Drum Sequencers with sample "lead-in" quantization? (eg a snare with a whoosh before the smack)
-
- KVRian
- Topic Starter
- 1121 posts since 6 Mar, 2004
Hi guys,
I'm trying to figure out an easier way to sequence drum samples that have a lead-in in the sample itself - meaning that the actual HIT of the sample isn't directly at the sample start position. The most common example of this is a snare that has some sort of buildup before the actual hit. Think "shhhhhhhh-WHAP".
Working with these kinds of samples has always been a pain because most sequencers are only built for working with samples where the hit equals the beginning of the sample. So to get lead-in samples quantized and in time you have to wiggle their note location in the sequencer to come before the actual hit, and that is a pain.
Anyone know of sequencers or samplers that handle this problem with grace?
I'm trying to figure out an easier way to sequence drum samples that have a lead-in in the sample itself - meaning that the actual HIT of the sample isn't directly at the sample start position. The most common example of this is a snare that has some sort of buildup before the actual hit. Think "shhhhhhhh-WHAP".
Working with these kinds of samples has always been a pain because most sequencers are only built for working with samples where the hit equals the beginning of the sample. So to get lead-in samples quantized and in time you have to wiggle their note location in the sequencer to come before the actual hit, and that is a pain.
Anyone know of sequencers or samplers that handle this problem with grace?
-
- KVRian
- 766 posts since 22 Mar, 2007 from Punta Gorda, Florida USA
I use Cubase and I wiggle notes on a regular basis. When there is a requirement like note wigglement on a drum track, I change the quantification as fine as I can get it or detach it if I have to. I will make an eight measure midi track with the wigglement , and duplicate the eight measure loop as much as I need it. I can then run through the song and put fills where I need them. Wigglement forever!
-
- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
Can be done within seconds with Xils-Lab StiX micro position feature (see at the end of the video-chapter 4-). Note that with this feature you can obtain any desired position. Just place your sound, then use the micro position parameter until it's perfect.
https://www.youtube.com/watch?v=p3hDUXNvJ1s
https://www.youtube.com/watch?v=p3hDUXNvJ1s
http://www.lelotusbleu.fr Synth Presets
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
-
- KVRAF
- 2550 posts since 13 Mar, 2004
If you sequence samples directly on the timeline, some DAWs have a snap offset for audio.
But yeah, strange that something similar isn't available for MIDI it seems (at least I don't know anything either).
Would also be handy for strings with slow attack for example.
But yeah, strange that something similar isn't available for MIDI it seems (at least I don't know anything either).
Would also be handy for strings with slow attack for example.
-
- KVRian
- Topic Starter
- 1121 posts since 6 Mar, 2004
Just checked it out - it indeed does just this. Kinda wish it was available for their Phalanx sampler!deastman wrote:The drum sequencer in Avenger has an offset function designed exactly for this purpose.
Still kinda baffled how few drum sequencers/samplers do this! Checking out Stix as well...
-
- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
Might be worth to notice, if it's different from other instruments workflows, that StiX Micro Position can have different values for each step of the sequencer, and that this offset can be positive OR negative.
Also, it doesnt only apply to samples specifically (ie it's not a parameter attached to 'sample' sounds), but to all drum sounds, either made with VA synthesis, FM, Cross Synthesis, samples, or a combination of all these methods. In the example of the video, you have two different 'reverse' sounds, but they are played by the same qequencer line, and the same 'base drum sound'.
Also, it doesnt only apply to samples specifically (ie it's not a parameter attached to 'sample' sounds), but to all drum sounds, either made with VA synthesis, FM, Cross Synthesis, samples, or a combination of all these methods. In the example of the video, you have two different 'reverse' sounds, but they are played by the same qequencer line, and the same 'base drum sound'.
http://www.lelotusbleu.fr Synth Presets
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
- KVRian
- 1188 posts since 24 May, 2006 from Our Amazing Oasis in Space - USA Section
I assume you realize you can take any drum synth sound or sample and play it in reverse for this effect (for MIDI, convert to audio and then reverse). And so the sweep-in can sound like the actual drum sound, or a different drum, or gong or cymbal, or phased, etc.. You can even add a tail to reversed sound for better blending.
I realize this doesn't answer your question exactly, but it's how I've done this effect for ...decades, and seems easy to me.
All the best!
I realize this doesn't answer your question exactly, but it's how I've done this effect for ...decades, and seems easy to me.
All the best!
-
- KVRian
- Topic Starter
- 1121 posts since 6 Mar, 2004
Yes, I'm _not_ talking about how you make the sound but rather how you sequence it. There are plenty of sound types that benefit from having material before the actual transient impact, but extremely few drum sequencers let you easily edit them in without manually having to place them outside snap/grid so that they are in time.SciFiArtMan wrote:I assume you realize you can take any drum synth sound or sample and play it in reverse for this effect (for MIDI, convert to audio and then reverse). And so the sweep-in can sound like the actual drum sound, or a different drum, or gong or cymbal, or phased, etc.. You can even add a tail to reversed sound for better blending.
I realize this doesn't answer your question exactly, but it's how I've done this effect for ...decades, and seems easy to me.
All the best!
So in other words, I'd like to simply draw in (snap enabled) a beat and have everything be in time regardless if the samples themselves have any material in them before the actual beat hit.
I guess "snap offset" is what you call this feature in DAW's - not sure what you would call it in drum sequencers.
-
- KVRAF
- 2619 posts since 8 Sep, 2009
FL Studio had this option during the very first days (Fruity Loops). There was a shift control per step in the drum sequencer. Obviously they ditched it.Liero wrote:Anyone know of sequencers or samplers that handle this problem with grace?
Speaking of a dedicated drum plugin, Geist1/2 can do this, too.
-
- KVRian
- Topic Starter
- 1121 posts since 6 Mar, 2004
Do you know what this feature is called in Geist?elassi wrote:FL Studio had this option during the very first days (Fruity Loops). There was a shift control per step in the drum sequencer. Obviously they ditched it.Liero wrote:Anyone know of sequencers or samplers that handle this problem with grace?
Speaking of a dedicated drum plugin, Geist1/2 can do this, too.
-
- KVRAF
- 2619 posts since 8 Sep, 2009
Simply "Shift". Find it here:Liero wrote:Do you know what this feature is called in Geist?
Admittedly it's not that different to the method of moving a midi note in the piano roll of any sequencer.
-
- KVRian
- 1003 posts since 1 Apr, 2002 from Spain
Almost the same I´m doing, but I always keep those sweeps on a separate track, since 1/16 quantization used on the rest of the drums will have a destructive impact on their starting point that´s mostly a very unique spot that you´d need 1/512 quantization in order to not be moved, and then there´s no point in quantizing.Bubbamusic wrote:I use Cubase and I wiggle notes on a regular basis. When there is a requirement like note wigglement on a drum track, I change the quantification as fine as I can get it or detach it if I have to. I will make an eight measure midi track with the wigglement , and duplicate the eight measure loop as much as I need it. I can then run through the song and put fills where I need them. Wigglement forever!
Best Regards
Roman Empire