Plugin / software similar to Cconfin ? (sound particles, microsounds, clicks & micro-glitchs)

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Hi folks!

Cconfin is a standalone MaxMSP software for creating all sort of tiny sound particles, microsounds, clicks & micro-glitchs. The software seems to not be available for the public, but reserved only to a bunch of artists who participated in a specific project.

Anyway, do you know any tools / plugins / software / fx that could do a similar work & generate similar micro clicky sounds? I’m sure some of you might be aware of something like this and have suggestions… :)

Demo: https://vimeo.com/113239535

Thanks for your time guys

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I would think NI Reaktor's Skrewell, or Metaphysical Function might come pretty close to what you are looking for.

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Ok thanks for the suggestion!

I am sure there are some others. Surprised to see just one reply about this.....

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iZotope Vinyl

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lolilol1975 wrote:iZotope Vinyl
Thanks for the suggestion, but it's iZotope Vinyl won't do the work, I need something more advanced in term of sound generator, not just a noise vinyl simulator.

Bump as well! Haven't found yet anything satisfying. any other suggestions perhaps? :wink:

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This two are standalone and windows only:

http://atomiccloud.gersic.com

https://www.abc.se/~re/GranuLab/Granny.html

and +1 for all the Glitchmachines plugins
Sound C loud
Band C amp
Clicks and pops is all I get

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Hi all

In case some of you might be interested, in my quest to find a software generator for sound particles, clicks & micro-glitchs, I came accros this software, which indeed is totally in the vein of what I was looking for. Not very intuitive at first, but you surely can generate some cool micro-textures and weird particle artifacts after some time. Worth the effort I think.

Dipole Particle Generator, a MaxMSP application: https://cycling74.com/project/dipole-pa ... BeT0C0rLmF

Pretty cool. Enjoy! :borg:

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I have been demoing Sound Particles for 2 days ow and will eventually buy it, it's not a real time FX, one has to render things before listening and rendering can sometimes take a while depending on the settings of the emitters and transformations, but it's totally worth it.

Here is a quick and dirty video demo, a modified Sound Particles preset using 44 wav files from my SoundPack Soccer Stadium Euphoria as audio input.

https://www.youtube.com/watch?v=7VChsO-N6tI

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XLN Audio RC-20 Retro Color
Alden Nulden StatiX II (Kontakt)
Demo/soundtrack work: https://soundcloud.com/antaln
My post/prog rock band: http://www.sylvium.com

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Sound Particles -> three layers of particles, audio sources are sound textures made with my Kaleidoscope presets. Rendering the audio took more than an hour, worth the wait though.

https://www.youtube.com/watch?v=pY_iKaBkiAQ

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Sound Particles: a render a day keeps the doctor away. Two counter-rotating, accelerating particle spheres.

https://www.youtube.com/watch?v=Qi6a7h4lUCc

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Processing a plethora of soundscapes from one of my SoundPacks with a custom Sound Particles-patch.

https://www.youtube.com/watch?v=Kz-7GzykxJA

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Well you've certainly been having a lot of fun with that Simon!

I was in awe of it's power when I first met it, but other projects and things took over my time :(

Time to return!

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CinningBao wrote:Well you've certainly been having a lot of fun with that Simon!

I was in awe of it's power when I first met it, but other projects and things took over my time :(

Time to return!
Since I bought it I spent so many hours with it and made hundred of new samples, very inspiring indeed, the rendering can take for ever (if you use a lot of input samples and complex audio movements) but there are always plenty of other things to do in the meantime.

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