That worked for me, thanks!mcbpete wrote:UVI uses Port 8080 for their downloads which can (and did for me) cause a problem for some firewalls and/or routers. If you know how to forward port 8080 to port 80 on your router do that, but failing that a quick solution is to lose the :8080 bit of the URL
Eg.becomeshttp://files.uvi.net:8080/UVIWS/4-2.6.5-1_uviworkstation-2.6.5.exe
UVI Falcon - hybrid instrument - version 3.01 released - rumors, ads, praise, mud wrestling and off-topic inside!
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 11054 posts since 12 May, 2008
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- KVRAF
- 2393 posts since 28 Mar, 2005
Might be indeed a firewall thing.Echoes in the Attic wrote:Yes. Tried with multiple browsers and get this:otristan wrote:You mean the link to download the installer ?Echoes in the Attic wrote: And FYI, the 1.1.2 windows downloader gives an invalid url error on the download page.
Just tried and it works fine here.
Do you have installed/enabled something like that recently ?
I have forwarded your post to our sys admin though.
- KVRian
- 839 posts since 8 Mar, 2008 from Crestview, Florida
I was wondering if there's a way to randomly trigger sliced samples with a single pad. I sliced a sample up in the Slice oscillator and then stacked the slices up in the mapping editor on C1, then I adjusted the velocity zones to trigger the samples at different velocity values. That works fine. But I was wondering if there's a way to somehow modulate the velocity with a random LFO so when I hit the pad, the samples trigger randomly instead of just being velocity sensitive. I noticed the velocity controls in the envelopes won't accept a modulation source. Any other way to randomly trigger sliced samples with a single pad?
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16153 posts since 12 Oct, 2008 from Here and there
Why don't you use multiple slice oscillators per keygroup and then use the random cycle trigger mode?Sound Author wrote:I was wondering if there's a way to randomly trigger sliced samples with a single pad. I sliced a sample up in the Slice oscillator and then stacked the slices up in the mapping editor on C1, then I adjusted the velocity zones to trigger the samples at different velocity values. That works fine. But I was wondering if there's a way to somehow modulate the velocity with a random LFO so when I hit the pad, the samples trigger randomly instead of just being velocity sensitive. I noticed the velocity controls in the envelopes won't accept a modulation source. Any other way to randomly trigger sliced samples with a single pad?
- KVRian
- 839 posts since 8 Mar, 2008 from Crestview, Florida
Thanks Simon, I'll try that! Didn't know about random cycle trigger mode!Sampleconstruct wrote:Why don't you use multiple slice oscillators per keygroup and then use the random cycle trigger mode?Sound Author wrote:I was wondering if there's a way to randomly trigger sliced samples with a single pad. I sliced a sample up in the Slice oscillator and then stacked the slices up in the mapping editor on C1, then I adjusted the velocity zones to trigger the samples at different velocity values. That works fine. But I was wondering if there's a way to somehow modulate the velocity with a random LFO so when I hit the pad, the samples trigger randomly instead of just being velocity sensitive. I noticed the velocity controls in the envelopes won't accept a modulation source. Any other way to randomly trigger sliced samples with a single pad?
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16153 posts since 12 Oct, 2008 from Here and there
Yeah, round robin chains or random robin chains on oscillator level totally rock, no layer rules to implement and many more advantages.Sound Author wrote:Thanks Simon, I'll try that! Didn't know about random cycle trigger mode!Sampleconstruct wrote:Why don't you use multiple slice oscillators per keygroup and then use the random cycle trigger mode?Sound Author wrote:I was wondering if there's a way to randomly trigger sliced samples with a single pad. I sliced a sample up in the Slice oscillator and then stacked the slices up in the mapping editor on C1, then I adjusted the velocity zones to trigger the samples at different velocity values. That works fine. But I was wondering if there's a way to somehow modulate the velocity with a random LFO so when I hit the pad, the samples trigger randomly instead of just being velocity sensitive. I noticed the velocity controls in the envelopes won't accept a modulation source. Any other way to randomly trigger sliced samples with a single pad?
