.wikipedia.org/wiki/Image_scaling
One option might be to only size downward with a good quality filter.
In any case, a nearest or lanczos upsampling applied to bitmaps couldn't really hurt if there are none near the desired size. In which case better quality would simply require a proper size bitmap be provided as part of the extended skin resources.
This isn't really very complex, and I think this would be the best way to handle sizing issues with skins.
The cool thing though is the fact that given enough software-drawn elements on the GUI, it is possible to be fully scalable. Meanwhile it is still possible to use bitmaps in appropriate sizes by picking the nearest size smaller or equal to the exact size.
For example in this setting (150% the usual) the knobs which are usually 33 pixels need to be 150%, or 49.5 pixels. So the code looks for the nearest sized knob less than or equal, which I've generated a special 49 pixel version (with 99 frames as opposed to 65) to satisfy. Otherwise it would continue using the existing 33px 65fs knob.
Some trouble I've run into is when the background bitmaps need to be resized... sizing up always looks bad. There are remaining issues of course no matter what you do. If all the graphics were drawn directly the quality would be lower... although not in this case because they are so simple, I could recreate them perfectly with my own code.
https://en.wikipedia.org/wiki/Image_scaling
One option might be to only size downward with a good quality filter.
In any case, a nearest or lanczos upsampling applied to bitmaps couldn't really hurt if there are none near the desired size. In which case better quality would simply require a proper size bitmap be provided as part of the extended skin resources.
This isn't really very complex, and I think this would be the best way to handle sizing issues with skins.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
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- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
Nice one mate... I think they look cool. Nice subtle use of gradients merged with a sleek design design.HoRNet wrote:Well i have to thank you for tgis because every UI of our plug in is designer by me i guess sometime i'm more inspired than other timesRobmobius wrote: Hornet - New filter and Chorus.
Saverio
Hornetplugins.com
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too.
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
That is one aspect of KvR that I love. We can go off on a weird tangent in no time....Vectorman wrote:Only on KVR could I enter a thread gathering my thoughts about the influence of GUI appearance and end up knocked off on a tangent with disturbing yet exotic images of getting nekkid with a green-skinned alien popping into my head.
Barry
If a billion people believe a stupid thing it is still a stupid thing
If a billion people believe a stupid thing it is still a stupid thing