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I can move back and forth using the mouse and the bars/beats indicator while Bitwig is not playing, but not when it's playing. I can launch cue markers individually with the mouse and by number with a key assigned, but not jump between them linearly. Some sort of FF/rewind (not return to zero) is available in every other DAW I'm aware of. What am I missing? Or am I?

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The play head will jump where you double click on the ruler while playing back. It will jump there quantised, not immediatley (not sure if there´s a setting for that).
FF/rewind, there seems to be some commands for that in the api so it´s probably possible to access these functions with a controller.

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Thanks. I have a FaderPort, I'll give that a shot later. This isn't a huge deal, it just seems odd. Maybe it's an artifact of the separate play engine. I would certainly settle for just a way to hop between cue markers without using the mouse but there doesn't seem to be a command to keyboard shortcut to.

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Haven´t worked with cue markers so far, there are "launch arranger cue marker x" actions in the shortcut menu.

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Yes, I've defined those, and they can be moderately useful if you really know where they all are. But I'm really just looking for a way to pop back and forth on the timeline via the keyboard and there doesn't seem to one. I find that very odd. I find many things in Bitwig odd. Most nicely odd, but some just puzzling. Like no "next cue marker" or "previous cue marker" commands.

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it's a version 1 DAW, so just give it some time to mature.

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Like we have any choice. I have great respect for the company for taking on so much complexity, breaking new ground, and supporting Linux. I also love the design and think it will eventually be the best thing out there. It's a grand quest.

On the other hand, they bit off a whole lot of work and there have been many, many bugs that are Beta-like, not a 1.0-like. IMHO, it's only recently that it's become stable enough for me to consider using it as my primary DAW. And I constantly consider it becasue I like the look and feel so much.

When I say puzzling, or odd, I mean to me. I also fully appreciate that people design for the way they work, and probably no one there works exactly the way I do.

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