- KVRian
- 839 posts since 8 Mar, 2008 from Crestview, Florida
Yes, "random robin" is exactly what I'm trying to do. I knew there was a word for itSampleconstruct wrote:Yeah, round robin chains or random robin chains on oscillator level totally rock, no layer rules to implement and many more advantages.Sound Author wrote:Thanks Simon, I'll try that! Didn't know about random cycle trigger mode!Sampleconstruct wrote:Why don't you use multiple slice oscillators per keygroup and then use the random cycle trigger mode?Sound Author wrote:I was wondering if there's a way to randomly trigger sliced samples with a single pad. I sliced a sample up in the Slice oscillator and then stacked the slices up in the mapping editor on C1, then I adjusted the velocity zones to trigger the samples at different velocity values. That works fine. But I was wondering if there's a way to somehow modulate the velocity with a random LFO so when I hit the pad, the samples trigger randomly instead of just being velocity sensitive. I noticed the velocity controls in the envelopes won't accept a modulation source. Any other way to randomly trigger sliced samples with a single pad?
- KVRian
- 839 posts since 8 Mar, 2008 from Crestview, Florida
However, if I'm just going to trigger one hit slices, I might as well just slice up the sample myself and use several Sampler oscillators within the keygroup instead of Slice oscillators. Right?
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16153 posts since 12 Oct, 2008 from Here and there
That's how I would do it, yes.Sound Author wrote:However, if I'm just going to trigger one hit slices, I might as well just slice up the sample myself and use several Sampler oscillators within the keygroup instead of Slice oscillators. Right?
- KVRian
- 839 posts since 8 Mar, 2008 from Crestview, Florida
Cool! It worked! Thanks again
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- KVRist
- 467 posts since 3 Jun, 2012
@otristan
i have an strange problem here with the latest Falcon Update , every UVI library i own which have an drop down menue for preset loading , does not work anymore it ends up with scripting error and no sound anymore . Librarys like Synthox , C-SM , Urban X , UltraMini and so on . as i said only with Libarys which have an drop down menue for preset loading .
i´m on Win 8.1 x64
the script error are:
No matching overload found, candidates:
custom [class boost::intrusive_ptr<class uvi::AsyncCommandManager::Command>] _loadState(char const*,luabind::object,lua_State*)
update: Workstation 2.6.5 Update have the same problem
both new updates for Falcon 1.1.2 and Workstation 2.6.5 are unusabale for me .
needed reinstalling the previous versions again that i can work with those Librays
i have an strange problem here with the latest Falcon Update , every UVI library i own which have an drop down menue for preset loading , does not work anymore it ends up with scripting error and no sound anymore . Librarys like Synthox , C-SM , Urban X , UltraMini and so on . as i said only with Libarys which have an drop down menue for preset loading .
i´m on Win 8.1 x64
the script error are:
No matching overload found, candidates:
custom [class boost::intrusive_ptr<class uvi::AsyncCommandManager::Command>] _loadState(char const*,luabind::object,lua_State*)
update: Workstation 2.6.5 Update have the same problem
both new updates for Falcon 1.1.2 and Workstation 2.6.5 are unusabale for me .
needed reinstalling the previous versions again that i can work with those Librays
Last edited by DrumAddict on Wed May 04, 2016 6:36 pm, edited 1 time in total.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
I'd use the same sample multiple times and for each instance I'd set start and end points to match each slice. This way you only work with ONE sample, instead of x samples (x being the number of slices).Sound Author wrote:However, if I'm just going to trigger one hit slices, I might as well just slice up the sample myself and use several Sampler oscillators within the keygroup instead of Slice oscillators. Right?
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- KVRAF
- 2393 posts since 28 Mar, 2005
@DrumAddict please download it back.
There was a regression which was fixed couple hours after the initial release, so we didn't create a new version.
That should fix your issue.
There was a regression which was fixed couple hours after the initial release, so we didn't create a new version.
That should fix your issue.
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- KVRAF
- 2393 posts since 28 Mar, 2005
This is what "Map" on the slice oscillator do FWIWEvilDragon wrote:I'd use the same sample multiple times and for each instance I'd set start and end points to match each slice. This way you only work with ONE sample, instead of x samples (x being the number of slices).Sound Author wrote:However, if I'm just going to trigger one hit slices, I might as well just slice up the sample myself and use several Sampler oscillators within the keygroup instead of Slice oscillators. Right?
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- KVRist
- 467 posts since 3 Jun, 2012
ok thanks for the fast response , will redownload and have a look again on those updatesotristan wrote:@DrumAddict please download it back.
There was a regression which was fixed couple hours after the initial release, so we didn't create a new version.
That should fix your issue.